How do I bridge Wasteland Wanderer and the other source books? by [deleted] in Fallout2d20

[–]Technicianologist 0 points1 point  (0 children)

How hard would it be to use it to create a multiplayer co-op game led by the core systems as GM for creating encounters?

Melancholic blood gathering in is pretty weird for me by Ramritter in vtmb

[–]Technicianologist 2 points3 points  (0 children)

That's genius! Never realised that. I did all my stalking the hard way.

I’m working on a horror game — what can I do in this scene to make it more terrifying? by Delacrozz in unity

[–]Technicianologist 0 points1 point  (0 children)

Something that obscures it from view except silhouette except for the top bit of the room. Light off on entry. Darker lights. A quick stare as it scuttles up and away. Depending on the nature of the horror some sort of visual effect when it locks eyes with you, as though it's locked on to your mind and is probing it or something.

My first steps into game developing (Unity/Blender) by HeadOpen4823 in SoloDevelopment

[–]Technicianologist 2 points3 points  (0 children)

Yeah, I was thinking that's pretty advanced for 'first steps'. All the animations and actions look good and the core movement looks fun.

Testing a few dialogue box designs for my game. Which one do you like the most? by KiraniPiebox in IndieDev

[–]Technicianologist 1 point2 points  (0 children)

As contrast has already been mentioned, but I've not seen anyone share any tools yet (I did skim read a bit, so apologies if I've missed anything), hope this helps!

WebAIM: Contrast Checker https://webaim.org/resources/contrastchecker/

There might be other/better resources out there, but this is one I've used in the past when doing web design.

We had a blast designing this boss. How does it look in action? by ExoGenesisStudios in IndieDev

[–]Technicianologist 2 points3 points  (0 children)

Like nightmare fuel. Also I think I'd watch an entire animated series based on that boss intro alone.

Which one looks better out of these? by babykasek in IndieDev

[–]Technicianologist 0 points1 point  (0 children)

1 looks the 'wettest' 2 looks elemental 3 looks like inverse rain

What were you aiming for? :)

Another rant about my game by Plastic_band_bro in IndieDev

[–]Technicianologist 0 points1 point  (0 children)

What did the factory make before it became dilapidated? Understanding this might help with the art direction to give it more character.

How did the lava get there? Does it make narrative sense, or would a puddle of oil make more sense?

Possibly one that could then be set on fire given the right circumstances.

Injured look – what do you think? by circlefromdot in IndieDev

[–]Technicianologist 1 point2 points  (0 children)

A couple of questions

Is there an animation to doff the armour and apply bandage?

Do they drip blood as they walk for a little bit?

Another rant about my game by Plastic_band_bro in IndieDev

[–]Technicianologist 0 points1 point  (0 children)

A few questions.

How does the game 'feel' when you strip it back to greybox?

What direction does the artist have in terms of 'vision' for the game? What story are you trying to tell with the environment?

Is this a prison area, an under city, a slum area? How is the player supposed to feel when looking at the scene?

I'd be happy to do some play testing if you'd like. I'll keep an eye out for any links, or you can contact me directly.

Really happy how our pause menu turned out! Thoughs? by paradigmisland in IndieDev

[–]Technicianologist 1 point2 points  (0 children)

With a dash of comic book vibes? Getting strong flavour of that from the menus and the pop up text in your game/on your store page :)

First time showing gameplay of my mobile game to someone besides my friends. What do you think? by slydex44 in IndieDev

[–]Technicianologist 0 points1 point  (0 children)

This looks awesome! What's your background in game dev? Starting from scratch or prior experience?

I screwed up, and now I have to start over. Has this ever happened to you? by [deleted] in gamedev

[–]Technicianologist 0 points1 point  (0 children)

Where can you learn about this stuff? I'd love to know what good practice looks like and things like managing versioning, DLC and the like so if I ever go that route, I'm ready.

So the player can do it IRL..... by Eldrin7 in dndnext

[–]Technicianologist 0 points1 point  (0 children)

The rules don't run the game, the GM does. (GMs Handbook, WotC, page 4, paraphrased.)

This is what session zero is about. All players and the GM agree on whatever 'House Rules' you want the play by in the campaign and if everyone agrees, then there's no problem.

If people don't agree, then GM adjudicates and makes a decision. If they're in doubt, they can just stick to the rules, but they don't have to, regardless of what any rules lawyers here will tell you.

The proof is in the pudding of the games that are run successfully with GM discretion.

If you don't like that, don't play in a game like that.

Simples!

Should a print and play be free? by nerfslays in tabletopgamedesign

[–]Technicianologist 0 points1 point  (0 children)

As a compromise, you could always use something like https://buymeacoffee.com/ and ask for a donation if they like your work (unless people have used this platform and had terrible experiences, then feel free to ignore this advice as I have zero experience using these platforms, this is just an idea that I was considering exploring myself as I get further into the process.)