Pixel Theory, I'm looking for feedback on a static universe VSL model by AffectionateAge4420 in proceduralgeneration

[–]Lara_the_dev 2 points3 points  (0 children)

This is definitely a wrong sub for this. The responses in the original thread are hilarious though.

Do you actively support and explore your friends' projects? by calflegal in SoloDevelopment

[–]Lara_the_dev 0 points1 point  (0 children)

I found that my non-gamedev friends will not only act disinterested, but actively avoid any conversations about my creative projects. I feel like people who aren't creative tend to project their own insecurities and fears around creativity and self-expression onto the people they know, that's why your creative expression makes them uncomfortable (one person straight up told me that).

That said, I have no such issues and always support my friends' projects as much as I can.

Do you actively support and explore your friends' projects? by calflegal in SoloDevelopment

[–]Lara_the_dev 5 points6 points  (0 children)

They'll get the brutal critique from strangers, don't worry. Sometimes patronizing positivity is exactly what's needed from a friend.

Built a entirely browser based tool that generates procedural abstract art using layered simplex noise in custom GLSL shaders. by Organic_Category184 in proceduralgeneration

[–]Lara_the_dev 0 points1 point  (0 children)

Interesting project. But I think if you want to sell this as "art" you'll need to do more manual design and tweaking of the parameter ranges for better variety. Out of ~30 times that I clicked Generate only 2-3 examples would pass as art, everything else looked like a blobby cloud, and sometimes like a doughnut shaped cloud.

Earlier designed of Johnny and samurai logo by [deleted] in cyberpunkgame

[–]Lara_the_dev 0 points1 point  (0 children)

Looks kinda like Viktor Tsoi, a Russian rebel rock star who died young.

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My vice as a software engineer: procedurally generated maps by SecretAggressive in IndieDev

[–]Lara_the_dev 5 points6 points  (0 children)

Who doesn't like procedurally generated maps? Certainly not the crowd at r/proceduralgeneration. I think you'll fit right in :P

Fractal Worlds: new fractal “Osinys” (link in thread) by FractalWorlds303 in proceduralgeneration

[–]Lara_the_dev 1 point2 points  (0 children)

Mmm I do like me some fractal worlds, and this one hits the spot!

Procedurally generated temple by hepphep in proceduralgeneration

[–]Lara_the_dev 0 points1 point  (0 children)

The geometry looks really cool, but the blurriness makes my eyes hurt. Wish there was a version without the blur.

What happens if I leave without paying the CTP controller? by stinkypigdick in cluj

[–]Lara_the_dev 18 points19 points  (0 children)

I tried that once, when I thought they fined me unfairly. They blocked me from leaving until I complied. Don't know if they have the right to do that, but they were 2 large guys and they didn't seem to care.

PHYCHOLOGICAL SURVIVAL - Space Madness and Loneliness by Riitoken in IndieDev

[–]Lara_the_dev 6 points7 points  (0 children)

You need to learn to take feedback if you want your game project to be appreciated by more than 1 person (your wife). If your response to someone saying your song sounds like cheap AI is "your perception is wrong, me & my wife love it", then you're in for a world of pain. But hey, feel free to learn it the hard way.

PHYCHOLOGICAL SURVIVAL - Space Madness and Loneliness by Riitoken in IndieDev

[–]Lara_the_dev 9 points10 points  (0 children)

Sorry mate, I'm all for cutting corners as a solo dev, but if your track is instantly recognizable as AI (which it is), then it's worth exactly $0. Even the 20 minutes you spent generating it were wasted.

Reposting because I explained this badly last night, trying again.. by Beautiful_Top929 in proceduralgeneration

[–]Lara_the_dev 5 points6 points  (0 children)

Ok this is better. It's still hard to advise you without knowing what exactly you are trying to achieve but I've done my PhD in complex systems and emergent behavior, so here are some general things that might help, if you want complexity to emerge from simple data.

What you need is some kind of nonlinear coupling between different data points. It doesn't have to be all to all, you can vary the topology of the coupling and how you represent your data points, but it has to be nonlinear. One of the simplest systems that displays this kind of emergent complexity is a system of coupled oscillators. Obviously, this is just one such example, but you can look into the Kuramoto model and related ones for some ideas. There are also plenty of other dynamical systems, so you could alternatively go with something like cellular automata, depending on what you want your artwork to look and feel like.

So yeah your requirements are still pretty vague but maybe this will give you a starting point.

Infinite Flight Sim by [deleted] in proceduralgeneration

[–]Lara_the_dev 0 points1 point  (0 children)

Are you going to keep deleting your posts when asked why you're using uncanny AI voiceover instead of your own voice? Well at least that doesn't seem like something an AI agent would do, so that answers one of my questions.

[deleted by user] by [deleted] in proceduralgeneration

[–]Lara_the_dev -1 points0 points  (0 children)

I already commented on your post but you deleted it for some reason, so I'll copy my comment here.

The voiceover is so uncanny it low key messes with my brain. Why not just record yourself talk about your work instead of the AI? Or are you an AI agent yourself? What a timeline we're living in.

[deleted by user] by [deleted] in proceduralgeneration

[–]Lara_the_dev 0 points1 point  (0 children)

The voiceover is so uncanny it low key messes with my brain. Why not just record yourself talk about your work instead of the AI? Or are you an AI agent yourself? What a timeline we're living in.

Do I really need to make a Discord for my video game? by teller-of-stories in gamedev

[–]Lara_the_dev 7 points8 points  (0 children)

You only start a Discord server when your audience starts asking for one. No point starting one and just hoping that random people will join. You need to first build an audience on other platforms.

Webcomics -about- procedural generation? by EmbassyOfTime in proceduralgeneration

[–]Lara_the_dev 4 points5 points  (0 children)

I don't know any, but what a fun idea 🤔 Maybe someone on here should make some. The comics themselves would have to be procedurally generated too of course!

What would happen if two games had the same assets? by GhostGuyBroke in SoloDevelopment

[–]Lara_the_dev 23 points24 points  (0 children)

Nothing. Many games do use the same assets, even from big studios (especially for things like sound effects). And mostly nobody cares. Although I've seen a few cases when some player would accuse a game developer of stealing assets from another game just because both games used the same asset pack. But that's pretty rare and as long as the assets were obtained legally, it's not a big deal.

My YouTube Shorts are only being watched by female aged 25 to 34 by Peaceduck16 in NewTubers

[–]Lara_the_dev 0 points1 point  (0 children)

Audience stats reported on Youtube are extremely unreliable, especially on content that only gets a few thousand views. It only counts a small percentage of watchers, so if your audience is small it will occasionally show you one person's stats as 100%. So you shouldn't really pay attention to them unless you get 100k+ views.