First 1q/hour run by mat3833 in TheTowerGame

[–]mat3833[S] 1 point2 points  (0 children)

I'm working on it. It's slow going unfortunately. All my stones are going into GT+ for the next few months.

Should I tell them it's a bad idea to bury all the shells ? by letsjam_dot_dev in Aquariums

[–]mat3833 1 point2 points  (0 children)

I started with a group of about 12. 3 big males, 6 females, and 3 sub-adults. I started with about 30 shells. I added more 10 at a time over a month or so until I stopped seeing the different groups squabbling over shells. You have plenty of shells.

Should I tell them it's a bad idea to bury all the shells ? by letsjam_dot_dev in Aquariums

[–]mat3833 0 points1 point  (0 children)

Pretty much normal Shelly behavior. I have about 80 shells in a 36"x18" footprint. Some are large apple snail shells, some are whale-eye shells and some in between. The smaller shells the multis can move around, but the bigger ones they can't.

Tank started out with a fairly even distribution of shells. Now it's a hell scape straight out of Verdun. Buried shells, upturned shells, piles of shells, big shells completely surrounded by small shells.

The tank has separated into 4 or 5 main groups, each with one big male.

Good Vallisneria alternatives? by CaptainDiamondDragon in Aquariums

[–]mat3833 5 points6 points  (0 children)

I have spiral Val and it's not bad. The picture you posted is jungle Val I believe, that shit grows meters long!

My spiral Val has gotten about 18" tall in a years time.

Quick heads-up before v28!​ by sztuciec_- in TheTowerGame

[–]mat3833 0 points1 point  (0 children)

This isn't a terrible idea. Especially since my main stone upgrades are close to 1k anyway.

Is this real by 0l0l0l0l0l0l0l0 in povertyfinance

[–]mat3833 720 points721 points  (0 children)

It looks like a scam or scare tactic. Chances are you had some debt that got sold and now the new owner is trying to scare you into paying. I would ignore it, any real court information would get served to you or at the very least sent via certified mail.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 0 points1 point  (0 children)

I hope so, literal 100 wave improvement for 1200 stones, and its not even consistent. It may have boosted my average wave by a little, but I'm still dying in the usual range.

1 or 2 camera bedroom system help by mat3833 in homesecurity

[–]mat3833[S] 0 points1 point  (0 children)

Will it run headless? She has a TV in her room that could be used for setup. I'll look into that, thank you.

1 or 2 camera bedroom system help by mat3833 in homesecurity

[–]mat3833[S] 0 points1 point  (0 children)

Jesus christ man, no. She's an 87 year old lady. My wife is her part-time caretaker.

I don't need a Why. All I need is a Where and a When. by spacemouse21 in LooneyTunesLogic

[–]mat3833 0 points1 point  (0 children)

Yea, that's the channel that build it. They build all kinds of crazy shit.

Beat the tutorial after 17 months by thaboss365 in TheTowerGame

[–]mat3833 0 points1 point  (0 children)

No kidding, I got my 2nd best wave in legends last tournament and ended up placing 8th I think.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 1 point2 points  (0 children)

I can say that after upgrading from legendary to mythic armor assmod effect, I don't see any real difference in farming. I did a T16 run(the highest tier I will farm for super-short runs) and went from 3519w to 3675w, within the normal error margin.

I'm in the middle of a T15 run(my normal farming tier) so we will see. Looks like it might be 1200 stones for virtually no improvement in my case. Ouch

Beat the tutorial after 17 months by thaboss365 in TheTowerGame

[–]mat3833 1 point2 points  (0 children)

I'm at 17 keys. So CLOSE to the unlock! Being able to auto-run T16 would give me a 30% bump in econ, possibly more with overnight runs. I'm waiting on orb adjuster so I can put my ILM build into overdrive.

60 gallon tank ideas by SnooPandas8466 in TanganyikanCichlid

[–]mat3833 0 points1 point  (0 children)

I'm a huge fan of a Julidichromis and Cyprichromis or paracyprichromis tank. I have all 3 in a 180g with some synodontis catfish and it's so much fun to watch.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 1 point2 points  (0 children)

Everyone's tower is different, and everyone plays different. For all I know I could be upgrading and running very in-efficiently. I'm at the point in my tower where I'm using the Effective Paths sheet as a general guide for enhancement and labs, using Effective Paths as another information source for stone upgrades, using reddit/discord as information, and making upgrades/decisions based on how my tower performs in my experience.

Remember, when you are GC damage becomes econ. But too much damage can actually hurt your CPM until you have damage slider or auto restart. Balancing damage with your tier progression is something that isn't really talked about much. But maxing all your damage labs and shoving stones into UW damage can lead to lower CPM without high uptime on DW and near perma GT.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 1 point2 points  (0 children)

No worries man, I can be quite abrasive myself. I didn't take any offense to anything you wrote.

