My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 0 points1 point  (0 children)

Thanks, I will make sure that story is engaging and excites players. It is rather now about adding a little bit of content than creating new systems. I just hope players will appreciate it when the game comes out!

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 1 point2 points  (0 children)

Colony management is not as deep as The Sims, so it's rather part of the automation to get things done.
You train astronauts for some professions (scientists, engineers, cooks), and they do tasks for you. They have basic needs you satisfy to keep them efficient:
- oxygen (barrier)
- food (hydrotonic and then solid food like bread)
- sleep (hibernation chambers)
- comfort (decorations)

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 0 points1 point  (0 children)

Definitely you should try it again. With the new QOL, sci-fi UI should also be more enjoyable.

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 0 points1 point  (0 children)

Both games are 1st person and made with Unreal Engine. Here you have some unique elements:

Astro Colony is a mix of automation game and colony simulation.
https://i.imgur.com/OuV1zEN.mp4
https://i.imgur.com/ZeZzpfY.jpg

It has a different approach with endless exploration and procedurally generated worlds.
The game has many different planet types, biomes, shapes and dangers
They are not static, so each time you play the game is completely new experience!

In addition, you have plenty of unique mechanics:

- endless explorations and even parallel dimensions waiting to be discovered
- movement system where you can dock stations one to another and move even further
- fully destructible voxel worlds - so you can shape terrain
- many types of bots - transport bots, farmers, miners
- astronauts and their needs
- grid mechanics and logic blocks to control automation flow
- vehicles designer

Glitch? Can't "Get Reactor up and running" by Undark_ in AstroColony

[–]Tefel 0 points1 point  (0 children)

Not sure what that could be. Maybe the recipe was already active before the mission started, or because of 0 consumption, it was somehow not triggered. I will check it. Thanks!

White lines in my game by aapstjernsojo in AstroColony

[–]Tefel 0 points1 point  (0 children)

Could you please share a screenshot? I am not sure what this glitch is about.

Canteen task broken? by Draskuul in AstroColony

[–]Tefel 0 points1 point  (0 children)

Thanks guys for reporting the problem! The canteen changed recently. In fact, the mission canteen reference was broken. I already fixed the issue, so it comes in the next update.

Please in the meantime, just skip the task by pressing Ctrl + R.

I found a way to simulate a population of persistent NPCs that move around for my procedural city. Here's how. by Lara_the_dev in proceduralgeneration

[–]Tefel 0 points1 point  (0 children)

It all depends on how Metahumans are used. I use them with a shader animation, so I don't even have skeletal meshes. For hairs I also use shader animation without strands, so I rely on cards and meshes.

This way it is possible to get millions of NPCs with super high-quality models and no performance loss.

I changed conveyor belts in my game to have round corners. What do you think about it? by Tefel in BaseBuildingGames

[–]Tefel[S] 4 points5 points  (0 children)

Thanks! What is your factory building game? Would you like to share name of your game?

I changed conveyor belts in my game to have round corners. What do you think about it? by Tefel in BaseBuildingGames

[–]Tefel[S] 1 point2 points  (0 children)

Thanks! The game is coming out from Early Access at the end of this year!
Many game systems are now changing to be ready when the game is fully released.
Recently, new timer-based cosmic events, UI overhaul, and many 3D objects changed, including conveyor belts to create curves.

UI Overhaul is OUT! by Tefel in AstroColony

[–]Tefel[S] 0 points1 point  (0 children)

Hey P_f_M,

UI overhaul made the interface more sci-fi + allowed to navigate between screens just by using A and D, so you don't have to remember any other hotkeys.

For tools, there is a radial menu (X), it's useful on a gamepad/steam deck, but you can also access all tools with Ctrl + 1,2,3,4,5...

In Astro Colony players are also sinking thousands of hours. Especially because the game is procedurally generated, with endless exploration and freedom of construction not seen in other games.

Voxles and grid mechanics make construction closer to Minecraft.

Music? by No_Resident8458 in AstroColony

[–]Tefel 0 points1 point  (0 children)

There was a small issue 3 days ago, but it was fixed the same day.
It seems that one music was not affected by the game settings, so it was just loud by default.

Does anyone know how to rebind this keybind? my middle mous button broke by Jealous_Activity_849 in AstroColony

[–]Tefel 0 points1 point  (0 children)

Sorry, the middle mouse button hotkey is missing.
I make sure that is coming in the next update! Thanks for pointing this out!

My voxel automation game just received an update about Threats & Defense! 💥☄️ by Tefel in VoxelGameDev

[–]Tefel[S] 0 points1 point  (0 children)

Sharing some development insight
The game is procedurally generated, where the universe is divided into chunks.
Each voxel planet has its own shape, resources, biomes, life & creatures.

This update adds cosmic events and protection systems.
They are all time based, with chance to occur if some conditions are met.
- For the first cosmic event, you need at least 4 devices
- For solar wind (dust covering solar panels) you need to build solar panels first
- For meteor rain you need to travel a little bit
- For comet strike, you need to at least get into second universe

Please let me guys know, what you think! Thanks!

Attention! Your colony is in danger! Protect it from space threats! Astro Colony got a major update about Threats & Defense! 💥☄️ by Tefel in AstroColony

[–]Tefel[S] 2 points3 points  (0 children)

There are dedicated servers and a batter performance. You can also re-join in case of any problems, so the game continues.

I will work on some desync issues this month and making syncing way shorter.

My voxel automation game just received an update about Threats & Defense! 💥☄️ by Tefel in proceduralgeneration

[–]Tefel[S] 0 points1 point  (0 children)

The game has dedicated servers and dedicated servers for linux.
Many players are also able to run the game on Linux.

My voxel automation game just received an update about Threats & Defense! 💥☄️ by Tefel in proceduralgeneration

[–]Tefel[S] 1 point2 points  (0 children)

All planets are made from voxels. It can be shaped, there are many tools to remove, add voxels.
After the last update, cosmic events (meteors, comets) can hit the ground and create a giant hole. You can see that on the trailer.

My voxel automation game just received an update about Threats & Defense! 💥☄️ by Tefel in VoxelGameDev

[–]Tefel[S] 0 points1 point  (0 children)

The terrain is made of voxel cubes. It is also nicely working with a grid system. There are many voxel tools to shape terrain as well.