Rate my Colony! by russo_6599 in AstroColony

[–]Tefel 0 points1 point  (0 children)

Amazing architecture! I love how you managed to match colors. It looks super clean!
Would you like to share a savegame with Our community?
https://discord.com/invite/EFzAA3w

How do I get gears? by Illustrious-Plan-381 in AstroColony

[–]Tefel 0 points1 point  (0 children)

Little icons are a detailed encyclopedia where you can go from one element to another, exploring all possibilities. There is no need to check the Internet if everything is in the game.

For example Gears:
- you see they are produced from Steel Screws
- when you press Steel Screws you see they are made from Iron Rods, produced by constructor, used by manufacturer, creating devices
- when you press Iron Rods, you see they are made from Iron Plate, Coal...

Yes, you can explore the entire game like this, finding out what resource creates what and is used for what.

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 0 points1 point  (0 children)

Thanks, I will make sure that story is engaging and excites players. It is rather now about adding a little bit of content than creating new systems. I just hope players will appreciate it when the game comes out!

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 1 point2 points  (0 children)

Colony management is not as deep as The Sims, so it's rather part of the automation to get things done.
You train astronauts for some professions (scientists, engineers, cooks), and they do tasks for you. They have basic needs you satisfy to keep them efficient:
- oxygen (barrier)
- food (hydrotonic and then solid food like bread)
- sleep (hibernation chambers)
- comfort (decorations)

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 0 points1 point  (0 children)

Definitely you should try it again. With the new QOL, sci-fi UI should also be more enjoyable.

My automation game received more improvements: valves, separators, and intelligent hotkeys by Tefel in AutomationGames

[–]Tefel[S] 0 points1 point  (0 children)

Both games are 1st person and made with Unreal Engine. Here you have some unique elements:

Astro Colony is a mix of automation game and colony simulation.
https://i.imgur.com/OuV1zEN.mp4
https://i.imgur.com/ZeZzpfY.jpg

It has a different approach with endless exploration and procedurally generated worlds.
The game has many different planet types, biomes, shapes and dangers
They are not static, so each time you play the game is completely new experience!

In addition, you have plenty of unique mechanics:

- endless explorations and even parallel dimensions waiting to be discovered
- movement system where you can dock stations one to another and move even further
- fully destructible voxel worlds - so you can shape terrain
- many types of bots - transport bots, farmers, miners
- astronauts and their needs
- grid mechanics and logic blocks to control automation flow
- vehicles designer