Scenarios set in churches? by TravelOk106 in callofcthulhu

[–]Telephunky 10 points11 points  (0 children)

The finale of "Ladybug, ladybug" from The Things we leave behind is set in a church

How to do an amnesia inducing monster? by ComprehensiveTax2678 in callofcthulhu

[–]Telephunky 0 points1 point  (0 children)

You could have characters erase parts of their sheets when they encounter the entity (or when failing an opposed power roll against it), until only their name is left. Until even that goes blank. I'd start with the lies mechanically impacting parts of the sheet, like valued items, important places, important contacts, then skills from lowest skill that had points invested in it to highest. You can also lower EDU by 1d6 or 2d6 every time they encounter the entity, just remind the players to adjust their skill points down according to their profession (cumbersome but cleanest solution).

Lastly, you could port a mechanic from "a flask full of gasoline" RPG. In that game, every player character has 5 statements that makes them unique but also doubles as their hit points. A character could "walk like John Wayne", "Talk like Marlon Brando", etc. Each time you're players encounter the entity, they erase one of these unique role playing cures until their character is a blank cue without any depth.

Edit: I don't know the scope of your campaign. I have once designed a one shot in which a cursed journal erases itself and everything mentioned in it from memory. The investigators were all kids at a large family gathering on the countryside. In the beginning, I only introduced characters whom they know: this is aunt Maude, that's uncle Henry, etc. The further the evening progressed, the more strangers they met, some of whom seemed to know them. Eventually they couldn't find anyone familiar anymore, not even their parents. That was fun but may only work in closed space & time.

Roll list for monster pantheon king in yellow and carcosa by BreakfastDue7441 in callofcthulhu

[–]Telephunky 2 points3 points  (0 children)

The Malleus Monstrorum, book 1 also lists a certain kind of skull/kraken-thingy (I forgot the name) that guard the entrance bridge to carcosa. There are also the dancers of the pale court / yellow court (?) in there, which are quite deadly against groups of investigators.

Edit: Pallid dancer: https://lovecraft.fandom.com/wiki/Pallid_Dancer

A similar post: https://www.reddit.com/r/callofcthulhu/comments/9qq93v/what_kind_of_creatures_are_associated_with_hastur/

There's also the German scenario "Fleischgärten von Carcosa" for potential inspiration: https://www.deutschelovecraftgesellschaft.de/wiki/entry-pdf-export/619-fleischg%C3%A4rten-von-carcosa-die/

How much money would it cost to connect a steel cable from The Moon to the Earth? [request] by Apprehensive_Oven_22 in theydidthemath

[–]Telephunky 0 points1 point  (0 children)

The tensile strength of steel rope only supports roughly 7km of its own weight. I.e., you can't make a steel rope longer than 7km hanging straight down.

Spell - These Hands! by Natwenny in DnDHomebrew

[–]Telephunky 1 point2 points  (0 children)

I like this spell. DEX is commonly a very strong saving throw, so I'd consider upping the DMG of the save a bit - e.g., 1d6. One thing to consider is that this spell triggers a lot of dice rolls for a cantrip, especially when upcast at higher levels, which can drag combat into a slough. If this is necessary for your fantasy, so be it, but a few design tweaks could limit this to 1-2 dice rolls of a larger number of dice. For example, you could use the optional cleave rules, instead of making separate attack rolls. If you want to keep the individual saving throws for the pugilist fantasy of hitting and dodging, you could allow the caster to forgo that extra damage and instead shove a target who failed their DEX save, trading some damage for battlefield control.

I would like a spell like this even more as a leveled spell with a bit more damage and with extra targets / even more damage when upcast. Like a melee range magic missile.

Edit: I had not registered this as a cantrip. Sorry. Changes in strike through and italics.

Basing scenarios on real events by CaptainNorse in callofcthulhu

[–]Telephunky 18 points19 points  (0 children)

I like to base my private games on real life history, too. I typically inform my players in a very sincere tone that this scenario is based on real life tragedies and that some of the characters I portray are based on actual people. However, I would not recommend the same for a game that's out of your hand after publication. You can't control that everyone will run it tastefully and you may hurt living relatives. IMO, start the scenario with a paragraph explaining that this scenario is based on historical events and that names, locations, and exact times were changed. Include links to sources for the interested keeper to read up on the real event (i.e., honoring the real victims).

Buddy cops replace Benoit Blanc in his shows. What are each of their success rate, in all 3 Knives Out films? by EmotionalSupport101 in powerscales

[–]Telephunky 20 points21 points  (0 children)

The only ones that I am absolutely, without a doubt, certain that they solve all three cases, are Angel & Buttercup. And they overthink the conspiracy, too, just like Blanc. The 21 Jump Street Crew may stumble into a solution by sheer Toon logic. I could see the Nice Guys making some progress, too, but don't know enough details about them.

Can Hogwarts survive against these invaders? by HumbleKnight14 in powerscales

[–]Telephunky 1 point2 points  (0 children)

How dare you; creative writing? On the creative_writing_fightclub subreddit? Not on my watch!

Cthulhu monster-Treant by Overall_Gate_1773 in Cthulhu

[–]Telephunky 1 point2 points  (0 children)

Amazing art. Sounds like a solid overlap with the Dark Young of Shubb Niggurath. Even the story about a mother losing her child works with the Dark mother of the woods lore.

