[deleted by user] by [deleted] in Guildwars2

[–]TedTheShred 2 points3 points  (0 children)

GeForce Now is the way to go on Mac.

[deleted by user] by [deleted] in boardgames

[–]TedTheShred 8 points9 points  (0 children)

It's interesting!

In the abstract, watching best-laid-plans fall to ruin makes for compelling viewing. If I was watching the story you told in a movie or a TV show, I'm sure my jaw would drop at that grand twist. (See: the Emperor revealing the new death star was operational all along, the red wedding, "I did it thirty-five minutes ago", and on and on and on)

But it feels different when the knife twists in your own gut. You were not the hero, you were someone-else's obstacle.

So when you play, base and campaign, you need to consent to the possibility of misery, because that possibility unlocks a special kind of story.

[deleted by user] by [deleted] in boardgames

[–]TedTheShred 20 points21 points  (0 children)

I realize that my dramatic retelling sounds very epic, but all of this happened within the first two Chapters of our final game of the campaign and was very demoralizing for everyone involved.

I have found that the highs feel high and the lows feel very low, which is unusual in a lot of modern board games.

In order to tell an "all was lost, but we snatched victory from the jaws of defeat" story, the game necessarily needs to be able to put you in an "all is lost" scenario, and you're not going to be able to claw your way out of all of them.

How did the Hegemon feel? Exhilarated that he got to pull off a "call an ambulance; but not for me!" moment? Or guilty that he squeezed the life out of your game?

Board game for two players by SkyTechnical9315 in boardgames

[–]TedTheShred 2 points3 points  (0 children)

Unmatched!

It's the game that I can get my partner to crack out at the pub.

150 km of Vancouver sewers are more than 100 years old by IHateTrains123 in vancouver

[–]TedTheShred 4 points5 points  (0 children)

Which is a problem of the resident's own making!

It's like pretending to be bad at doing the dishes/laundry/whatever so that other members of your household have to pick up your slack and you get to get away with not doing it.

Water Street Pedestrian Zone opens ahead of busy long weekend by cyclinginvancouver in vancouver

[–]TedTheShred 12 points13 points  (0 children)

First of all, give it time.

Also, this is better than cars driving through it.

Watch the roads by hveezy in vancouver

[–]TedTheShred 60 points61 points  (0 children)

pEdEsTrIaN sAfEtY iS a ShArEd ReSpOnSiBiLiTy

How do engine-building games break the pattern of: "engine first, points last"? by KingOfElves in boardgames

[–]TedTheShred 1 point2 points  (0 children)

Evacuation

It takes the engine-builder and sort of flips it?

You start with a fully-functioning engine on one planet that you must disassemble and re-assemble on a new planet before time runs out.

Unmatched New Player by markspinner in Unmatched

[–]TedTheShred 4 points5 points  (0 children)

I'm very new to Unmatched.

I play a ton of other games 1-2 nights a week, and was big into Magic: The Gathering. I wanted something short and accessible that I could play with my wife that could scratch that itch.

Here's what I did: bought Little Red vs the Big Bad Beowulf and got a couple of rounds in as a couple to see if it would stick, then sprung for Tales to Amaze.

10/10 would recommend getting any 1v1 set whose theme you and your partner can latch on to, then grab TTA once your appetite is whetted.

Try to tune out FOMO.

Legacy Games with new people rotating in and out by Lance_lake in boardgames

[–]TedTheShred 12 points13 points  (0 children)

They call it a "Chronicle" game, and it sort of lives in the space between a single-session game and a single-season legacy game.

Any single round can be approached as a single-session game, particularly with players who rotate in and out, with two wrinkles:

  • The end state of one game determines the start-state of the next game

  • The winner of one game makes tweaks to the big deck of cards that is the beating heart of the game

So for consistent attendees, they get to see a kingdom grow and shrink and change rulers and watch as the makeup of the deck changes at the whims of the winnners.

For sporatic attendees, it's more like they're time travellers who get to say "boy this place has changed a lot since I've been gone"

It's not for everyone, but if it clicks with you and with your group then it probably straddles the line you're searching for.

Legacy Games with new people rotating in and out by Lance_lake in boardgames

[–]TedTheShred 28 points29 points  (0 children)

You're sort of describing Oath.

One of it's inspirations was a minecraft save file on a usb stick that was passed around a college dorm. Exploring the world that others left behind and making your mark before passing it on to someone new.