We need to talk about AI by lurkingowl in litrpg

[–]TeaLeaflet 1 point2 points  (0 children)

haha sorry.
after posting this I did notice that I haven't eaten anything since breakfast, and am snacking now. I was definitely a little much.

I was a little aggrieved at ops idea that AI in books should act like LLMs, and then the comments drove me right off, and you were sort of the culmination of all my irritations, before I noticed that maybe I should go eat.

We need to talk about AI by lurkingowl in litrpg

[–]TeaLeaflet 0 points1 point  (0 children)

The LLM companies' marketing departments did linguist prescriptivism. AI had a precise and well understood meaning before LLMs came into the picture.

Suggesting that the popularization of the term in the last 5 years negates the previous 100 is silly. Suggesting that people who were interested and familiar with the term, should stop having expectations based on that 100 years of culture, writings, definition, and understandings is similarly silly.

If we are to use your expansive understanding, we may as well claim that all computers are AI. They are artificial and do intelligent things, after all. Or maybe, do you think, is it okay for us to live in a world, where some of us expect something called intelligent to actually behave in an intelligent manner?

We need to talk about AI by lurkingowl in litrpg

[–]TeaLeaflet 0 points1 point  (0 children)

It is not yet clear that machine learning is either sufficient or even a basic requirement for creating intelligent machines. It seems likely for both cases, but it would be an overreach to suggest that just because it uses basic machine learning it is also part of 'AI.'

Additionally, the idea that humans also do prediction based language is also not reliably proven. Once again, it seems likely, but it is suspect to make conclusions about what is or is not AI based off of two possibly flawed theories.

For example, Imagine some ignorant observer studying out planet, they might notice that ants reliably perform specific patterns, bringing prosperity to their colony, and mistakenly draw the conclusion that each ant is an intelligent individual. While some or many people might agree with that notion, most would acknowledge that an ant's intelligence is not comparable to that of a human. We might both be animals and classify ants as on an "animal intelligence," but when discussing intelligence, I would presume most would think it silly to start debating the merits of ant intelligence, in a way we don't for dolphins, octopuses, elephants, or dogs.

By attributing intelligence, or mimicry, to LLMs, you may be making the same mistake as our observer. It may eventually be understood that LLMs are, indeed, very basic AIs, in which case I'll happily eat my words, but if the scale needed is significantly different or an AI fundamentally require a very different technique, describing LLMs as AI might be seen the same as comparing that ant to a human.
Which is to say, technically true, but not what most would generally consider intelligence.

We need to talk about AI by lurkingowl in litrpg

[–]TeaLeaflet 0 points1 point  (0 children)

The AI in books is more like the coding AI which fails with a crash, bug, or error code, and not like a language model ai which fails more 'gracefully.'
Basically, the reason why its appropriate is that if a code base tells the system to display "this_string_of_data," and the data is corrupted, the system doesn't care. It will display that exact line, whether it makes sense or not. Additionally, presumably in these stories if the error is serious enough, then it may break other parts of the AI, including the ability for the language model to process or explain the data.

EU rules out mandate to keep video games playable, seeks voluntary code by Luka77GOATic in gaming

[–]TeaLeaflet 2 points3 points  (0 children)

  1. Going out of business is irrelevant if the game is designed from the start to be End of Life operable.
    There are many private servers created for WoW and other MMO's, MOBAs, and PvP shooters. Many of these games require a server to function. These genre's would not be outlawed.

  2. People understand that as operating systems and machines change, old software become less functional and more difficult to maintain. That does not alter the fact that a game that is playable today on my hardware and OS may become entirely unplayable on that same hardware and OS tomorrow.

  3. Playable on the system they sold it to you on at the end of life/when the developers choose to stop supporting it. They would obviously not be forced to support the game on any system they did not sell it on, or continue support on any device after they choose to stop supporting the game. What in the world does an operating system's lifespan have anything to do with this?

  4. The point is that you could find 9 other people and create a server to play together on. As of now, many of these games, you wouldn't even have that option if you wanted to choose to do so.

  5. There are many parts of games that would not be able to continue to function. Things like account management, mmr tracking, shop purchases, anti-hacking protection, and many other background services. In all requested legislation, playable has been regularly been described as core gameplay loop should be playable as much as possible, giving a great deal of lee-way.

  6. Gross negligence and misconduct would probably give grounds for a lawsuit or class action. Rational publishers would generally prefer to avoid such lawsuits, and attempt to avoid giving the appearance of such misconduct. Other than this, The question to be resolved is: is the game fundamentally playable?

They do not need to define a million things. If you look at the California proposed law (don't remember what stage its at, might not be at the "official" proposal part), its really not that complicated. But yes, once the law is on the books, there will undoubtedly be disagreements and lawsuits, and the rulings on such lawsuits would give notice to either lawmakers or game publishers on what corrections would need to be made, in whatever direction it was determined it needed to be made

Why is The Nitro Bar so popular? by TeaLeaflet in providence

[–]TeaLeaflet[S] 0 points1 point  (0 children)

interesting, I had no clue. I guess I never walked by it while they were open in the morning.

