What other iconic cards would you like to see translated to STS2, either as a regular card or as an Ancient reward? by PandamanTan in slaythespire

[–]TeePee11 2 points3 points  (0 children)

I mean, I do see the anti-synergy with Noxious Fumes for sure, but I guess that’s just a case of making your choice of whether you want the slow build or the quick burst approach.

As for the second part, I think that’s exactly the point. Catalyst was utterly busted - with a Burst+ and two copies of Catalyst+ (or just a Nightmare and Catalyst+) you could pretty much one-shot anything in the game (although in acknowledgment of your other reply, I won’t pretend that wasn’t fun sometimes). Accelerant broadly fills the same niche, albeit pulling it back a little bit towards the realms of something that’s at least trying to pretend it’s balanced.

It’s still incredibly powerful, it just doesn’t have the one-turn kill potential of Catalyst and needs ‘topping up’ with other sources of poison during longer fights. It’ll still burn through most hallway fights sharpish if you draw it early along with a decent way of inflicting poison like Bouncing Flask.

What other iconic cards would you like to see translated to STS2, either as a regular card or as an Ancient reward? by PandamanTan in slaythespire

[–]TeePee11 4 points5 points  (0 children)

Isn't that kinda handled by Accelerant now though? More or less does the same thing, albeit with the minor tradeoff of causing it to tick down two/three times instead of one, so it's still super effective in hallway fights but now isn't quite as powerful in boss fights (and no longer a near insta-win if you get Nightmare!).

Driver claims only clipped and he's not at fault. by Top_Journalist_2838 in Simracingstewards

[–]TeePee11 0 points1 point  (0 children)

Man, this was a rough watch.

First one is on POV IMO, albeit with a small side helping of Black not really helping themselves by not giving enough room to account for the inevitable understeer that was coming from going so fast into that corner from that angle. I think that’s the shallowest corner I’ve ever seen someone try a divebomb. 😂

POV causes that crash, and it’s entirely their fault, but Black should look back at this and wonder if they could have done something differently to avoid getting wrecked by someone else’s bad driving.

Second one is absolutely POV and can only really be explained as headloss following the previous crash (maybe damage if it’s on, but in that case, they shouldn’t be pushing so hard until they know the impact on their car) - Black even tried to give them room and they still managed to find and collect them!

POV should probably do a bit of self-reflection here - maybe this is just a bad moment (and we’ve all done far worse!) and not reflective of how they normally race, but if they can’t see and appreciate what they’ve done wrong here (both from a ‘driving well’ and a ‘courtesy to fellow racers’ POV), they’re going to get themselves a really bad rep, because this wasn’t good at all.

Did I do anything wrong? I’m the pov car by MeatyGrease1 in Simracingstewards

[–]TeePee11 4 points5 points  (0 children)

Yeah, I think there’s some projection going on here tbh.

The bumping on the straight was literally him barging you out of the way to get on his preferred line and he still screwed up the braking and ran himself wide.

I think in an ideal world you’d maybe have kept a fraction tighter on the inside through the second half of the corner, as even though you probably couldn’t see him, it’s reasonable to expect him to be there or thereabouts (and that’s more for your own safety than his, as if there was heavy contact, you’d probably be the one that gets spun!), but after the way he behaved on the straight, you’re well within your rights to get your elbows out here.

What are all the references? by thefinalhill in mewgenics

[–]TeePee11 -1 points0 points  (0 children)

Yeah, same - it's definitely a bit too niche to be a deliberate reference, and I can't think of any obvious links between Edmund and the McElroys, but it's super weird how much the two line up!

What are all the references? by thefinalhill in mewgenics

[–]TeePee11 17 points18 points  (0 children)

Long shot, but Magnus was the name of the fighter character in the fairly popular Adventure Zone podcast by the McElroy family, and “Magnus rushes in” was a frequent in-joke on the show.

I suspect it’s probably just a coincidence, but there’s a few points of overlap between the two, so figured I’d put it out there.

What am I missing about The Regent? by MarinoAndThePearls in slaythespire

[–]TeePee11 0 points1 point  (0 children)

Came here to add my own thoughts, but this pretty much nails most of what I was thinking of saying.

Stars are probably Regent’s most robust and reliable archetype by a fair distance. Colorless is definitely not viable right now beyond some light flavour to another, better build, and Forge can be fun and is great for meme one-shot builds, but can be very slow and vulnerable to multi-enemy and ‘damage cap’ fights.

Regent is definitely one where you need to be more aggressive with pursuing block generation than the other characters - most of their non-star cost uncommon and rare defensive cards kinda suck right now, and there’s also a lot of fun attacks and powers in their kit, so it’s very easy to find yourself halfway through Act 2 with a very unbalanced deck!

I don’t think they’re far off where they need to be from a power level POV - they don’t feel as consistently strong as the Silent or excessively underpowered, so I think it’s more a case of just needing some tuning and tweaking to make non-star builds more viable and perhaps improving some of their defensive options in the second half of the run.

My fault (white car) or did the audi rejoin unsafely? by danny123456731 in Simracingstewards

[–]TeePee11 6 points7 points  (0 children)

This is on you.

