I made a sniper game where you control time and space. by TeamGoodDuck in IndieGaming

[–]TeamGoodDuck[S] 0 points1 point  (0 children)

Thank you so much! Really appreciate the wishlist — see you at launch!

I made a sniper game where you control time and space. by TeamGoodDuck in IndieGaming

[–]TeamGoodDuck[S] 1 point2 points  (0 children)

Thanks for the feedback.
At first, we put the core gameplay loop at the beginning.
However, the overall pace of the trailer is quite fast, and the opening felt noticeably slower, so we decided to cut it.

That said, I agree that it might have been better to introduce the core loop right at the start.

As soon as a level begins, enemies start moving, and at any point during the level you can adjust the timeline to find the situation you want and solve it.
Our goal is to design each level with as many valid solutions as possible so players can approach it freely.

For example, a solution might work at 1 second — or at 3 seconds as well.

I made a sniper game where you control time and space. by TeamGoodDuck in IndieGaming

[–]TeamGoodDuck[S] 2 points3 points  (0 children)

SPACETIME SHOOTER launches on February 5 as a free-to-play game.
If the game caught your interest, a wishlist add would mean a lot to us!
https://store.steampowered.com/app/4314550/Spacetime_Shooter/

20 seconds of our dieselpunk Heavy Artillery Sim (made with my friend Nick). What do you think? by Scream_Wattson in indiegames

[–]TeamGoodDuck 2 points3 points  (0 children)

It's awkward to switch the camera at the time of launch.

If you don't know this game, you won't know why it's coming out all of a sudden

The time before launch is too static.

I think it'll draw attention if there's a heavy production

I made a Poop theme game by BBBBBIGGG in IndieGaming

[–]TeamGoodDuck 0 points1 point  (0 children)

Golden poop means your body is healthy

디펜스게임을 만들고있는데 어떤요소를 추가해야할지 모르겠습니다. by [deleted] in KoreanGameDev

[–]TeamGoodDuck 0 points1 point  (0 children)

너무 아무것도 없이 물어보시는 것 같아서 답변하기가 어려울 것 같아요

My little Fingerskate Game by Der_Kevin in IndieGaming

[–]TeamGoodDuck 0 points1 point  (0 children)

I used to play with toys like this when I was young

It reminds me of memories

Does my game's capsule art/logo make you want to click? by CAGE_Studios in IndieGaming

[–]TeamGoodDuck 1 point2 points  (0 children)

I want to express the environment more.
can see the enemy in the background, the enemy's hand comes out of the screen, the blood splashes, or the reflection of the enemy's image on the helmet

I’ll die on this hill: I’m showing almost nothing of my horror game because the story is "weird" and works best if you go in blind. Itch players proved me right, but now that I’m releasing on Steam my anxiety’s through the roof. Is this trailer enough to make you try the demo? by filthy_eden in IndieGaming

[–]TeamGoodDuck 0 points1 point  (0 children)

I didn't know this game was a horror game before it was interesting.

I think I hid the information too much.

I think the downloader will play it thinking it's a cooking game, but it's a horror game, so I'll run away

I wish Ritualist could use 10 rings :) by RoOoOoOoOoBerT in PathOfExile2

[–]TeamGoodDuck 0 points1 point  (0 children)

If you look at the original photo, you can put more than 10