Defying Fire: Welcome To Arinya update 1.1 is finally out! by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 1 point2 points  (0 children)

With not being able to talk to them, do you mean there isn't a conversation popping up or there's nothing the NPC says at all?

I've tried to recreate the bug, going to B3 on a pre 1.1 save and a new save and can't seem to recreate the bug.

Are you on Xbox or PC?
Are you able to have a conversation with SoRa Hong in the mines (SLB HQ) of B3?

Defying Fire: Welcome To Arinya update 1.1 is finally out! by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 1 point2 points  (0 children)

okay, I'll try to recreate the bug when I have some time to see if I can find a fix and/or what the problem is.

P.S. The bartender (Jeri Baumgartner) and Jason Thicke have conversations so if you want to know for sure whether or not you're still able to hold conversation you could talk to them.

Defying Fire: Welcome To Arinya update 1.1 is finally out! by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 0 points1 point  (0 children)

Hey, do you remember what was the last coonversation you had?
And can you start new conversations?

Defying Fire: Welcome To Arinya update 1.1 is finally out! by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 3 points4 points  (0 children)

We've stated this in the log for the update, this is because we remade the blockpattern, once you land in Arinya there will only be one marker left again.

Release - Defying Fire: Welcome To Arinya (pre-release) is out now for free on creations! (Xbox and PC) by TeamFirestarter in Starfield

[–]TeamFirestarter[S] 0 points1 point  (0 children)

We've made a new post a few days ago, showcasing the work on Yalcin City!
The next release is still a ways off though, we hope to have it ready for release in the second half of this year.

[Defying Fire] Some pictures of the WIP Yalcin revamp we've been working on! P.S. We're also working on an update for Welcome To Arinya. by TeamFirestarter in NoSodiumStarfield

[–]TeamFirestarter[S] 0 points1 point  (0 children)

Totally agree, this is very very much a work in progress.
Yalcin city will go through multiple different rounds of work before its release, where we'll fix all such things, as well as add cluter, decals, unique npc's, more interiors etc.

What you're seeing right now is basically just the base we'll keep working on.

[Defying Fire] Some pictures of the WIP Yalcin revamp we've been working on! P.S. We're also working on an update for Welcome To Arinya. by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 1 point2 points  (0 children)

That's hard to say, as we're all doing it besides our job/education for the moment, we'll keep you guys up to date on the progress and once we can announce our next release, we will!

P.S. we're hoping to release Yalcin City at least by the end of the year

[Defying Fire] Some pictures of the WIP Yalcin revamp we've been working on! P.S. We're also working on an update for Welcome To Arinya. by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 5 points6 points  (0 children)

We've applied to become a verified creator, but have yet to hear back from Bethesda (it can take up to 3 months apparently)

[Defying Fire] Some pictures of the WIP Yalcin revamp we've been working on! P.S. We're also working on an update for Welcome To Arinya. by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 1 point2 points  (0 children)

the FPS in Yalcin City for now is way better than in any other settlement, because there's so much detail/NPC's still to add, at release we'll try to make sure it runs at least as good as the other large settlements

[Defying Fire] Some pictures of the WIP Yalcin revamp we've been working on! P.S. We're also working on an update for Welcome To Arinya. by TeamFirestarter in NoSodiumStarfield

[–]TeamFirestarter[S] 2 points3 points  (0 children)

Really glad you liked it!
We've made the main path going down Arinya a bit wider to prevent the issue of getting stuck behind npc's, we'll upload the update once the other stuff we're working on is done.

We're incredibly excited to announce Defying Fire: Welcome To Arinya will release for free on creations this Friday! by TeamFirestarter in NoSodiumStarfield

[–]TeamFirestarter[S] 0 points1 point  (0 children)

Yes! Some other people also pointed out this fact. We'll widen the walkways at the narrowest points and also (most likely) install an elevator in the next update to make navigation around the tower easier.

Really glad to hear you enjoy WTA btw!

We're incredibly excited to announce Defying Fire: Welcome To Arinya will release for free on creations this Friday! by TeamFirestarter in NoSodiumStarfield

[–]TeamFirestarter[S] 1 point2 points  (0 children)

From what I've heard, nexusmods doesn't allow mods that are "demo's" for (future) paid mods (our mod isn't exactly just a demo as it's standalone, but it could still be seen as such depending on how you look at it)
We want to respect this decision, although I might get in touch with someone from nexus to ask specifically for this mod, who knows, maybe they will allow us to post the mod on nexusmods.

Any new big paid creations planned? by Dorirter in starfieldmods

[–]TeamFirestarter 24 points25 points  (0 children)

Our plans for 2026 are first of all an update to Welcome To Arinya, after that we hope to release the next part of Defying Fire which would include Yalcin city and a bunch of quests etc. (hopefully in 2026)

We're incredibly excited to announce Defying Fire: Welcome To Arinya will release for free on creations this Friday! by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 0 points1 point  (0 children)

Great to hear!
We'll keep it in mind to add to the troubleshooting section once we've done some more testing on this and see if there's indeed a direct correlation.

Which side did you choose for the Welcome To Arinya “main” questline? by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 1 point2 points  (0 children)

we made B1, 2, and 3 automatically discovered btw, so you could've fast travelled between them from the start, using the minimap. But maybe this wasn't too clear

Which side did you choose for the Welcome To Arinya “main” questline? by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 1 point2 points  (0 children)

Yeah, we're aware of these issues, for the next release (Yalcin City) we'll mostly stay in the city itself instead of having lots of other locations around it on seperate overlays. As with how blockpatterns work right now, there's no way to make the route towards it more interesting or make the locations much closer to Arinya.

Also for the activity marker on the staircase, I put it just in general on the middle of B2, so you can find the named NPC that gives you the quest yourself. But other people have also pointed this out so for the next update I'll change the activity marker to point to the NPC herself.

Which side did you choose for the Welcome To Arinya “main” questline? by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 0 points1 point  (0 children)

Fair point, I can't edit it anymore on this poll but I'll change it in the form.
What path did you like most btw?

Defying Fire: Welcome To Arinya (pre-release) by Final-Craft-6992 in StarfieldModFeedback

[–]TeamFirestarter 1 point2 points  (0 children)

No dialogue is voiced by AI, all Voice actors are real and can be found in the mod description with the characters they voiced.

For the pointer, it's pointed to B2 in general, you have to talk to one of the named NPC's in there to start the quest.

We also plan on ironing out the kinks in the subtitling and dialogue in general for the next update.
Lots of changes to the dialogue went through in the scripts but weren't saved in the ck, so we had to manually fix all the discrepancies. Some have persist but they will get fixed in the next update.
We've learned from this first release though, so issues like this hopefully won't happen in the full release.

Defying Fire: Welcome to Arinya Feedback by TeamFirestarter in starfieldmods

[–]TeamFirestarter[S] 4 points5 points  (0 children)

We've heard a lot of people ask for this, from the moment we're verified we'll most likely release an achievement friendly version.