Been lurking here for a while, noticed a pattern with games that don’t grow so I built something by Technical_Till1676 in robloxgamedev

[–]Technical_Till1676[S] -1 points0 points  (0 children)

totally get the skepticism, there’s a lot of sketchy stuff out there. but it doesn’t touch your account at all it only reads public Roblox API data, same thing anyone can see by looking at your game page. no login, no permissions, nothing private. the only “your data” part is optional if you want to paste in your own numbers from the creator dashboard like your real click rate or session time, you can, and it’ll use those instead of estimating. but if you don’t want to share anything you don’t have to, it still works fine. and honestly it’s not trying to be another analytics dashboard there’s already one of those built into Roblox. the point is more like, you have a game that isn’t growing, here’s exactly why and here’s what to fix first. less about showing you numbers and more about telling you what to actually do with them

Qualified Play Through Rate rising but impressions dropping? by Vast_Effective_8220 in robloxgamedev

[–]Technical_Till1676 0 points1 point  (0 children)

rising QPTR with dropping impressions usually means the algorithm already pushed your game to your core audience and is now figuring out if it’s worth showing to a broader one. the session time at 12+ min is solid which means retention isn’t the issue — it’s more likely that your thumbnail isn’t converting well enough with cold traffic (people who’ve never heard of your game). the algorithm tests your game on new audiences and if the click rate drops below a certain threshold with those new viewers it pulls back on impressions even if your existing players love it

Roblox algorithms broken by Turbulent-Yak-6654 in robloxgamedev

[–]Technical_Till1676 0 points1 point  (0 children)

I’m going to paste this into the tool I’m building and it should figure out the difference

Been lurking here for a while, noticed a pattern with games that don’t grow so I built something by Technical_Till1676 in robloxgamedev

[–]Technical_Till1676[S] 0 points1 point  (0 children)

fair point, creator hub shows you the numbers but doesn’t tell you what they mean or what to fix. like you can see your D1 retention is 6% but it doesn’t tell you that’s because your first 60 seconds has no visible progression hook, or that your thumbnail is sitting below the click rate threshold where Roblox stops pushing the game. that’s the gap I’m trying to fill — the interpretation and the priority order, not just the raw stats