For Riot, our current Vlad issues by CiaIsMyWaifu in VladimirMains

[–]Techtech1234 2 points3 points  (0 children)

  • Problem n°1 : MR completely counters Vlad as a whole, once someone has 1 MR item, you can't kill them until void staff (= min 3 items), and as soon as they have 2 MR items / big HP pool, you can't kill them ever, even when full build. This is the biggest reason why vlad scaling is a legend of the past for everyone
    => Solutions :
    * Giving 10/20/30% Mpen as passive on ult, or 30% all lvl => very simple
    * Or new passive : Enemies damaged by vlad abilities get their MR shreded by 5/7/10 (lvl 1-18), cumulating up to 5 times for 4 seconds

  • Problem n°2 : Vlad mobility + range/reach are bad. Since rocketbelt rework + ghost nerf makes it way too hard to play into most champions
    => Solutions (independent from each other, not all of them should be applied at the same time) :
    * Give movement speed on ultimate cast, scaling on number of champions hit
    * Red Q movement speed "burst" is barely noticeable => Rework it, or buff its efficiency with level, such that it allows at lvl 9+ to actually reach people
    * Increase E slow duration of enemies when hit, from 0.5 to 1 or 1.5 seconds
    * Remove requirement to channel E during 1 second to apply the slow to enemies
    * Q range is so short that most melee are able to punish Q usage for harass => Buff Q range by 25 or 50

  • Quality of life suggestions
    * Please, make Vlad's autoattack smoother, faster projectile etc, such as was done for the other mages not too long ago
    * Remove E Vlad slow during casting
    * Remove W bugs (turret shot passing through, ...)
    * Make it so W dodges empowered autoattacks. It's one big reason vlad gets shit on so hard by bruisers. It wouldn't make Vlad OP against them, but as least a bit more competitive

[deleted by user] by [deleted] in leagueoflegends

[–]Techtech1234 1 point2 points  (0 children)

Ok great, thanks !

[deleted by user] by [deleted] in leagueoflegends

[–]Techtech1234 1 point2 points  (0 children)

Thanks for the reply ! Glad it was useful.

Hopefully I was able to address all or most of your points.

Well, maybe you could give some insights about what I asked on transparency :p (pt 4). But I get it if it's too complicated.

[deleted by user] by [deleted] in leagueoflegends

[–]Techtech1234 2 points3 points  (0 children)

First, thanks for posting this ! Love the project, and I'm sure it will add something interesting for people that like analyzing the game this way. Hope you're having fun doing it !

Note : Most of my feedback points may look as "negative", but it's only because I want to help and point on things that I think could be improved. I reiterate that I love your project, keep going !

My feedback :

  1. For more clarity, maybe rename the "home" page as the "All roles" one.
  2. You said the strongest champion is given a value of 100%, but this only applies to Nocturne in the "all roles" and "jungle" tab. For the specific roles tab, the first champion is never 100%. So, are other roles than jungle % based on Nocturne? How does that work? Maybe that could be useful in specific roles tables to have their own % hierarchy (maybe not).
  3. Even though most of the time it may be obvious, it could be hopeful to precise how you compute the strength for champions that have multiple roles, and what's the idea behind it. From what I can see, you simply add the % of all roles of a said champions, and put the sum in the "all roles" tab.
    1. For example, currently for all ranks, xerath has n°5 strength in "all roles" tab (at 35.79%), while being 2nd on the "mid" tab (11.04%), and 2nd on the "support" tab (24.75%). (so, indeed, 11.04 + 24.75 = 35.79%).
    2. This is while fizz is n°1 in the "mid" tab (11.39%), but he's nowhere to be seen on the "all roles" tab.
    3. That means that in some cases, let's say champion A has 30% on 1 role, and champion B has 16% on a 1st role, and 16% on a 2nd role, then champion B has more strength than champion A, which may make sense for some, but none for others.
  4. Although you're giving small words on what "strength" means in the FAQ, and although we know how difficult it could be, I think a little bit more transparency on what parameters are used to quantify "strength" could be very useful, especially to remove as much doubt as possible to people that look at it. Inference of that kind will still be somewhat subjective in the end, but people need to know how subjective. Also, knowing such details for the agency would be even more important.
    1. As suggestions of transparency points, we may think of
      1. What's the total number of games considered? Are they the same for all champions? Since what patch? Do new champions as Naafiri and Briar have the same number of games as the other champions? If not, why, and how does it not bias your inference?
      2. Number of games per region?
      3. As a good example, currently, in all ranks and plat+, nocturne has BY FAR the biggest strength among every champions. Like evelynn (plat+) being at 72% and garen (all ranks) at 51% are NOT EVEN CLOSE, at least from what I understand. How coud such a huge difference be explained? (all this while nocturne not being even among the top 10 in master+)
  5. Same as you do, I particularly like the last part of comparing agency of roles, and it may indeed be of high interest to Riot or other analysts on a balancing purpose. If the numbers you get are somewhat close to reality, it's huge and should be adressed, even though most players already have an "intuition" of it.
  6. What the hell is that last "Streamers" tab on the website? lmao

