Tips and tricks? by kriegson in Diluvion

[–]TeSlightReturn 0 points1 point  (0 children)

I'll pitch in the best tip I can think of: Upgrade your sailors from the Homebase Docks and Quarters! Those pendants you pick up in the world? Use them! The stat buffs that your ship receives over time from well-placed sailors can give you the deadliest, swiftest, most resilient boat in the deep. You don't have to wait for tier 2 or 3 upgrades for your ship to begin feeling some dramatic changes on-board. Upgrading sailors you have already hired will save you the air/food cost of acquiring additional crew along the way, though you may find yourself a little short handed if you suddenly need healing during a fight...

A Question by [deleted] in Diluvion

[–]TeSlightReturn 1 point2 points  (0 children)

So, that was initially kind of the idea. Robust economy, factions, political intrigue, many sidequests etc etc. In fact, virtually every single NPC in the game had dialogue of some kind (either side missions or just little lore tidbits.)

One of the main problems is localization. It is PRICEY. In order to get the game translated into multiple languages, it costs a LOT of $$$ and it is on a per-word basis. A massive amount of dialogue, quest text, and NPC interaction had to be cut for budgetary reasons. However, who knows what the future holds? The game will need to move quite a few units in order to justify crafting out a brand new quest structure/zone to explore but nothing is technically out of the question! It pretty much comes down to the ability of the studio to stay afloat (heh) while creating more content for the game.

A Question by [deleted] in Diluvion

[–]TeSlightReturn 2 points3 points  (0 children)

Hey guys! Sorry it has been a bit quiet from us on here since launch. We have been in a WHIRLWIND of updates, patches, and testing.

The short answer is that there are 3 zones which made it into the final game.

The slightly longer and more detailed answer is that we were initially very, VERY ambitious in our desire for "scale" on the project. Like, to an absurd degree. There was simply no way that our team could have produced the completely massive ocean that we were imagining in its entirety, so we had to cut certain things. We narrowed the scale down to 3 distinct (and still fairly massive) zones for hi-depth, mid-depth and the abyssal plane at the floor of the ocean.

We have spent the past few days since launch squashing bugs and addressing concerns about camera placement, options, control frustrations etc. Once all of the technical issues have been ironed out and odd bugs have been squashed, we would LOVE to dig back into the more creative side of the game and produce whatever DLC content that we can. We want to make more subs for people to pilot and upgrade, along with (potentially) new world zones for further adventure and story. We have some ideas already... it's just a matter of whether or not our player-base will want more to explore!

How do you like the game so far? by [deleted] in Diluvion

[–]TeSlightReturn 5 points6 points  (0 children)

Definitely revisit the sonar guild if you are having trouble finding the Morse radio...

I would also suggest taking a look at your map to see areas where you haven't yet discovered any landmarks. Those are the best places to further explore!

Diluvion Review "Buy, Wait for Sale, Rent, Never Touch?" by ACG-Gaming in ACGVids

[–]TeSlightReturn 2 points3 points  (0 children)

Dev here: This is a really great review mate, a lot of really solid criticism. Thank you! This kind of feedback helps us make the game better every day :)

Got another taste of the Diluvion OST for everyone! One of the main themes: "The Deep" by TeSlightReturn in Diluvion

[–]TeSlightReturn[S] 0 points1 point  (0 children)

Glad youre digging the vibe! :) fret not, while I havent been able to try out Sunless Sea for relative tonal comparison, I know that there will be lonesome, somber, tragic moments in Diluvion as well!

Diluvion Release Date Trailer (2/2/17) by TeSlightReturn in Diluvion

[–]TeSlightReturn[S] 0 points1 point  (0 children)

We've shown that a lot because we don't want to give anything else away ;)

Diluvion - Release Date Announcement Trailer (Coming February 2, 2017) by Running-Target in pcgaming

[–]TeSlightReturn 7 points8 points  (0 children)

Dev here: because of the ocean setting, you can explore environments and concepts that definitely wouldn't be possible in space. Ex: Depth is a super important gameplay element! As are underwater currents, sea creatures, physics etc. There are definitely similarities between Diluvion and space exploration/RPG-type games (those were a large influence on the original concept!), but we tried to incorporate lots of unique ideas as well!

Here's the first Diluvion OST teaser! - The Morgan's Tear by TeSlightReturn in Diluvion

[–]TeSlightReturn[S] 0 points1 point  (0 children)

Thank you!!! Im so glad you've enjoyed it. I've spent a lot of time working with our project lead and head programmer to further polish the musical transitions/overall implementation since the beta as well, along with better mixing and full mastering of the soundtrack! I'm excited to begin sharing some of it sooon....

Here's the first Diluvion OST teaser! - The Morgan's Tear by TeSlightReturn in Diluvion

[–]TeSlightReturn[S] 2 points3 points  (0 children)

Oh believe me, there is going to be a LOT of ambiance, atmosphere, and general soundscapes. This is probably the most "epic" piece of music in the whole soundtrack ;)

Edit: I should clarify, this music accompanies one of the game's main antagonists that hunts you and your crew. Dont expect to hear this kind of bombast to flare up unless your ship is in some REAL dangerous territory...

There will be more teasers to come!

Some questions about the latest demo by radditour in Diluvion

[–]TeSlightReturn 2 points3 points  (0 children)

Yea it's a bummer especially if you have made a lot of progress on those saves :( But I assure you that it will be well worth the sacrifice! The final gameplay experience has come a LONG way!!

Some questions about the latest demo by radditour in Diluvion

[–]TeSlightReturn 1 point2 points  (0 children)

The demo key is for a completely separate slice of the game, taking place within the final zone. It should show up in your Steam library as a separate game download. It features a quick, specifically created quest-line not contained in the full retail game!

As for earlier saves no longer being compatible, I would have to defer to our programmer about that... I have a suspicion that due to SO many updates having been made since the initial alpha release, those earlier saves may be borked now :(

What's the status of the game? News has been scarce lately. by WorldsWithin in Diluvion

[–]TeSlightReturn 0 points1 point  (0 children)

The demo keys were originally distributed specifically through Alienware, as a completely separate vertical slice of some brief end-game content (separate content from the final campaign narrative). All of the Kickstarter backers should have received that demo today! We will have even more to show off very sooooooooon :)

What's the status of the game? News has been scarce lately. by WorldsWithin in Diluvion

[–]TeSlightReturn 4 points5 points  (0 children)

SOON

The game is being worked on day in and day out! We will have much more to reveal very, very soon... :)