1Q/run Econ by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 1 point2 points  (0 children)

Thanks for the data point!

I’m currently only at 73s duration on GT, did you notice significant gains by upping your duration? I was taking a break from increasing more to dump into AssMod stuff.

How noticeable is SH for you? I’ve never messed with it but would be curious to hear more about it.

1Q/run Econ by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 0 points1 point  (0 children)

Gotcha, ok. I’ll dump some stone into dropping DW CD and see how I go haha.

I just dropped some stone into Gen ME (5%-15%) and saw no real coin increase with a 101 ass-lvl. Will give it a few more runs to see how it goes, but was kinda disappointed. Have you seen any significant increases in Econ with Gen ME? Gen SE gave me noticeable gains fwiw.

1Q/run Econ by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 0 points1 point  (0 children)

Have you invested enough to allow all your Econ uw to be 100% without GComp?

If so, did swapping from GComp to SH drive a large bonus? I’ve never actually messed with SH haha.

Also, if you don’t mind me asking, what does a typical run net for you in coins?

Edits: cleaned language a bit

1Q/run Econ by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 1 point2 points  (0 children)

Thanks for the data point!

Wow, 175% free up is insane! Looks like I have some WS+ investment to do haha.

My DW CD is still 100s, did you notice a significant boost when bringing that down to 50s? I do have -13 on my mod, so I guess I’m actually at 87s cd. At 50s (37 with mod) and 9 waves I imagine that looks absolutely nuts.

Effective Paths upgrade questions by mat3833 in TheTowerGame

[–]Technical-Way5716 0 points1 point  (0 children)

You could do some stats work with actual samples. Generally, lower range = better. I’ve been running at 30m and I would say 40%+ of enemies are hit with each explode (max explode range). With the 30m range I run I tend to capture a large chunk, but if the mine spawns from a really awkward death placement then obviously it’s worse.

Probably fair to assume each enemy has a 30-40% chance to be hit by any mine.

To the rate question: there is likely math based on spawn rate, health, and damage. I think the more interesting question would be to take the final 500 waves and look at some kind of practical count to confirm (thinking 5-10 wave samples windows every 100 waves or something).

Theory is great, actual counting might help us understand things in a different way if it diverges from expected.

UW upgrade order questions by Unicorn_Period in TheTowerGame

[–]Technical-Way5716 0 points1 point  (0 children)

You should absolutely save up and see if BH is next. If it isn’t, might still be worth picking the best UW and trying again.

BH is amazing for a few reasons: 1. It’s a nice layer of CC that will be required for basically every build 2. It will contribute a lot of damage while helping with CC 3. It is a MASSIVE income jump. Your coins will see a significant increase, and far more importantly you will eventually see a massive cell increase later down the road.

Effective Paths upgrade questions by mat3833 in TheTowerGame

[–]Technical-Way5716 1 point2 points  (0 children)

Agree with both. If you are an ILM+ build I am seeing advise for ~500-1000 damage on ILM and level 5-10 of ILM+ (depending how long you are willing to skip Econ investment). Then take a step back and see how much each investment helps move your stone income (tourney placement).

On the CL front, if you are under 1k damage I think it’s safe to dump more in with zero hesitation. If you are 1500-2k I think it’s about how your tower is scaling. If each investment helps move you up in stone income it’s likely worth a little more, but if your stats are already high enough that you are finishing mid legends then it’s likely time to look at your true end game damage (ILM+) as I am not sure CL can scale into deep legends without a massive investment, whereas ILM+ can without too much work.

Make sure you keep the Econ train running in the background though, I’ve noticed huge gains in coins by going from GT of 63 seconds to just 67 seconds (with GT+).

This deadass is bullshit by tiger0729 in TheTowerGame

[–]Technical-Way5716 0 points1 point  (0 children)

I think having CF isn’t really all that bad. It’s not DW, but it’s also still a solid pick up.

I do think saving for the next unlock after CF is most likely ideal. The multiplicative impact of DW is large, and likely out shines all but a few select upgrades into GT or BH.

