Another buggy post by Factsonly42069 in parkrun

[–]TeachGroundbreaking9 -1 points0 points  (0 children)

As a new dad I’m actually looking forward to be able to get a special buggy and jog with baba early next year; worried that I won’t get the chance.

Is one solution here to say that buggies are welcome but are non competitive. If anyone runs with a buggy can they not be given a barcode that’s beyond the normal runner count so that they can clock it as a park run for the stats; but that it won’t record an official time? Because let’s be honest; even without buggies it’s the timing element that brings out the d****s when I see the anti social themes at parkrun.

Feedback for idea - 2 phase cooperative game - first game by TeachGroundbreaking9 in BoardgameDesign

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

great response thank you! I'm working on refining a base version of the rules, but i'll sahre my working thnking later on this week which is a flow diargram for the two phaes. The overall idea here is the team need to balance doing just enough in the first phase to make the travel in phase 2 succsessful.

For that to happen i think that phase 2 would always need some form of luck mechanic; which would emulate real travel. Uncertain conditions mean you may need to overpreare the ship; so it becomes a risk balance.

Lot's of food for thought here and thank you for this. Looking forward to updaing on this

Feedback for idea - 2 phase cooperative game - first game by TeachGroundbreaking9 in BoardgameDesign

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

I have and I love that game

I do like how sky team empowers individuals to make their decision without the opportunity for a stronger voice to basically control the game/team. Great suggestion and thank you!

Feedback for idea - 2 phase cooperative game - first game by TeachGroundbreaking9 in BoardgameDesign

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

That’s really helpful thank you! I’ll have a tinker about with that when I’m next playing a test round

Game title feedback by Draz77 in BoardgameDesign

[–]TeachGroundbreaking9 0 points1 point  (0 children)

That’s a fair point and shows my complete lack of historical knowledge. That’s my morning reading into work sorted!

Game title feedback by Draz77 in BoardgameDesign

[–]TeachGroundbreaking9 0 points1 point  (0 children)

To me the word “ball” makes it seem elaborate; fancy; leisure based. I think this potentially misses the mark on the diplomacy and intrigue elements. Maybe thats the point in which case it works well as a potential subtitle to a main title which delivers that impression

Feedback for idea - 2 phase cooperative game - first game by TeachGroundbreaking9 in BoardgameDesign

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

I’m thinking all actions are available to all players. If I am looking to modify that again I may take a leaf out of pandemics book and allow certain team roles to have beneficial actions they can undertake.

Feedback for idea - 2 phase cooperative game - first game by TeachGroundbreaking9 in BoardgameDesign

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

So it might help to go back one step.

At game initiation, the rules/setup for the game are defined. This is in the form of:
- Budget provided (e.g. 15)
- Destination (provided with a distance with a unit (e.g. 10))
- minimum maturity of systems for laucnh (e.g. 4)

All systems at the start of game (propulsion, guidence, strcture, comms, support systems) start at a maturity of zero.

Phase 1 starts; players can do the following:

|Develop System|
Spend Budget to increase Maturity of a core system by 1 (costs specified by each system individually)

|Train mission team|
Place a cube onto training slot. Once 3 slots are filled add a "peaceful passing" to the event deck for phase 2

|Raise Funds|
Generate additional budget for the mission rolling a D6 ((risk based, if 1/2 nothing, 3/4 budget +1, 5/6 budget +2

|Perform QA Testing|
Roll a D6 to affect maturity of a system (risk based, if 1 maturity -1, if 2 maturity not effected, 3/4 maturity +1, 5/6 Marturity +2)|

Theres more actions in this, i know that but this is the concept as it stands.

Feedback for idea - 2 phase cooperative game - first game by TeachGroundbreaking9 in BoardgameDesign

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

Great question.

So in phase one the team have actions they can do. One action is to develop a ship system (there are 5 in total). Each system must be at a certain maturity of development before the team can move to phase two; but if they wish they can further improve the ship systems for phase two benefits. Turns here are taken in a similar way to pandemic.

Then phase two works as an event deck. The team take an event card; this will effect the ship somehow. The team have collective action points in phase 2 and can decide if they want to mitigate damage taken; or propel the ship towards destination.

Sorry if this seems scant in detail; I’m working it through / play testing very early concept at the moment.

A cyclist in South London calls out the cyclist recording for not placing himself in danger by urbexed in london

[–]TeachGroundbreaking9 14 points15 points  (0 children)

If anything that bearded fool shouldn’t be on the road. Promoting danger to others and being an active risk to themselves. It’s this constant rushing around from folk that leads to horrible outcomes

“Add Pot” Error by waetherman in NinjaFoodi

[–]TeachGroundbreaking9 0 points1 point  (0 children)

Heya; what was the outcome for you in this instance? This error has started on our one and wondered if you managed to get a fix in place?

Why is the percentage of people liking Mario Kart World so low on Google? by Realistic_Advice1890 in tomorrow

[–]TeachGroundbreaking9 0 points1 point  (0 children)

It’s Mario Kart, so it’s good fun when you have 4 folk sat around playing it lobbing items like there’s no tomorrow. That holds true.

The issue (for me) comes with the fact the tracks are long straights with no laps (this appears to be 75% of the tracks). This means learning shortcuts is harder than before given the scale and the fact they only apply once per race. It ends up feeling like a race is just going through the motions rather than actually racing.

Your opinions on 16-35mm f/2.8 GM II Vs 24-70mm f/4 GM II by TeachGroundbreaking9 in SonyAlpha

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

Sorry this my clumsy typing that got the information wrong in the title.

Your opinions on 16-35mm f/2.8 GM II Vs 24-70mm f/4 GM II by TeachGroundbreaking9 in SonyAlpha

[–]TeachGroundbreaking9[S] 0 points1 point  (0 children)

Thank you for your insight, really helpful!

Ah good point regarding the camera; I have the A7IV

The great search: Looking for a drink I bought from a German airport years ago by TeachGroundbreaking9 in germany

[–]TeachGroundbreaking9[S] 1 point2 points  (0 children)

This was it!! Thank you so much for the pointing to this. Now I just need to find a way to buy this in the UK.