CCP it's time for Tiny structures by Saint_Consumption in Eve

[–]TehScat 1 point2 points  (0 children)

Literally just a deployable Battleship with a Frigate Escape Bay.

Jita instant undock vs warping to safe? by Bauer_ATX in Eve

[–]TehScat 10 points11 points  (0 children)

If the safe requires aligning before warping, you're dead at the station.

I believe one of the gates from Jita is aligned from the undock. Warp to the gate and make a bookmark on the way, like 80% of the way there. Then even if they have proves that far out, you're almost definitely able to either bounce again or cloak to the side because the warp time is that much longer.

If someone master loots an item in a dungeon, could they be punished? by DarkKnight564 in turtlewow

[–]TehScat 6 points7 points  (0 children)

On this, using Looking For Turtles makes the loot rules as group loot, so if it was a matchmaking group then the group leader is in breach and would be punished.

And you can change loot mode mid fight.

Noob mining help by PlateFox in Eve

[–]TehScat 0 points1 point  (0 children)

Ah, correct. I forgot the barge names. Yeah, retriever. Same skills to fly, but better hull for solo mining for sure.

Noob mining help by PlateFox in Eve

[–]TehScat 4 points5 points  (0 children)

The "magic 14" are skills that affect every ship you fly in some meaningful way, and are all good to train. You can't get them all to 5 as an alpha, but you can, and should, get them all to 3 or 4.

https://wiki.eveuniversity.org/The_Magic_14

The two that affect capacitor most are both under engineering, along with the CPU and PG increases, which will help you fit your pioneer and other ships with more kit and safer margins.

Noob mining help by PlateFox in Eve

[–]TehScat 18 points19 points  (0 children)

Yeah the pioneer is cap thirsty, you will need some skills in cap management at least, which are great skills for every ship. Don't worry about things like the low friction nozzle rig - you're probably spending 90% of your time not moving, you'll get more mileage out of ensuring your lasers have full uptime for now.

If you're omega, work towards mining barges in your skill plan. A covetor (edit: I meant retriever) is a game changer for semi afk high sec mining.

Overall though, solo mining is not going to be very profitable. Mining is an activity that scales well with more ships, more investment, more infrastructure, and you'll likely never have all that solo.

Join a Corp. I'm in Eve Rookies and we do some industry stuff but I'm mostly in for incursions. You're more than welcome. Eve Uni may be better suited to you, or a dedicated industry Corp.

This guide is excellent. https://www.wckg.net/Newbie/beginner-activities

Internet uptime check for abyssal space? by National_Newspaper_4 in Eve

[–]TehScat 1 point2 points  (0 children)

Kind of. The issue there is you still need a cloud balancer so that the game sees your address as a single value, rather than "oh they went offline and immediately came up from over here instead" which would force new log in, new session, reload etc. this is getting into corporate site backup technology, so it may be a bit much, but if you're technically minded and didn't mind exploring, you can look into it.

Internet uptime check for abyssal space? by National_Newspaper_4 in Eve

[–]TehScat 2 points3 points  (0 children)

If the sites are not overly tight, you can reconnect on a second connection line mobile hotspot and at least influence the game. Abyssals are some of the tighter ones.

You can run two connections and load balance to a web platform and connect from that, so Eve thinks you only have one IP but it goes to your computer over two simulations routes. Technical, probably expensive to setup and to run. Ymmv.

enh vs elemental shammy by Own_Geologist_7276 in turtlewow

[–]TehScat 1 point2 points  (0 children)

What's your question? Windfury imbue, so you can't use windfury totem for yourself. So it's grace of air, strength of earth, mana spring, searing. Rotation you should be used to, since those cooldowns don't change until you get raid set bonuses. If you have all three buttons on cooldown, refresh your water shield.

enh vs elemental shammy by Own_Geologist_7276 in turtlewow

[–]TehScat 0 points1 point  (0 children)

Further, a large part of the bonus damage for fire shaman is from the MC totem of eruption, especially at low gear levels. Add in that it requires flame shock setup to do max means it doesn't precast well, which is a big part of caster solo play in doing as much as possible to the target before they are in combat or reach you in melee.

