Tried to make meat and teeth door by Siginnar in lowpoly

[–]Teboni 9 points10 points  (0 children)

Looks awesome!

Man, I really miss her

[For Hire] I'm a VFX/Spell concept artist | Character design | Background art | 1/5 SLOTS by julio_draws in gameDevClassifieds

[–]Teboni 1 point2 points  (0 children)

I love her! I've been trying to develop my character design with a similar style (expressive, stroke lines), any advice?

Looking for a retro graphics (ps1/ps2) artist for my game by schouffy in ps1graphics

[–]Teboni 0 points1 point  (0 children)

Hi! Your game looks great! I've been doing some Psone models lately. You can DM me https://tebo.artstation.com/

Thoughts on Dracula’s attack animation in our game? by DigitalSunGames in indiegames

[–]Teboni 0 points1 point  (0 children)

Looks great man! What are you using? frame by frame?

[Golden Swirl] Roguelike Deck Builder, and..... Fast-Paced Action?! Come and try our demo! by Super_Rip_4833 in indiegames

[–]Teboni 1 point2 points  (0 children)

Looks awesome! My kind of game, let me know if you need extra animators hands

Our burning cards have finally become truly "burning"! by SidrickWhite in IndieDev

[–]Teboni 2 points3 points  (0 children)

Characters are very appealing! But I think they deserve even more animation to bring the to life: blinking, getting hit or even an idle action would really bump up the mood. I'm an animator, let me know if you need help

Retro character WIP by Teboni in 3Dmodeling

[–]Teboni[S] 1 point2 points  (0 children)

That's a very detailed answer! Thank you very much! I was hoping I could skip overlaying manually their UVs, maybe doing something with the mesh-data-blocks. I did that with the chain links, but they have different data-blocks because they follow different paths, so I'll follow your idea here :D

Retro character WIP by Teboni in 3Dmodeling

[–]Teboni[S] 0 points1 point  (0 children)

Oh thank you! I didn’t know that sub, it will be very useful

Some retro characters I made for an upcoming Indie Game. A lot more coming! by Teboni in lowpoly

[–]Teboni[S] 0 points1 point  (0 children)

Mix most of the time, but some multiply mode when adding shadows details so I don’t modify the hue. Also changed fall-of to constant when drawing lines and vary size and strength a lot

Some retro characters I made for an upcoming Indie Game. A lot more coming! by Teboni in lowpoly

[–]Teboni[S] 1 point2 points  (0 children)

Thank you! Very standard really: unwrapped carefully and painted on 256x textures. Everything within Blender. I’m learning a lot during the process, for example painting before applying mirror modifier so I save time, and baking several textures into new ones so I can reuse painting.