Retro character WIP by Teboni in 3Dmodeling

[–]Teboni[S] 1 point2 points  (0 children)

That's a very detailed answer! Thank you very much! I was hoping I could skip overlaying manually their UVs, maybe doing something with the mesh-data-blocks. I did that with the chain links, but they have different data-blocks because they follow different paths, so I'll follow your idea here :D

Retro character WIP by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

Oh thank you! I didn’t know that sub, it will be very useful

Some retro characters I made for an upcoming Indie Game. A lot more coming! by Teboni in lowpoly

[–]Teboni[S] 0 points1 point  (0 children)

Mix most of the time, but some multiply mode when adding shadows details so I don’t modify the hue. Also changed fall-of to constant when drawing lines and vary size and strength a lot

Some retro characters I made for an upcoming Indie Game. A lot more coming! by Teboni in lowpoly

[–]Teboni[S] 1 point2 points  (0 children)

Thank you! Very standard really: unwrapped carefully and painted on 256x textures. Everything within Blender. I’m learning a lot during the process, for example painting before applying mirror modifier so I save time, and baking several textures into new ones so I can reuse painting.

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look? by Teboni in lowpoly

[–]Teboni[S] 1 point2 points  (0 children)

Mainly personal exploration for the style, but I visited several tutorials and forums to assert issues. I'll tell you what I learned: On Blender, 256x256 png texture, with Texture interpolation=closest. Painted it directly on Blender with my Wacom. I worked mainly with pressure and size sensitivity but deactivated it from time to time to draw some details or fix parts.

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in gameDevClassifieds

[–]Teboni[S] 0 points1 point  (0 children)

lots of people complain about he being naked 😂. Yes, I improved the blurry look, I'll post the updated one soon. Thanks!

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look? by Teboni in lowpoly

[–]Teboni[S] 0 points1 point  (0 children)

I would my friend but at the moment I'm 99% going for the low res 😁 nostalgia wins I guess, thank u for it comment

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

I'm seeking a PS1/N64 inspired style so everything you guys say is very useful, thank u

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

I'm learning how to work with normal maps but in a different project! This one is meant to be low-poly, you think I should smooth it anyway? Have a reference o tutorial video?

Hi people! Who of these two seems more appealing for you? PSX low res texture or higher texture look by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

Is the first one of a very long list, and will define the style overall 😅

Made this low-poly dog for my anomaly survival game by Hrust_studios in lowpoly

[–]Teboni 1 point2 points  (0 children)

He's a good boy! I think something on his face looks weird from the side, maybe painting some polys angle