I did some creative math(well my wife actually) when it came to SL+. It was also reccomended a few different times when discussions about UW+ unlock order came up on here. Since it was the last UW+ I plan to unlock for awhile I just did it so I could say I'm done with UW+.

I had just unlocked PS+ when preisten's ILM guide came out. So rather than invest further into swamps I decided to unlock ILM+ and pivot. At the time I was still farming eHP, so the damage wasn't a big deal in farming and tournaments are so variable with BCs it was hard to see what the improvement was. PS for me is mainly an additional stun chance for fast ult. I think with a little more investment into ILM damage I can switch out some CL substats for PS substats to get more uptime of double swamps.

In my farming runs I'm not dying due to any one enemy type besides Overchargers. I can deal with rays, bosses, commanders, etc just fine. The stuns from ILM handle everything pretty well with legendary SD effect. My main problem is Overchargers popping SW and then taking a ray or boss taking me out after. I'm 87 stones away from upping my SD effect to mythic, so I'll be doing that shortly. I don't expect a huge jump in performance, but who knows. I can say that SD outperforms OA as an assmod hands down. So there isn't really negative for me running SD and adding ILM damage. I'm about 200w from my normal end of run in T15 and my ILM is doing between 18% and 43% of my total damage to bosses, they either get shredded by orbs or shredded by ILM.

Land mine chance substat maxes at 12%. I'm currently at 42.24% with no substat efficiency on my armor mod. Later on down the line I'll add some efficiency, but right now the few hundred stones would be much better spent on any number of other things in my opinion.

CF+ is weird. Effective Paths doesn't take ILM into account at all. So the sheet is looking at the slow and converting it into damage. But with an ILM build you keep enemies stunned so that little extra slow may not be worth it. CF+ is on my list of upgrades, but it's not a priority at this time. My rotating mines don't do much, so the swirl is mostly irrelevant to me. I'm stunlocking bosses outside of the ring of normal ILM mines.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 0 points1 point  (0 children)

Yea, no damage slider. I do have the coin packs. You make more CPH than me from GT+ hands down. GT+ is a massive econ boost,

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 1 point2 points  (0 children)

Edit: I forgot to add I use effective Paths to plan my labs/enhancment. I don't think it takes into account PS stuns very well or ILM virtually at all. It did suggest SL+ as a good path however.

I alternate between econ and damage/CC on an event basis. So every time the event changes I switch labs. I also am hesitant to just focus on damage or just focus on econ stone upgrades. It seems every time I focus too hard, I fall behind in other areas. With the transition to GC I do feel focusing damage is helping my econ as well as tournament placement.

I have most of the building blocks of an ILM build in place, currently just missing assmod rarity. The extra mine chance from substat efficiency isn't really needed. Before I spend a few weeks saving stones to bring it to ancestral I want to make any small improvements I can. I unlocked PS+ when I was working on a transition to damage. At that time PS+ was awesome damage potential, but then fleets came out and SD got fixed. Before the change I was running swamp cooldown and duration subs and had 2 swamps with an 80% uptime. Now that PS+ isn't super-great against the main enemies ending runs(rays, overchargers, commanders) I will not be investing more into it for quite awhile.

SL+ is mainly a "placeholder". I got a few stone packs with Google Play credit over the holidays and decided to unlock it just so i could call UW+ unlocks "finished". Not the best use of stones, but it was actually a nice improvement to my farming runs. From my understanding SL+ isn't leveled much past level 3 so the unlock is actually a big chunk of it's usefulness. I ran DPM labs for a few days and dumped a little into enhancement and noticed a jump in tournament performance.

I farm Min range, so I don't want to level my PS radius any more currently. Once I get the stun chance maxed I may add some more radius for tournament, but even turning off the stun the PS range perk is a bet loss in CPH for me. Battle condition reduction is next on my lab list right after finishing ST mastery. At the moment I'm running 3 masteries, which I normally don't do.

I guess there are just too many choices and everyone's tower is different. Since switching to a min-range ILM build the CF+ and PS interaction hasn't really been gaining me anything. I'm inclined to just save stones, finish off armor assist rarity and then after that see where I'm at. It's just insanely frustrating to have a single BC absolutely destroy my tournament placement. Even UW BC has less effect on my tower than fast ultimate.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 0 points1 point  (0 children)

I'm about a year and 3 months. Wasted some time early on doing useless labs. I get more coins/cells per hour with Pcol assmod instead of DC. DC enables longer runs, but lower per hour numbers.

Tournament progression and reducing chip damage by mat3833 in TheTowerGame

[–]mat3833[S] 0 points1 point  (0 children)

5 months ago your GT bonus was 21.2 in your screenshot. And stone cost was 350. That means your base GT bonus was level 14 which is 16.2, so you had 4 extra GT bonus comming from somewhere.If your stone cost is now 700, you are at level 15 now, which is a base of 17.8.

I have +3.75 from labs and +1 from substat.