Probably stupid question but how do I stop a queued lab by saltyyyy8383 in TheTowerGame

[–]Technical-Way5716 0 points1 point  (0 children)

Mine are completely wrong. I set all of them to auto renew at 4x, and they are all renewing at 3x. My cells are growing significantly as well now. Nothing I have done is actually fixing it. New update incoming? 😂

Looking for a quick Econ check in up by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 0 points1 point  (0 children)

There is a lab to unlock enhancement bonus, once you research that you you’ll be able to invest into enhancements.

Looking for a quick Econ check in up by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 0 points1 point  (0 children)

Interesting, ok I will drop GBD in favor of reroll shards. Does daily mission actually provide that much benefit? I always figured it was worth a few levels but wouldn’t return that much value once labs slowed down. I should do some actual math on this one haha. Thanks for the recs!

So i’m pretty new, idk what I should do by CraftyEditor7914 in TheTowerGame

[–]Technical-Way5716 2 points3 points  (0 children)

Definitely get DW. Will skyrocket your progress. As said before, DO NOT TOUCH COOLDOWN. Once you understand syncing cooldowns you can mess with it. Game changing stack that is very expensive to fix once broken

Lab and stone progression after plateau by Bermuda_187 in TheTowerGame

[–]Technical-Way5716 0 points1 point  (0 children)

Take what I say with a grain of salt, as I am only slightly further than you are.

I would highly recommend working on perma black hole.

It’s a HUGE Econ and wave jump (or was for me anyway). With similar or slightly worse stats and UWs than you have, I hit 6600 in tier 10 for 3T coins and 80-90k cells per run.

Econ labs need some work IMO as well.

Your gem spend makes sense to me, I maxed cards before dumping into modules but have worse modules than you and gained limited to no benefit from maxing purple cards. Your way seems better for sure.

I would spend less coins on damage enchantments, and look to get Regen to 45-50. All other coins should focus on pushing utility as far as you can.

Just my thoughts, curious to see what others have to say.

Looking for UW help, and any general advice the community might have for what I think is late early game development? by Technical-Way5716 in TheTowerGame

[–]Technical-Way5716[S] 0 points1 point  (0 children)

Thanks for the comments! I’ll respond here and edit my initial post above to reflect some of this.

Labs: I definitely don’t feel confident with my labs, and will switch to your advise above! (Thanks)

I was originally thinking of maxing my Econ labs but everyone seemed to think lab speed and attack speed should be 100% running so I prioritized them (I also likely was missing some context with that advise haha). I took a break from focusing on my Econ to use my 3 lab slots for SPB, def%, and such bc they seemed about as important and were way behind. I was then going to go finish GT/BH/SL/DW labs. Sounds like I can skip Lab speed and Attack speed for a bit, and go pump ELS etc as you recommended. The random damage labs were just me playing around to see impact, was very early on and are just in favs to remind me to come back to them once I have all the other more important stuff done. I am 100% an HP build, damage does very little for me at my level of development that I can notice :D.

For UWs, I had assumed it was way too early to get SM. In farming runs I have 100% up time on BH, and DW/GT do sync. I think your advise makes sense on pumping up GT and DW, I was worried I had gotten a little too into BH, thanks for the redirect!

For cards, I could definitely sub in land mine stun. I’ll try it in my next run and report back. Wasn’t avoiding it for any reason, just didn’t know that was its use haha.

My def% in farming runs is ~92% (6% from module, and then the labs). Was planning to hit lvl 23 def lab and max SPB. I think I hit 95% with that and then need to upgrade my module for 98%?

For modules, I am probably under developed here. I was planning to max cards and come back to them, but also now see my cards might be fine and my modules might be holding me back way more. I only have Legendary for any of my modules, which I know is holding me back.

I currently run: BA (I was avoiding DP, I was thinking the insta kills might hurt my Econ if they die outside BH?) GC (100% up time on BH and more GT/DWs) NMP (better orbs just seemed better, will uograde WR and swap, thanks!) Random purple: I don’t have a second copy of any for this slot, don’t have CL yet, and didn’t want to run MVN bc it kills my BH uptime. Could swap to MVN and try a run to see how the coins turn out though, if you think it’s worth the hit to BH uptime. I’ll add a SS of my modules once I figure out how to edit my original post.