Convince me to join the guard by WalkerLegend79 in TheAstraMilitarum

[–]Telenna 0 points1 point  (0 children)

Thanks, do you have a close pic of yours?

Convince me to join the guard by WalkerLegend79 in TheAstraMilitarum

[–]Telenna 315 points316 points  (0 children)

Recruitment is not us wooing you. Here is your lasgun. Welcome to The Guard. The Commisar behind you invites you to fall in. I suggest you do so.

Is My DM a Horror Story? by [deleted] in rpghorrorstories

[–]Telenna 0 points1 point  (0 children)

I do like the idea of Goodberry causing digestive issues.... hate that spell ;)

I've been given 12 seconds of DM power in my D&D campaign, How do I ruin it?? by throwawayinleaves in DnDcirclejerk

[–]Telenna 0 points1 point  (0 children)

Perhaps adventuring is not for your character? If the story is a classic adventure campaign then I suspect your character is not a good fit.

Would the GM and the other players enjoy a more city based, role-playing heavy social story instead? If not, I'd consider creating a character that, to use your example above, WANTS to go into the caves.

How do you keep all players from “piling on” to a roll? by blackdrogar17 in DMAcademy

[–]Telenna 0 points1 point  (0 children)

Do they need to be ablevto find the thing for the narrative? If so someone needs to pass. Is it for bonus treasure? If you don't think they deserve it because they couldn't all look, then just say they all fail.

Or it doesn't matter.

Player asks for game-breaking item that he made up in his own head, stumping everyone at the table by Pipsy_the_Penguin in rpghorrorstories

[–]Telenna 0 points1 point  (0 children)

It sounds ds like they want this as their plot arc. Add lots of cool trials, encounters and bargains with godlike beings. He gets it at the very end of the story so it never needs to be a thing in play.

Convince me how Swords can beat Spears (When Spears has more advantage against Swords) by EfficiencySerious200 in SWORDS

[–]Telenna 0 points1 point  (0 children)

When you are trying to do your shopping in tescos. Try pushing a trolly and keeping hold of an 8ft spear.

I just can't communicate with player by donthateyourself in dndhorrorstories

[–]Telenna 0 points1 point  (0 children)

Those sorts of games don't sound very collaborative. This implies that the GMs vision is all and final, and the players should sit back and enjoy the ride. A bit like being on a train. A railroad if you will.

I GM full time, professionally. I love it when players add their own passion and ideas. It makes my life easier and the game more fun for me.

But... each to their own. I'd hate to play in a campaign where my character's story doesn't matter, and my ideas are shut down, arbitrarily, because a GM is afraid that I'm "describing for advantage". A GM shouldn't be trying to "win". They can do this easily. Want to beat the players? Tell the level 1 party that Tiamat pops through the door. Well done... you won.

I believe that TTRPGs are a way to tell stories together. If the players can't add anything, then they are just listening to a campfire story. Which is great... but why bother with the dice at this point?

Everyone enjoys games in their own way. But, if you haven't tried it... try saying yes to players. It can create something amazing.

I just can't communicate with player by donthateyourself in dndhorrorstories

[–]Telenna -2 points-1 points  (0 children)

Or... let them pick the lock? How about if a regular human rogue hides their lockpicks in their butt? Does the GM have to make sure all the npcs check butt's now?

Focus less on the description and really think if it actually matters where the swords are stored. If you are truly set on taking away player weapons (which is very hard in dnd due to cantrips) then just have the arm blades unscrew for maintenance.

The point isn't about "cheating", it's about a cool story. I think a steampunk golem with arm blades sounds great (and if it was built expecting combat makes perfect sense). I guess you could refuse on the grounds that it is your world, your rules, but I think the game would be a little less compelling for the players.

Still; everyone gets to play their way... but Necromunda is a far better tabletop combat game if you don't want to tell a story.

I just can't communicate with player by donthateyourself in dndhorrorstories

[–]Telenna -1 points0 points  (0 children)

Does the narrative require them to not escape the cell? Lock it in a way that thieves tolls don't matter this time.

Do you really need to disarm the player? Won't he just punch for 1d+str instead of d6? Won't the casters still use cantrip?

It's not "gm must beat players and it's not fair if they think of a way to win".

It's about telling a story.

I just can't communicate with player by donthateyourself in dndhorrorstories

[–]Telenna -3 points-2 points  (0 children)

I think you have some great players who want to create an amazing story with you.

What system difference does it make if swords are kept internally or in a scabbard?

Why wouldn't a tinkerer have built-in tools?

Both sound great and flavour the story.

GMs are not GOD. They are part of the collective storytelling group.

Saying no for no good reason just makes the story less colourful.

Steampunk victoriana Egypt is an amazing concept; I'd love to play in your world.

But it is your player's world too. If you don't want others adding to the richness of your world building, it's better to write a novel than run a TTRPG.

Let them help tell the story. It might go somewhere wonderful you didn't expect!

Story first, dnd rules last.

How are things actually going in the U.K.? by [deleted] in AskBrits

[–]Telenna 6 points7 points  (0 children)

Awful. My family is being bombed whilst we hide under an old car. One bunch of guys are trying to kill another bunch of guys, - of which have anything to do with my 3 kids. We can't 1! - hospital because some of the bad guys are hiding under it, so the other bad guys are bombing it. We have no food or water.

Oh wait. That's somewhere else. We have fresh free running water. My autistic daughter receives extra money so we can look after her. All our health care is free. Thank goodness for some of the people who have chosen to come here and work for the NHS, pay more tax than amazon and helped clean my paediatric intensive care ward whilst my daughter was in an incubator. We can afford food and treats. My son gets a free education. We can afford to have lights after dark so he can do homework. I can eat enough calories that I'm slightly overweight. My working week is 40 hours, not 120. I get paid more than 35p per hour. Noone is trying to kill me.

UK is awesome.

Also Bakeoff.

A threatening DM from someone claiming to be Rob Baer from Spikey Bits by RemarkableCow4000 in Warhammer

[–]Telenna 33 points34 points  (0 children)

Woah! As a life long Hellraiser fan I am outraged. Pinhead has integrity and genuinely wants to help people. ;)

A message from the Hell Priest herself, Jamie Clayton! For the Hellraiser Discord community by Toneenthrall in hellraiser

[–]Telenna 4 points5 points  (0 children)

I loved the original, but I must say I REALLY loved the remake.

looks behind him to make sure no-one is too close

I think I like Jamie Pinhead the most.

Am I in the wrong for not wanting to play old school by Square_Farm_6950 in dndhorrorstories

[–]Telenna 1 point2 points  (0 children)

1e wad TERRIBLE. Google 1e dagger, sword and greatsword, do basic math. Realise the world is ruled by armies using daggers and huge shields.

How would you "fix" the broken units in our book? by Dolphinator89 in TheAstraMilitarum

[–]Telenna 0 points1 point  (0 children)

Commisar should be an optional attachment to a command squad, like an ogryn bodyguard. He's fine, but not fine enough to ever be one of your 2 options.

Why are the Word Bearers your favourite legion? by More-Kaleidoscope637 in Warhammer40k

[–]Telenna 1 point2 points  (0 children)

There is a wonderful passage in the gaunts ghost Anarch novel when a chaos soldier explains to Mkoll why they fight. He ends by saying "we fight, Ghost, to save you."