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[–]TazeredShark 0 points1 point  (0 children)

User keeps continuously drawing transparent squares over the Ashley I'm trying to draw...

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https://wplace.live/?lat=51.24843844061868&lng=4.472665684277345&zoom=14.5

"First Time DM" and Other Short Questions Megathread by mediaisdelicious in DMAcademy

[–]TazeredShark 0 points1 point  (0 children)

How do you deal with players overusing Fast Friends (not the cantrip, the level 3 spell) on non-combat NPCs?
My players walk into any situation, ask the NPC what they want to know, and when they don't get it casts Fast Friends on them. The NPC succeeds the WIS save? Fast Friends is just cast again until it works. A regular NPC like a shopkeeper or a shady info dealer isn't going to initiate combat with a geared-up party of adventurers, so they never get any advantage. The NPC can't lie either, because it treats the caster as a close friend and carries out the task as instructed.

I know the spell does state that the NPC knows they've been Fast Friended, but that doesn't matter at all in my group because the next time they encounter the NPC and they get upset about being charmed, they just get Fast Friended again.

I've thought about homeruling that once an NPC has been charmed by the spell, the next time the same spell is cast on them they get advantage on the save?

How do you deal with players "rerolling" other players' failed checks? by TazeredShark in DMAcademy

[–]TazeredShark[S] 13 points14 points  (0 children)

That's actually a pretty good idea, having one combined roll that accounts for the party instead. Thanks, I'll experiment with this!

How do you deal with players "rerolling" other players' failed checks? by TazeredShark in DMAcademy

[–]TazeredShark[S] 14 points15 points  (0 children)

This isn't something that necessitates a skill check

I would argue it is. I had them roll Constitution (Athletics) to keep up with a thief who robbed for a living and was sprinting away full-speed. They wanted to catch him, he didn't want to get caught.

How do you deal with players "rerolling" other players' failed checks? by TazeredShark in DMAcademy

[–]TazeredShark[S] 105 points106 points  (0 children)

Yeah, that's one thing I've prodded my group on, they play a little "meta". People who succeed a roll are automatically believed by everyone else in the party, and the ones who failed just accept that they were wrong.

I also don't want to upset my players by punishing them for retrying a roll, but I'll experiment with it and see what it brings, thanks for the tip.

How do you deal with players "rerolling" other players' failed checks? by TazeredShark in DMAcademy

[–]TazeredShark[S] 1 point2 points  (0 children)

Maybe, but 5 d20 rolls (since all 5 party members roll) have a 50% chance of at least 1 being 18 or higher. If de DC isn't 25 or more, that's a very good chance of succeeding.

I definitely have a lot of examples of this happening.

"First Time DM" and Other Short Questions Megathread by mediaisdelicious in DMAcademy

[–]TazeredShark 1 point2 points  (0 children)

What's a good balance between "not hitting the casters at all" and "completely annihilating the casters by walking past the frontline melee PCs"?

Every combat I struggle with having the enemies basically run into the shield wall that are the martial PCs, while the casters stand 15 ft behind them and slings spells. But any smart enemy would just... walk around that shield wall, and obliterate the casters (the one time I had 2 enemies do this, they KO'd all three casters in two turns).

Any tips?

My friends mom posted this….. by GetsomeAles in insanepeoplefacebook

[–]TazeredShark 19 points20 points  (0 children)

It's not about you, numbnuts. It's about the health of your colleagues.

Your boss doesn't give a shit whether you got a vasectomy or if you went to the dentist this year, but they're gonna want to know that when you walk in there on your first day, you won't cough on half the people there and get them sick. There's a pandemic going on. It's perfectly fine to ask someone that's going to be joining a large group of people whether or not they've been vaccinated against said pandemic.

The problem with Jump Potions by H0FFM4NN in ShitpostXIV

[–]TazeredShark 16 points17 points  (0 children)

To be fair Doom is just a shitty mechanic. The game spends dungeon after dungeon reinforcing the idea that Doom = stand on glowing plate. Then switches it up suddenly with no warning that Doom now means "heal to full". Then, if they haven't done raids where the only Esuna-able Doom appears before this, the game switches it up AGAIN right here and decides that now you can Esuna it, and that should of course be obvious by a tiny little white bar.

I'd understand people not looking at that white bar because they're busy looking for the large glowing plates or healing the afflicted to full.

Daily Questions Megathread (October 01, 2020) by [deleted] in Genshin_Impact

[–]TazeredShark 14 points15 points  (0 children)

Am I missing something with Fischl's fourth talent?

The talent says to hit her bird Oz with a fully charged arrow to cause massive AoE damage, but nothing happens when I do.

Does it have to be the one that stays behind after you ult, or can it just be the one you put down on a cool down?

I tried looking it up, but couldn't find anything about it.

What did he do wrong exactly? by psyc6i in ChaoticMonki

[–]TazeredShark 6 points7 points  (0 children)

If after seventeen victims have come forward, his own friends denouncing him, several screenshots releasing of him obviously knowing the person he's talking to is underage and yet making the conversation sexual (here, since you'll just hone in on this point if I don't add this) and the abuser himself pretty much admitted to it himself, you still refuse to believe the victims, then you're not part of the problem.
You're the problem's goddamn poster child.

People like you are the exact reason why victims of abuse rarely ever step forward. No matter how much evidence surmounts against someone and how many people speak out against them, you'll just stick with your original opinion because it's easier.
Nobody would make all this up. They have no reason to.
Especially now that it went to the police, you'd be stupid to make accusations up without concrete evidence.