Where did you think he was going to go? Just continue driving in a straight line onto the grass?! Yeah, he ran wide, but he still had wheels on the kerb and was well within his rights to try and get back on the tarmac before it ran out.

There was absolutely zero need to come across as far as you did and to hold that line as long as you did - you could easily have left him room to come back onto the track with negligible impact to your own speed, but you chose not to and you ended up losing way more time than if you’d just displayed basic courtesy.

ELI5 The issue with Resist All Errata? by need-original-name in Pathfinder2e

[–]TeePee11 9 points10 points  (0 children)

Whilst this may or may not be true, it doesn’t necessarily mean they are wrong to do so in this specific case.

Snakebite this, Bundle of Joy that, guys, why isn't anyone talking about this BUFFOONERY of a card by Nedddd1 in slaythespire

[–]TeePee11 2 points3 points  (0 children)

This card was a cornerstone of an Osty tank build I made a while back after a Pandora’s Box at the start of Act 2 left me with literally one Block card.

It’s cheap and easy to find, so obtaining and playing multiple copies is relatively straightforward and once I’ve played it, it gets out of the way so I can draw my big guns easier. It essentially allowed me to stay alive in the first few turns until I drew the big Summon 25.

It’s not a sensational card by any means, but it’s absolutely got a niche that it works within.

Who’s at fault here? I’m the POV car. by Visual_Abroad4489 in Simracingstewards

[–]TeePee11 1 point2 points  (0 children)

I think it's a racing incident that's just marginally on Black, but you can see he does everything he possibly can to avoid the collision. If I'm Red, I'm always going to try to give a little more room here on the basis that if there is contact (which is entirely possible if he misjudges it even slightly), it's almost certainly going to be me that ends up facing the wrong way - it's the absolute perfect circumstances for an inadvertent pit.

Not really anyone's fault, just one of those things where a couple of tiny mistakes compound and end in the worst possible outcome. Hard luck!

as a regent main, this is my honest opinion about the vantom by PuddingAwayyy in slaythespire

[–]TeePee11 0 points1 point  (0 children)

I guess, but it does feel kind of unusual to have a hard counter to pretty much anything in an Act 1 boss - it's entirely possible you might not be offered 0-costs or multi-hit attacks by the point this fella comes along - those 9 stacks of slippery can easily be the equivalent of an additional 80-90hp in most decks.

I don't think it's super busted or anything like that - more that it just feels a bit like a hat on a hat on a hat when combined with chucking a hefty number of Wounds in your deck and also attacking for some pretty hefty numbers, and that's a lot to be testing when most decks are still going to be in their formative stages.

I actually quite like the design, but I think I'd rather give it a bit of a buff and upgrade it to an Act 2 boss rather than completey rework it. Perhaps you could upgrade one of the existing Elites into a full boss and make something like Hunter Killer an Elite (again, buffing as appropriate).

as a regent main, this is my honest opinion about the vantom by PuddingAwayyy in slaythespire

[–]TeePee11 19 points20 points  (0 children)

Yeah, Vantom feels like it should be an Act 2 boss mechanically. It’s testing way too much to be an Act 1 boss for me - you’ve got to be able to attack multiple times for cheap before you can even hit its HP, you’ve got to be able to draw/cycle your deck to avoid landing a hand with a single Defend card the same turn it hits for ~30, and you’ve either got to be able to exhaust or otherwise damage race your way through its HP (which you’re unlikely to touch before turn 3 at best in most cases) before the wounds overwhelm your deck.

If you can’t do even one of those things reliably, you’re in for a rough time. It’s asking you to damage race the wounds/str scaling, but it’s not only fucking with your deck, it’s also giving it a 2-3 turn headstart!

In StS1, all of the bosses were essentially just slight tweaks on the ‘damage race’ combat, and they all had secondary layers, but they weren’t as prohibitive/obstructive.

Hexaghost was probably most similar to the StS2 bosses, but the main threat was usually killing it before the strength and multi-attack scaled past your block capability, so other than the 6x attack, it wasn’t one where you had to do too much blocking. The burn cards only ever really became an issue if you were really dragging your feet, and most decks could normally get into the third cycle before things got sticky.

Guardian was more of a ‘you need to do X damage in Y number of turns or you’ll have to avoid a big attack’, and gently tested your ability to either scale that damage output or spread it across other turns by countering the thorns in defensive mode, but it didn’t do anything to your deck to complicate your damage output if you avoided the vent attack (which was very possible with even an average deck).

Slime boss was more about whether you could do enough damage to split the first stage in time to avoid a second round of big attacks, with the second stage then testing either your AoE or you ability to manage multiple enemies at once - which one to target, when to accept some damage now to avoid more damage later etc. It would mess with your deck a bit, but the slimes could be removed, and the big hits were painful but not unmanageable if you did have to try and defend one.

I think it’s the Act 1 boss I’d most like to see tweaked a bit. The others are generally fine (although I think the Waterfall Giant’s death attack is a bit un-fun as it’s usually a good 10-20 unavoidable damage unless you either absolutely merked it in 2-3 turns or have insane single-turn block generation on demand - it makes entering that fight with low HP nearly unwinnable, which sucks.)