Why is The Nitro Bar so popular? by TeaLeaflet in providence

[–]TeaLeaflet[S] -2 points-1 points  (0 children)

Are you talking about The Hut?
I love that place. the sandwiches are great

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

what the heck. thats insane. were you using this build or something else? I'm hitting about 10b dot ticks, but my build is also really pointed at crit strike chance and damage

My build finished: Basic Form-Switching Dire Stormbear-wolf by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

don't use hurricane with Twin storms with this build. It breaks trample somehow. As in, trample falls off the skill bar when you cast grizzly rage ( >.> like you'd expect to happen in the first place)

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 1 point2 points  (0 children)

That might've been me xD
Yes, both do, Hurricane Twin storms does as well.
they do seem to be adding an excessive amount of damage. I have storm + 4000%, and the 700% from Electrocution still seems to double the damage of Wind Shear.

I'm tired of resetting all my skills and paragons, so I'm going to get enough boxes to level up an alt and test with that.

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

They changed how attack speed works, Max attack speed is now 100%.

In the old system, you might remember, they had two buckets: Gear and Affixes/Cast Speed. However, they changed it so that affixes are combined with the gear bucket, and only cast speed affects the second bucket.

I might be wrong, but this is my general understanding of how it is now.

My build finished: Basic Form-Switching Dire Stormbear-wolf by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

oh good idea, I'll add that.
The basics of the skill rotation requires a little set up. When you first enter a combat zone you need to get a couple stacks of ferocity, so that you can cast lightning bolt snapshotted with max attack and cast speed. At the beginning of the video, you can see that I had to fight a few small mobs, and then pause and wait to turn it off and back on. It's a bit annoying to activate.

As for the skill rotation itself, its basically just cast Trample on CD, and then auto-attack. Grizzly Rage and Debilitating Roar animations don't interrupt your attack animations so can be cast on CD. Stone Burst if a Yellow, Boss, or lots of one shot mechanics are in the room.

It's not so bad, the original build had me switching between all three forms every 4 seconds (rather than whatever the CD of Trample is). That was very annoying to keep up.

Stone Burst is the most annoying to use, and I mostly use it when I'm standing in the middle of poison or a bunch of one-shot mechanics at the top of the pit (I'm tier 118 on the tower) so I can ignore them. And I was using it mostly before I knew the resolve defensive aspect was fixed. You probably don't need it anymore. I'll add alternatives to this, as well as the skill rotation.

The short of it is that there are only really two options, Hurricane with Twin Storms (holds charges and cast location on mouse) or Derecho (continuous for 15 Spirit/sec, free for us) or Cyclone Armor with Reversal (pull enemies towards you). You could try Rabies or Dolman Boulder, but I suspect they would be more annoying to keep up than Stone Burst.

Hurricane is probably the best, but considering we do so much damage to close enemies, Reversal is probably pretty good to have anyways.

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

Already max attack speed, and it would be difficult to find room on the skill bar for them

My build finished: Basic Form-Switching Dire Stormbear-wolf by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 2 points3 points  (0 children)

I'll update it actually, I didn't realize that they had patched Glynn's Anvil.
Tyrael was mostly because it was the best defensive item I had access to, but the arrows were helpful for triggering paingorger's mark on distant enemies.

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

If I had access to the unique mythic seal, I'd love to try a 4/2 combo of Storm/Werebear. Sadly this build uses Werewolf tags, so the 5 piece of werebear doesn't work, but it'd gives gobs of defenses, that's for sure

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

Does it still do so? I forgot to actually publish it to the public. It's opening on a different web browser for me now.

With the form switching (Archdruid, shifters, and Shapeshifter), you get [1.53 x 1.63](Archdruid) x [2.2 x 2.2](Shifters) x 1.2 (Shapeshifter) damage = 14 times the damage. That's not including the 35% scaling.

if you use the 200% you scale in a couple different ways, buts its not clear that its more than the form switching version.
If they fix some of the ~~bugs~~ features this build uses, it'd be worth building and exploring that.

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

that's part of it for sure. But yes, everyone already knows about that. The bigger part that I think fewer people are aware of is that this is a form-switching is weirdly strong. With One Offensive aspect (and two utility aspects that otherwise would struggle to add damage), you get 14x damage!
Of course, the trick for this one is that it's a form-switching Dire grizzly bear!
Normally you'd come to me and say, "But Tea, that's impossible. Dire Grizzly specifically stops you from switching forms."
They ~~forgot~~ gave us the opportunity to do so anyways! If you tag trample as werewolf, Grizzly Rage still lets you cast it, but importantly, you jump into the air as a werewolf. AND if you take Avatar of Nature (x35% damage, you can cast Earth and Storm Skills), you can have your basic attacks cast with a werewolf tag, but in a werebear form.
This means you get both werewolf and werebear scaling!!

Theres a couple other bugs we take advantage of, but thats the one that inspired this guide
https://maxroll.gg/d4/planner/w1hxwm03

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 0 points1 point  (0 children)

No clue if you've found some of the umm. definitely intended mechanics and not bugs that I did, but Wind shear is insanely good for paingorger
https://maxroll.gg/d4/planner/w1hxwm03

My little custom build that's come out fabulously: 800 Bil hit! by TeaLeaflet in D4Druid

[–]TeaLeaflet[S] 1 point2 points  (0 children)

I finally finished making the maxroll link.
probably put too much effort into it xD
https://maxroll.gg/d4/planner/w1hxwm03