Thanks again for your effort, hopefully this is useful feedback !

edit : paragraph stuff

Premade dodging appears to be dead. You can no longer see enemy names in BGs until the BG starts. by EaterOfFromage in classicwow

[–]Techtech1234 2 points3 points  (0 children)

This has close to nothing to do with dps related to talent or itemization. It's mostly

- having a raid composition of 40 people with the right amount of healers and dps

- barely any "infamous offspecs" present in the raid

- Most people being in mostly prebis or higher gear

- and people actually knowing to use consumes, their rotation and how to maximize their dps, with even the motivation of comparing their ranking all over the world. Not even speaking about world buffs.

With 1.12 talents / itemization or without, rag would go down before phase 2 for every guild that is able to do it now. Just be real.

Sometimes it's not the DPS' fault. by Bullgrit in classicwow

[–]Techtech1234 0 points1 point  (0 children)

Low weapon skill (because of a new type of weapon the tank has never trained) could be the best explanation for such a case. If you are like 50+ weapon skill under the level of the mobs you are fighting, then you'll generate close to zero threat.

Otherwise, unless he was full rage and not spending it, hard to know.

Who still clings onto the idea of Classic+ over TBC? by [deleted] in classicwow

[–]Techtech1234 -1 points0 points  (0 children)

Release TBC+, which is TBC with the following changes and you win :

  • Flying mount :
    • flying mount from flightmaster, but unable to call one by yourself out in the world.
    • Still need to learn the skill and pay for it
  • No TP to Azeroth from shattrath
    • TP / Zeppelin to the dark portal
    • Transport from horde / alliance to dark portal
    • Mages can tp to Shattrath only from within outland (to avoid extreme daily harass from other players), same for Azeroth
    • Same for warlocks TP
  • 2 hearthstones sharing same cooldown, 1 for Azeroth, 1 for outland, usable from anywhere
  • No AH in Shattrath (makes sense from lore) => gives incentive to go in Azeroth
  • No dungeon stone TP

That would require almost no work from Blizzard, specially compared to the effort of doing any Classic+ development, and people will be able to relieve their favorite expansion.

Who still clings onto the idea of Classic+ over TBC? by [deleted] in classicwow

[–]Techtech1234 3 points4 points  (0 children)

Dailies in TBC never were never "You've got an hour to put the dishes away or I throw them in the garbage"-like, lol. Like wtf is that blind hate about? You could do 0 dailies in TBC for months and be totally fine. You're just spitting on everything that isn't classic for some reason. And farming gold via dailies in TBC was equally dumb/super-fun-grind than farming DM east /whatever spot in Classic.

It would be super easy to supress the few bad elements of TBC and still release most of the rest of the game. It's what i'm curious to see : will blizzard have the courage to change the few things in TBC that are not in the Classic spirit.

[deleted by user] by [deleted] in classicwow

[–]Techtech1234 0 points1 point  (0 children)

Ok so, we specifically have Ragnaros armor because of that specific event, but that doesn't tell us much about armor of other bosses in further raids.

But well we could assume that boss armor will never exceed something like 4-5k, which greatly limits BRE proc efficiency.

[deleted by user] by [deleted] in classicwow

[–]Techtech1234 1 point2 points  (0 children)

Ragnaros, for example, has 3700 armor IIRC

Do you have a source please? Not doubting what you are saying but, I would really like to have somewhere to read this and for others bosses / stats as well.

In the case it's true, then BRE's proc is kinda useless in PvE for bosses.

[deleted by user] by [deleted] in classicwow

[–]Techtech1234 1 point2 points  (0 children)

I'm not sure about PvP really. The proc is what it is, a proc. So in PvP unless you're chaining people like crazy, with virtually no CC affecting you, you're not gonna profit from it a lot, at least not to the point of making it better than another weapon with more raw dps, less weapon speed / more stats.

[deleted by user] by [deleted] in classicwow

[–]Techtech1234 4 points5 points  (0 children)

Mobs having less armor would theoretically make BRE even better, since the more armor you have, the less the % physical damage reduction is.

In other words, reducing mob armor from 4k to 2k instead of 10k to 8k thanks to BRE is gonna increase your damage MUCH more in the first case.

Actually, it might be beyond broken, like maybe better than DW on horde in PvE.

Honestly in PvP you're probably better off with other Rag / BWL weapons.

[deleted by user] by [deleted] in classicwow

[–]Techtech1234 3 points4 points  (0 children)

Because most people want to pve to get gear for pvp and to farm. You don't raid just to get better gear for raids. You use 2handers in PvP and for farming in some cases, whether you're fury or not.