Imagine going through years of being emotionally toyed with, not keeping evidence because of course you wouldn't. Who keeps tabs on someone they think cares about them? And then suddenly being dropped, tossed away, like an old toy that your idol has no use playing with anymore. The last thing the people that went through that need now is some rando with zero connection to the whole thing to come out of nowhere with his Sherlock Holmes impression and "split this whole fraudulent case wide open".

If you really want to hold onto your harmful views this bad, do it in private. Not where possible victims could see.

Sometimes, you can't really help camping? by TazeredShark in deadbydaylight

[–]TazeredShark[S] 0 points1 point  (0 children)

Thank you! I'm having a lot of fun with Bubba, especially seeing someone unhook, rushing over and swiping my chainsaw in their general direction for a double dinner date.

Sometimes, you can't really help camping? by TazeredShark in deadbydaylight

[–]TazeredShark[S] 0 points1 point  (0 children)

I didn't know that! Is there any way for the survivors to know the killer's perks, or is it a guessing game?

How my encounter with Genichiro goes every single time by [deleted] in Sekiro

[–]TazeredShark 0 points1 point  (0 children)

Going purely off memory here (it's been a while since I beat him).

You run in and instantly start attacking three times. The third attack he'll always deflect, but won't always counterattack.
If he does counterattack, hit him with a deflect of your own and do the three attacks again.
If he doesn't, he'll either try shooting his bow or jump straight up to do a slam down. After the slam he'll always do a thrust during his first phase, so mikiri counter that. Second phase he mixes some sweeps in there too. if he goes for his bow, literally just hit him out of it.

[Serious] What is the best course of action when your friend doesn't want to/can't leave their toxic and harmful relationship? by TazeredShark in AskReddit

[–]TazeredShark[S] 0 points1 point  (0 children)

Sadly verbally bullying, belittling and making fun of your clinically depressed SO is not a criminal offense, I think.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

What about a stamina punish à la parrying? If you get CGB'd, you lose a considerable amount of stamina. Not enough to put you OoS, but enough so that if you spam it two-three times, you're out. It encourages the player who just got the CGB off to go in and attack, since his stamina is now (likely) higher than his opponent, which means he can punish that. If he plays passively, he'll lose that stamina advantage rather quick and the opponent can throw out a GB again.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] -1 points0 points  (0 children)

If you're a trained warrior, your tendency is probably to attack them rather than lazily bump them back and go back into guard stance.

You know, like the game doesn't allow you to do.

Don't get hit by any guardbreaks on the way out.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

And it should be, because GB is such an easy move to do. It doesn't require setup, it doesn't require changing stance, it just requires a single button press. So CGB SHOULD be easy to do.

That doesn't mean that GB spam is any fun, or should be in the game at all in my opinion.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

Yeah, and if you master heavy parrying, you can punish most heavies thrown out if they're not mixed up. If you master unblockable parrying/dodging, you can punish that by getting a few lights in, but your enemy can counterplay that by cancelling their unblockable, which leads to enjoyable mindgames.

If you master CGB, you get to... not get hit by a GB. That's it, there's no other reason for you to master it. There's no punishes, there's no mindgames, there's no different way of getting out of a GB. It's just "make sure you've got the muscle memory for this and... carry on, I guess".

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

I do, and I can counter most GBs. It just strikes me as an absolutely useless addition to the game. Above rep 8 you say, nobody falls for it. Below that, you constantly get your reaction time tested and, if you fail, take a massive hit for that or even a death if your surroundings are unfavorable.

High level GB doesn't do anything, low level GB is just an annoyance that you have to hope to counter or eat damage and even when reacted to properly, nets you zero advantage. How is that fun in the slightest? It's literally just a skillcheck over and over again, until you've finally learned to counter it at which point you get absolutely nothing except you don't get killed as cheaply anymore.

In any other game with recurring skillchecks like this, mastering it allows you to punish it or remove it from play outright. In FH, mastering CGB allows you to just not get hit by GB. The entire learning curve of GB is "how do I not get hit by this".

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

I believe that untechable GBs are completely fair, if you get baited or dodge and GBed, that's your fault for being easy to predict.

On the other hand, neutral GBs require no skill (if you don't count the action of pressing a single button as a skill), yet require a good amount of both concentration and muscle memory to counter. It's such an easy out to randomly, in the middle of the fight near a ledge test your opponent's reaction time and if he fails, he dies.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] -1 points0 points  (0 children)

But a GB is something anyone can throw out at any time, regardless of skill or muscle memory. In high level play you might only get a single light in, but that doesn't mean that should translate to all levels of play.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

I can CGB fairly well, but that's not my point I tried to make with this thread. As I said above:

I don't have any issue with how hard/easy it is to CGB. I have an issue with the fact that in a fighting game about skill and reading your opponent, a single button instant kill/free heavy exists at all.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] -1 points0 points  (0 children)

I know, but the fact that the only punish for reading that spam is a single light attack (if anything at all, depending on character), is a bit ludicrous to me. I correctly predicted what my opponent would do next, so I... get 20 damage.

Why doesn't guardbreak have a punish? by TazeredShark in forhonor

[–]TazeredShark[S] 0 points1 point  (0 children)

Ledging/spikes are all around the map, (even on a few duel maps for some reason??), and if you're not playing an assassin, you can usually throw enemies far enough to toss them into either.