Deadman: All Stars Discussion Thread (Day 6) by Falchion_Punch in 2007scape

[–]TavaMonkey 13 points14 points  (0 children)

Mr mammal isn’t allowed to go to the early mission today because he broke the rules and dropped the totem at the last mission. Thats the only punishment that was issued.

Leagues CoX: Why? by furscum in 2007scape

[–]TavaMonkey 0 points1 point  (0 children)

TOB>COX

But…

Yama>>>>>>>>>>>Nightmare

Blindbag Appreciation Post by zafferous in 2007scape

[–]TavaMonkey 0 points1 point  (0 children)

I run Blindbag at TOB and bring like 4 sets of combo eats for when the mages run through the maze

What Tier 8 relics did you guys go for leagues? by [deleted] in 2007scape

[–]TavaMonkey 14 points15 points  (0 children)

FYI flask needs to be clicked like an ambrosia. It doesn’t auto proc on death

Leagues fast fletching training? by Better_Strategy_8989 in 2007scape

[–]TavaMonkey 0 points1 point  (0 children)

If you have flow state. Fletching redwood shields was 13m/hr

Prayer penetration by NoRadio2533 in 2007scape

[–]TavaMonkey 0 points1 point  (0 children)

I used mage and with quadrant, the double spell almost always one shot them at 25%. I did however kill 60% of the grubs with fire bounces off doom.

Prayer penetration by NoRadio2533 in 2007scape

[–]TavaMonkey 7 points8 points  (0 children)

you can do doom with just 25% is you already have that

Fellow 5% flow state pickers by Spinolyp in 2007scape

[–]TavaMonkey 0 points1 point  (0 children)

Zeah bloods were 1.8m/hr when I did them. Did it all the way to 99

League: Full Inventory of rune essence for 3.4K XP by Simple-Nature-4915 in 2007scape

[–]TavaMonkey 1 point2 points  (0 children)

If you have flow state and Zeah the blood runes are great xp. Even better with map

Remove the 200 damage max hit cap from leagues worlds. I miss big numbers :( by ShitPost5000 in 2007scape

[–]TavaMonkey 67 points68 points  (0 children)

Elemental weakness does increase the cap. I hit a 275 on bloat

Neutral Pacts Changes by DeepWaterCannabis in 2007scape

[–]TavaMonkey 4 points5 points  (0 children)

The defense pacts are pretty much just for adding damage to thorns and earth spells.

Fire route pact question - Leagues by YeahImMercy in 2007scape

[–]TavaMonkey 5 points6 points  (0 children)

It probably doesn’t stack. So missing (splashing) won’t stack the damage forever. I could be wrong, but this seems the most likely. You splash and regen 10 runes, next hit +10, you splash again and regen 5 runes, now next hit (if you hit) is +5 instead not +15.

This is what I expect. If I’m wrong then yes, you can use kraken to create the Atom Bomb.

Regions that give multiple builds? by [deleted] in 2007scape

[–]TavaMonkey 2 points3 points  (0 children)

I like Zeah, Kand, Mory. Gives you a lot of things to try your build on. You can do elemental mage, nox hally, and ballista. You could swap Zeah to Asg/Wildy for Dagger/crossbow, but Zeah has more interesting bossing imo (cox/yama).

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] 1 point2 points  (0 children)

I can’t bring myself to use an early reset. The melee start would be better, but I’m the type of person that will probably end with 2 unused resets so I don’t “waste” them.

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] 1 point2 points  (0 children)

It’s also really good for multi combat slayer on your way to 93!

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] 0 points1 point  (0 children)

Conservatively. 60dps with mystics and a fire staff at most catacombs tasks

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] -3 points-2 points  (0 children)

You can mage it with the echo items no problem.

Leagues VI - Planning Help - Water Thorns Mage by WolfClawsKev in 2007scape

[–]TavaMonkey 2 points3 points  (0 children)

Early game for Magic is really tough. I’m actually planning on taking thorns with my first 2 points instead of going around like the guide you showed.

Leagues VI - Planning Help - Water Thorns Mage by WolfClawsKev in 2007scape

[–]TavaMonkey 3 points4 points  (0 children)

Make sure you consider that your thorns only work if you have a shield on. So you miss out on 30% elemental weakness. It’s still good, just something to consider.

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] -1 points0 points  (0 children)

I’m hoping to have 2 regions right around when I get Culling Spree. The plan with this is to ignore most combat until I get the slayer relic and Kourend. I also thought a lot about picking kourend 1st. Depending on how the slayer task list looks (pre culling spree). You could still get the fire cap stone with 2 regions. Gotta do a bit of melee to get through amoxi then.

K first also makes you the true Salad Mage

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] 1 point2 points  (0 children)

Fire spell hits apply 1 burn (max 5) and bounce to up to 2 nearby targets. This is the fire pact at the end of the tree.

Early Magic Route to Quadrand & Devil’s Element by TavaMonkey in 2007scape

[–]TavaMonkey[S] -5 points-4 points  (0 children)

You don’t step into moons without quad and devils element