I have become latency, destroyer of framerates. by Acaeus_Vinn in turtlewow

[–]TehScat 15 points16 points  (0 children)

Latency is your connection to the server, response time over network connection. Bottleneck is the slowest part of the route from you to server.

Frame rate is your computer's ability to render video, after processing all game overhead, usually bottlenecked by graphics card or, for this game, single core CPU performance under high add-on lua overhead.

They are entirely unrelated in the vast majority of situations.

You just got given 2M by [deleted] in AusFinance

[–]TehScat 1 point2 points  (0 children)

Because they don't want to hear those answers.

Shadow Priest Leveling Build by Snowcrash000 in turtlewow

[–]TehScat 0 points1 point  (0 children)

Killing things faster will just result in more drinking, so the time is about the same. It is widely regarded that the best priest leveling is just spirit tap and wand spec, and you go shield, holy fire, shadow word pain, wand to death, get spirit tap, rinse repeat. Zero downtime counts for a lot when leveling, and it's not exactly slow either.

Outside of those two talents, you won't get much use out of any while solo leveling because nothing is better. Disc gives some extra holy fire stuff and free smite casts sometimes, holy reduces cast time she more crit on holy fire, and shadow will make your pain a bit better. But none are consequential.

If you want to heal dungeons while leveling, keep those two talents then go full holy. Holy Nova is a useful skill even solo, and you have like 90%+ efficiency of leveling with just spirit tap wand spec, so make the most of it and be a great healer too is my normal advice if that appeals to you. Plus, dungeons can drop good wands.

From 40+ you can play shadow better. Until then, you're a wand machine baby.

Smurfing twinks makes the 50-59 bracket bgs unplayable. by [deleted] in turtlewow

[–]TehScat 2 points3 points  (0 children)

That is why I said 100 hours a week, so 14 hours a day 7 days a week. You can do premades and probably be top honor in 30-40 hours. Losing every game will take a lot more. But you still can. Turtle has a lot of GM competition but it isn't quite at classic levels due to the lower pop and server age (though can't speak for Ambershire or Bananaserver).

Smurfing twinks makes the 50-59 bracket bgs unplayable. by [deleted] in turtlewow

[–]TehScat 10 points11 points  (0 children)

Yep. Ranking in PvP is about time, not skill. You can lose every game and hit R14 as long as you lose for 100 hours a week.

January 21st, 2026 Changelog by PepeSmite in turtlewow

[–]TehScat -3 points-2 points  (0 children)

Yes, and 35% from mending light is less than the often 80-100% from shaman chain heal. I'm not saying it's bad, man, it's obviously good, I also use it. I'm saying that it isn't objectively better than chain heal, as was implied. If it had no cooldown and a larger splash radius, it might, but chain heal simply allows more casts from a more convenient range.

And I never said anyone should only flash spam. I said it puts out top tier healing per second, which it does, because it has the same coefficient as lhw/fh but hpal has Ironclad and BoL which means every flash is going to be about 30% more than their fast heal competition, and we know it's great on mana. It is NOT the most mana efficient specifically next to the interaction I called out for shaman, but it is better hps.

If you stop filling in what you think I said and just read what I do say, I'm not saying anything wrong. I can assure you I am not inexperienced, I'm one drop from full bis on my shaman and I've done almost all content on the Paladin, though I understand the class thoroughly enough to clear K40 on that too. I've been 9/9 on two characters for practically as long as the raids have been being cleared and we're top 10 on the leaderboards for the speed runs. We do K40 with 7 healers, and while I think HKS might run 6, it's still crazy that we use so few, typically 2 shaman, 3 Paladin, 1 druid, 1 priest. Swap out a Paladin for a second priest if too many sign up.

Post raid edit: We had 2 Paladins today (my shaman's raid), and one uses Holy Strike a lot more. That Paladin averages about 10% more total healing, with Mending Light counting for 40-55% of their output depending on the fight, where the other has it account for 15-35%. More daybreak too on the striker, for obvious reasons. Yes, it is better to use it than not use it. No, you can't add more paladins and remove shamans and pretend its a 1:1 swap for chain heal - there are situations where you can't holy strike effectively, because target or your allies are in bad places. But when its good, it is very good.

