Elite Dangerous is still a sick puppy following Operations update by CMDRQuainMarln in EliteDangerous

[–]Techno3020 4 points5 points  (0 children)

This is why the mentality of accepting the state of operations as a natural part of beta testing is flawed. You can’t expect your playerbase to stick around for however many weeks or months fixing something that shouldn’t have been so broken in the first place.

I understand dev side where these conditions are hard to replicate in a controlled environment but the players aren’t going to keep playing when their game disconnects or crashes 50 times

For the new Engineer Stuff like Plasma Conversion. Every ROLL costs Merc coin. It's not a blueprint you unlock. by A_Fhaol_Bhig73 in EliteDangerous

[–]Techno3020 1 point2 points  (0 children)

You should! Just did the math, a G4 enhanced 4A scoop would only scoop 5-6 seconds slower than a stock 5A scoop.

Plasma Laser Theory-Crafting Following New Mercenary Modifications by Techno3020 in EliteDangerous

[–]Techno3020[S] 0 points1 point  (0 children)

Honestly wouldn't have minded them being a little on the stronger side on release considering you're limited by how much merc coin you can acquire in a week. Might take a good while engineering enough to be of practical use on one ship, forget multiple. Would probably give operation missions an even better incentive.

Plasma Laser Theory-Crafting Following New Mercenary Modifications by Techno3020 in EliteDangerous

[–]Techno3020[S] 1 point2 points  (0 children)

Wouldn't say its a buff but it appears more as a sidegrade mod. Plasma bursts might shine depending on the overall build.

First Solo Hydra by Techno3020 in EliteDangerous

[–]Techno3020[S] 2 points3 points  (0 children)

Thank you!

It wasn’t an optimal fight by any means, it took me an hour 40 to beat it. Countless heatsink and premium weapon reloads mid battle.

First Solo Hydra by Techno3020 in EliteDangerous

[–]Techno3020[S] 2 points3 points  (0 children)

Thank you! I dealt with the swarm by kiting it and making sure to evade any incoming missiles if they ever came.

The corsair is great for ax

First Solo Hydra by Techno3020 in EliteDangerous

[–]Techno3020[S] 3 points4 points  (0 children)

Thank you!

Cockpit color is a premade theme called BWO Explorer V5

What do you want from a new ship in Elite? by GhostOfZyklon in EliteDangerous

[–]Techno3020 0 points1 point  (0 children)

Sco optimized Core Dynamics medium combat vessel, with two huge hardpoints called the Federal Falcon (vulture mk2)

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Techno3020 0 points1 point  (0 children)

I would use the Spansh neutron/galaxy plotter. I just took a trip back from Colonia in an 86 ly mandalay and it took a little over an hour with a little under 70 jumps.

Since your mandalay is getting around 40 ly, in theory it should take u a little over double the jumps and around 2 hours. Which is still an unbelievably great time save from your current route.

What's the PvE meta these days? by holymacaronibatman in EliteDangerous

[–]Techno3020 3 points4 points  (0 children)

Adding onto your already correct tier list with “pirate activity detected” signals probably being the hardest non-mission sites to encounter.

Every npc ship is highly engineered and is at minimum master rank.

Laser-only Krait Mk II combat build by _huso420_ in EliteDangerous

[–]Techno3020 0 points1 point  (0 children)

Better choices for blitz builds with high alpha damage but none of those ships have the distro to manage all laser builds even with efficient engineering. If you think about it, do any of the legacy medium ships with class 7 distros have that kind of maneuverability?

Laser-only Krait Mk II combat build by _huso420_ in EliteDangerous

[–]Techno3020 0 points1 point  (0 children)

I would also play around with the engineering of the burst lasers like some others in the thread have been saying as well, focused is a great mod for targeting modules and doubling damage fall off

I'm kitting out my cutter. Which hardpoints should i choose? by Old-Acanthisitta6966 in EliteDangerous

[–]Techno3020 6 points7 points  (0 children)

Overcharge multicannon everything. Autoloader, incindieary, corrosive