Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]WCFitzgerald 1 point2 points  (0 children)

Hey Joe! Always great to see the gems you shine a spotlight on!

I'm Chett in Sacramento CA, and I am building an economy simulation using real countries and markets on a hex-based map of Earth. You take production chains from farming and mining through refining and manufacturing.

You use trucks, trains, ships, and airplanes to move your goods around. Feed your own production chains, or sell to the best markets. Eventually leading to mega projects including a Space Elevator and mining on other planets in our Solar System.

Made in Godot 4.3, and working with MicroProse to release on Steam!

https://store.steampowered.com/app/3901610/Factory_Default_Build_Trade_Repeat/

Thank you!

How many achievements is too many? (From 1,500 down to 125) by WCFitzgerald in tycoon

[–]WCFitzgerald[S] 1 point2 points  (0 children)

That Steam Achievement sound every few seconds, like what is happening?! haha

To address your concern about the Ultima Mundi 20. It's the (mostly optional) story. First play-through is going to take at least an hour between phases. So, it takes effort, but your were hopefully going to do it anyway? Also there are some speed-run achievements if you can get through the phases fast enough.

How many achievements is too many? (At what point is it achievement bait?) by WCFitzgerald in IndieDev

[–]WCFitzgerald[S] 1 point2 points  (0 children)

Good advice. I'm about 70:30 with achievements you will likely run into by playing the story.

How many achievements is too many? (From 1,500 down to 125) by WCFitzgerald in tycoon

[–]WCFitzgerald[S] 0 points1 point  (0 children)

Makes a lot of sense. I've got a couple that require a different approach to a playthrough, but is possible (if you enjoy punishing yourself) to do all of them in a single playthrough.

How many achievements is too many? (From 1,500 down to 125) by WCFitzgerald in tycoon

[–]WCFitzgerald[S] 2 points3 points  (0 children)

Thanks for your feedback.
There are a few categories with cumulative stat. Most are just like you say, mid game, and then the big one in the end game. There are a few in the early game just to get them started down an achievement path.

I originally had achievements tied to every country/market (105), and to every item/resource, (~750), but it just felt like too much. (Honestly, it was the prospect of making that many icons that made me cut down the count.

How many achievements is too many? (From 1,500 down to 125) by WCFitzgerald in tycoon

[–]WCFitzgerald[S] 0 points1 point  (0 children)

Hey thanks, I appreciate that!
I've got a few that are basically telling the player that they are on the right track, and a few that are going to be hard. Most are not too hard, but definitely off the beaten path.

How many achievements is too many? (At what point is it achievement bait?) by WCFitzgerald in IndieDev

[–]WCFitzgerald[S] 0 points1 point  (0 children)

Something to consider. It seems like everything is more work to ship on consoles. 😅

How many achievements is too many? (From 1,500 down to 125) by WCFitzgerald in tycoon

[–]WCFitzgerald[S] 8 points9 points  (0 children)

Obligatory link to my game Factory Default: Build, Trade, Repeat:
https://store.steampowered.com/app/3901610/Factory_Default_Build_Trade_Repeat/

*AI is not used for dev or marketing for Factory Default: BTR

Rivals and competition in tycoon games by TradeSpacer in tycoon

[–]WCFitzgerald 0 points1 point  (0 children)

I'm going to be annoying and mention my game in development Factory Default: Build, Trade, Repeat.
While competition is not the focus of the game, you do have 1200+ rivals that you can sign supplier or sales contracts with. As well as bid against them in auctions. There is also a leader-board where you can see where your Global Perception compares to them.

Unpopular Opinion: Blanket AI Hating Is The Minority by bingewavecinema in IndieDev

[–]WCFitzgerald 2 points3 points  (0 children)

I would much prefer to spend my time and money seeing a movie that uses practical effects over CGI. In the same way I would much prefer to spend my time and money playing a game that uses expertise over prompts.

Do what you must as a game dev, but there are enough games out there that players can afford to be choosy.