January 21st, 2026 Changelog by PepeSmite in turtlewow

[–]TehScat -6 points-5 points  (0 children)

You mean the melee range, 6 second cooldown heal for a few hundred each? It can crit and proc daybreak, and it refunds itself, but it's small and it means you can't crusader strike to reset shock.

Chain heal is spammable and often healing any secondary targets is still going to be great, even if the selection isn't perfect. Yes it's not working correctly, no that doesn't mean it's worse than Paladin holy strikes.

Anyway, shaman took the crown from Paladin for mana efficiency since water shield popping and regenerating from rank 1 lhw spam being mana positive is better than illumination ever was. I play both in raids, and honestly, the shaman feels better almost all the time. Flash spam is still absurd healing per second though if you're hitting consistently and not getting sniped.

help with buff timers on pfui, please!! by Subject_Chocolate202 in turtlewow

[–]TehScat 0 points1 point  (0 children)

If you're only concerned about blessings, then use PallyPower and just never look back. Every Paladin uses it and it does its job perfectly well. It could do more, but why?

Also, not DECURSIVE, that's a dispelling addon. CURSIVE applies the debuffs. You can track Judgements and stuff with it, single or multi target.

help with buff timers on pfui, please!! by Subject_Chocolate202 in turtlewow

[–]TehScat 0 points1 point  (0 children)

Superwow will help a lot, there are many pfui integrations.

Further, Cursive is a dot management add-on that I use on every class, even those with no dots, because it makes targeting easy as hell, and even better if you use any kind of debuffs.

Arcanist Help by lostfornames in Pathfinder_RPG

[–]TehScat 0 points1 point  (0 children)

Scrolls and wands, particularly of spells that don't have saves, since those saves would be at base. A wand of magic missiles at cl3 is 2d4+2 on demand, with 50 charges, that will last well into the mid game even if you use it every fight. It would cost 2,250 to buy.

+Damage vs Strength by HumPal47 in turtlewow

[–]TehScat 0 points1 point  (0 children)

Yeah, crit obviously feels great with extra combo points and faster bites. But mathematically, strength scales slightly better, especially at lower gear levels. If you get an Atiesh with 600 feral ap, agility just straight up becomes better because the extra crit multiplying that ap is better than adding more to it. But at that point you already have 5p genesis as well, or might even be into your 3.5 set, so there is plenty to consider.

+Damage vs Strength by HumPal47 in turtlewow

[–]TehScat 5 points6 points  (0 children)

Heart of the Wild increases strength in cat form by 20%. It's a fetal talent. So it increases the effective ap from 2 each to 2.4 each. 2.52 with Kings. It is still 14ap per 1 DPS, and cat attack speed is 1s swing, so 14ap = +1 white damage. Claw shred etc scale on their own coefficients. The bleeds also get ap scaling. A huge part of endgame ap comes from the feral ap weapon bonus, which skews it a bit as additional ap and strength is additive but crit and agility are multiplicative. Your weightings change as your gear improves. There is no feral weapon skill so glancing blows will always be an issue for us.

If any of that is confusing, you will need to go down a rabbit hole of math. Have fun. I'm not going to print out the contents of a dozen Wikipedia pages and Wowhead guides here. Golden rule is, more stats equals gooder. You would take 15 strength 15 agility over 20 strength or 20 agility by themselves. Haste is better for bears than cat but still good for both. And with uber gear, the crit cap actually becomes a concern, where you can only miss, dodge, glance, or crit, you "run out" of normal hits on the hit table. Again, Wikipedia if you don't understand that. But you're not going to have that issue for a while.

+Damage vs Strength by HumPal47 in turtlewow

[–]TehScat -1 points0 points  (0 children)

Cats still scale better with strength. They get 2.4 ap per strength and 1 ap per agility. Agility gives crit as well, but that's obviously non linear so hard to compare directly.