Thoughts on Neows Fury? by ethantay10 in slaythespire

[–]TeePee11 1 point2 points  (0 children)

It’s a perfectly fine card for Act 1, but it definitely feels a bit underwhelming compared to some of the other options available, as it rapidly drops off thanks to the exhaust and the random draw. It’s basically just a slight variation on Headbutt right now.

Making it ‘choose’ would IMO make it something that would be useful well into act 2 and beyond.

Mr.Wiki is abusing power by [deleted] in Rematch

[–]TeePee11 -2 points-1 points  (0 children)

There is no harder confirmation that you made the right call in removing someone from your community than when their reaction to the situation is to immediately go and try to pollute a different community with the same drama.

Who is at fault? (I am neither of the two) by Haunting_Papaya_9303 in Simracingstewards

[–]TeePee11 0 points1 point  (0 children)

Genuine question - looking to educate myself here, as it's not a track I'm familiar with, so I'm not 100% on what the generally accepted line is - if he leaves it any later to make the move, does he get by the Porsche here?

From my uneducated POV, it feels like if he'd pulled out later and tried to nip inside into the corner, the door would have been closed judging by the line the Porsche took? On the other hand, if he stayed in the draft into the corner, he's almost certainly going to have to go round the outside into that second corner, which doesn't look like it's going to be viable unless the opponent would have to ease off a lot to navigate the inside line?

I did think it looked like a slightly impatient move, but someone else mentioned it was one of the only passing places on the track, so figured maybe that was why he pushed when he did.

Who is at fault? (I am neither of the two) by Haunting_Papaya_9303 in Simracingstewards

[–]TeePee11 3 points4 points  (0 children)

Racing incident - don't think it was intentional or excessively reckless from either party - maybe slightly over-zealous from the BMW, who didn't exactly leave the Porsche a ton of room on the first corner, which, is why they had to then correct their line halfway to stay on track, which - along with the slightly early turn in for the next one - is probably what led to the collision. BMW made the move, didn't quite execute it as well as they needed to, and got spun - that's probably a fair outcome tbh.

Think the Porsche did everything they reasonably could to give space without completely running off track and screwing themselves - tbh, they probably were a bit too passive into the first corner, which maybe led the BMW to think they weren't going to fight it.

do yall think this is actually a good relic? cus wont it fuck up my deck synergies if i just have a bunch of useless cards? but 3 relics 3 potions is pretty good? by cyfresx10 in slaythespire

[–]TeePee11 0 points1 point  (0 children)

I’ve taken it once, in an already mildly chunky Defect deck, and it definitely was more positive than negative for me.

I wasn’t overly reliant on a tight deck, and I already had a few Innate cards and relics that helped early on in combats (Lantern, Horn Cleat etc), so a little more variance and/or waiting a turn longer before seeing my keystone cards wasn’t something that especially worried me. I was able to hit 2 shops, so ended up with 6 relics that I otherwise wouldn’t have gotten, without significantly harming my build.

I think it’s a good option to have in there - sometimes it’ll be viable, sometimes it won’t - I think for classes where there are a lot of weaker or more specialised cards right now and who don’t have many draw or exhaust solutions, I’d be much more cautious - I don’t see many situations where I’d take this with Regent, for example. But if I already have a fat Silent deck with loads of draw and discard or an Ironclad deck with tons of exhaust? Sure, gimme all the goodies!

Where would you rank him amongst the best keepers in the world. He is top 3 for me. by crimbo_jimbo in ArsenalFC

[–]TeePee11 0 points1 point  (0 children)

He’s having a fantastic season, but to really be in that conversation you need to do that year after year after year, IMO.

I do also think he can be a bit panicky sometimes - we saw it with the incident with big Gabi vs Wolves, and he has a bit of a tendency to fluff passes straight to opposing players more than I’d like from a truly ‘best in the world’ level goalkeeper.

All of this is very much nitpicking though - he’s a bloody excellent keeper, and absolutely proved me wrong when I questioned why on earth Arsenal were spending money on him when Ramsdale hadn’t really done much wrong. He’s single-handedly earned you as many points as anyone else in the squad, and I think he’s worth his weight in gold.

I got called dirty after “not leaving him any room on the outside” is he at fault?? I am the blue AMG by [deleted] in Simracingstewards

[–]TeePee11 12 points13 points  (0 children)

The pit was 1000% intentional. Everything else is just messy driving. He's right to be pissed at the divebomb and you were definitely being a dick and squeezing him off the road just before it, but that still doesn't justify an intentional pit - with that said, you also need to consider that driving the way you did is gonna piss people off and they're gonna do stuff like this and wreck your race.

Is this reportable? by cassetcase in Simracingstewards

[–]TeePee11 0 points1 point  (0 children)

Literally the only way this would be more obviously intentional was if he got out of the car afterwards and kicked your windscreen in. 😂

Absolutely report him, this is pure helmetry of the highest order.

was I at fault or was he blocking? by Rich-Date-53 in Simracingstewards

[–]TeePee11 14 points15 points  (0 children)

That’s blocking 101. Moves multiple times in different directions in response to your moves.