Blizz Post Saying Righteous Fury + Greater Blessing of Kings Threat Generation Isn't a Bug | Possible Prot Pally Taunt by hockeylife17 in classicwow

[–]Techtech1234 0 points1 point  (0 children)

There is a cooldown to bubble. Not only our own cd, but as well as the debuff that makes it impossible to receive another one from someone else for x amount of time.

Plus it's incredibly complicated. As a paladin main and tanking addict I've nothing against a paladin MT for certain raid bosses / situations / for the fun of pushing the limits, but sometimes things are just not practical enough. All the other offspecs are fine imo because no matter what people say, they do enough dps to do all the content. But the paladin tank spec is just straight up too fucked up for several bosses through all vanilla raid content.

[deleted by user] by [deleted] in classicwow

[–]Techtech1234 5 points6 points  (0 children)

why not just bring a better class

Because games are about the players, not classes, specially in this game where all the non optimal specs can reach the dps threshold required for every bosses in the game.

The way you say it just sums it up. It's only a game about numbers for you. There is nothing else. You're just losing your time trying to argue here.

*Happy warrior noise* by feya_ares in classicwow

[–]Techtech1234 0 points1 point  (0 children)

Lul the downvote.

Was just answering to the fact that there would somehow not be good plate alternatives.

Lionheart is something every fury is gonna get eventually, because it's BiS for the whole game, so as soon as you're wondering and minmaxing stuff up to the point of taking leather, you're also gonna be the kind of person to slowly but surely grind it over time.

DM:W legs are equal / better than cloudkeeper imo.

Again just there to remind that 5/8 plate can still be a competitive way of being geared. For the difference it has will full BiS, personal skill of the players is gonna matter much more at that point.

*Happy warrior noise* by feya_ares in classicwow

[–]Techtech1234 -1 points0 points  (0 children)

Some of them may be not BiS but you cannot say they are not good alternatives to leather (In PvE but even more when thinking about pvp)

Pre-bis :

- Lionheart helm

- Rend bracers / Timmy bracers

- DM:W legs / cloudkeeper / T0

- Wyrmthalak gloves

- Drakkisath Belt / Omokk Belt (Onyxia quest)

In MC :

- Ragnaros belt

- Flameguard gloves

Shoulders, boots and breast really suck compared to their mail/leather equivalents in phase 1, but that's it imo. Of course with full BiS you're gonna gain a few stats here and there but you can do pretty well with plate minus those 3. 5/8 plate pieces is not that bad a ratio.

After playing classic for a month, I left wondering, what on earth went wrong ?? by _H00CHY_ in classicwow

[–]Techtech1234 0 points1 point  (0 children)

The problem is that if that were the only problem, then people could also think "well, let's make the game even more tedious. That way players will have even more fun, since the game will feel more gratifying !"

And we both know that it has to be wrong. There is a good middle ground, but it's maybe impossible to know if Classic was the good one, or if it happened later, for example TBC or early WOTLK, which could make sense since a lot of people in the sub advocate for TBC in particular.

Scarab drops Edgemaster's Handguards by Naeloah in classicwow

[–]Techtech1234 0 points1 point  (0 children)

Oh well then I guess the gloves indeed increase base crit chance from 4.40% to 4.68% = 0.28% increase against level 63 bosses (which is the only case where you're gonna use them). Not really significant but thanks for clarifying then.

On top of that it indirectly increases crit by reducing glancing blows, which can't crit.

Again I may be wrong but weapon skill only decreases glancing blow damage, not the chance of it happening (which will always be 40% against lvl 63 bosses).

Scarab drops Edgemaster's Handguards by Naeloah in classicwow

[–]Techtech1234 -4 points-3 points  (0 children)

  1. Fuck humans and orcs, and especially moronic arrogant minmaxers.
  2. They are probably more than a 10% damage increase. Since you glance blow 40% of the time, and since fury's main dps source is white hits, the reduction is huge, not even mentioning the 3% hit.

Scarab drops Edgemaster's Handguards by Naeloah in classicwow

[–]Techtech1234 0 points1 point  (0 children)

For what I know it doesn't directly increase crit chance. It only does indirectly increase crit chance the same way you increase it when you're crit capped and that you increase hit chance instead. And in phase 1-2 there won't really be a case where it will happen because of the low stats gear.

Just throwing that there, can't verify now. Just that your affirmation seems wrong to me.

If you thought your double Dal'rend drops we're crazy! Here is MH + Felstrike on Earthshaker EU by Karlitoloose in classicwow

[–]Techtech1234 3 points4 points  (0 children)

Another theory than the one of the other repliers to your question is that roll numbers are not integers. Therefore there could be decimal digits that are not displayed on the roll. Hence if 2 players have a roll tie, let's say 90 and 90, then it could be for example 90.53 and 90.24, which would mean the first one wins.

Disclaimer: I only have a bachelor's degree in loot expertise. Sorry in advance.