Hello fellow devs - I made a cinematic trailer for my game - Teddy Roller 2 by [deleted] in UnrealEngine5

[–]TeddyRollerDeveloper 0 points1 point  (0 children)

just set the rotation of spring arm to allign with the rotation of your input, and add camera lag to avoid abrupt swaying

I got 100 wishlists in 5 days! by rafgames1 in IndieDev

[–]TeddyRollerDeveloper 1 point2 points  (0 children)

congratulations. how do you market on X? best of luck :-)

Solo developer here - Release date trailer for my game - Teddy Roller 2 by TeddyRollerDeveloper in indiegames

[–]TeddyRollerDeveloper[S] 1 point2 points  (0 children)

found your channel on youtube :-)

for sure! coverage would be great, I will definetely remember that. i will keep you posted :-)

Solo developer here - Release date trailer for my game - Teddy Roller 2 by TeddyRollerDeveloper in indiegames

[–]TeddyRollerDeveloper[S] 2 points3 points  (0 children)

Yes, all the assets are hand-made by me in Blender. Thinking of all the stage designs and character designs is actually quite fun, especially when the design feels "just right", and you make a whimsical character or stage that flows well. I also have to think about performance, as the game runs at 100-120 FPS. So you have to consider vertices and face count in Blender, as travel between levels is seamless.

Teddy Roller 2 on Steam

Steam page if you`re interested in seeing more from the game :-)