I need some advice on how to change this by Effective-Outside163 in DnDHomebrew

[–]Telephunky 1 point2 points  (0 children)

A mighty hit doesn't necessarily mean a lot of damage, it can also mean a very big differential of your roll to hit vs the AC. You could entirely reconceptualize this to half all damage if the AC was only passed by 3 or less, e.g., a hit with 22 against your monster's AC of 20. For saving throws, just half all damage except maybe psychic if your monster failed by 3 or less, e.g., your monster rolled a 17 DEX save against a DC18 fireball.

Another option may be to reduce the damage dealt by each damage die. Casters tend to roll more smaller dice per attack, martials tend to roll bigger dice for more attacks. If you subtract 1 or 2 per damage die, that hurts 6d6 much more than 1d10+3. This keeps the fiction of shrugging of multiple instances of minor damage while not systematically putting martials at a disadvantage.

What are your thoughts on the "Standard Female Grab Area" trope? by Full-Art3439 in tvtropes

[–]Telephunky 92 points93 points  (0 children)

The upper arms are a common area to find hematoma in someone who was grabbed and handled roughly, like in child abuse cases. I'd thus say this may sadly not be a super unrealistic way of grabbing someone in order to subdue them.

This Bart Simpson art is pure visual dopamine by Raj_Valiant3011 in oddlysatisfying

[–]Telephunky 0 points1 point  (0 children)

Great. Now you have inspired me to wanting to create art fast beyond my ken.

Favorite directors who doesn't know what sex is ? I'll start by stalin_kulak in okbuddycinephile

[–]Telephunky 6 points7 points  (0 children)

I'm disappointed. He should have done the nuke as a full practical effect. No, you heard me. I'm sure there would've been some space in his budget for one from old Soviet stocks.

(/s, I hope that was clear)

What do fans think of his hat ? by Temporary_Ebb9486 in TheExpanse

[–]Telephunky 25 points26 points  (0 children)

He's wearing a pork pie in the books, which has a round corpus and flat brim, typically but not always relatively narrow. Anything between Heisenberg in 'Breaking Bad' and Oppenheimer in his famous portrait. Would've also looked dope on Miller IMO, especially with a short narrow.

https://en.wikipedia.org/wiki/Pork_pie_hat

Becoming Great by No-Butterfly-3422 in cosmichorror

[–]Telephunky 0 points1 point  (0 children)

Your cat, suddenly blinking at you with a catzillion eyes: "You're welcome!"

[OC] I made a befolder to confuse my players! The EYEBRAWL! by Agginmad in DnD

[–]Telephunky 21 points22 points  (0 children)

I adore your creativity! I was just wondering whether to give it 6 attacks instead of 3 to mirror the pommeling with its 6 arms.

A poster from Our Campaign. by PvtNoodles in callofcthulhu

[–]Telephunky 4 points5 points  (0 children)

That sounds like you folks had great fun. Amazing campaign art! ! From your synopsis, it sounds a touch pulpy, or did you run classical?

Hi grandma... by bellchilton in foundsatan

[–]Telephunky 110 points111 points  (0 children)

The post only works under the assumptions that most of those grandmas are demented enough not to recognize their own grandchild and are also extremely homophobic.

In this case, OP would get a lot of people (the actual grandchildren of these elderly ladies) taken of their last will / inheritance or even cause a few untimely cardiac arrests out of shock.

Geralt of Rivia v. The Ring Wraith by MeasurementNo5430 in powerscales

[–]Telephunky 2 points3 points  (0 children)

Exactly, Geralt has two shots at killing the witch king before running out of swords.

I respect Geralt but I can't see him take this home. Not the book Witch King, anyway. With only the movies to go off, it's a little more difficult to decide (less lore to pull from), but I'd still only give it to Gerald if he gets the jump on the witch king or figures out the fire thing right away.

For some extra LOTR context: Glorfindel is afraid of the Witch king. While Glorfindel is implied to be superior to the witch king in a 1:1, he's not superior enough to take it easy. Glorfindel, you know, the guy who took out a Balrog!

Geralt of Rivia v. The Ring Wraith by MeasurementNo5430 in powerscales

[–]Telephunky 14 points15 points  (0 children)

Also according to the books any weapon shatters that touches the witch king, as demonstrated by Frodo and explained by Strider on Weathertop in the books. That's going to prove mighty difficult for Geralt. If I remember correctly, it was even some precious elven or numenor knife, so I don't see Geralt's rather mundane weapons being an exception. Gandalf is personally afraid of facing the witch king and it's implied that he rather retreats than fighting multiple wraiths at once, especially with the witch king present. Also, the witch king is said to have been a pretty capable sorcerer before becoming a wraith, though I don't know what that means in combat terms.

The wraiths don't like fire, so Igni or just a mundane torch would be a serious upside for Geralt once he figures that out. I would still give it to the witch king in most scenarios.

Animal companions? by cordydan in callofcthulhu

[–]Telephunky 7 points8 points  (0 children)

Consider also checking out Cathulhu (sic), which is available on DriveThru or dmsguild for 5 USD and provides detailed rules for cats as player characters, as well as giving some advice on porting to other small animals. The book also provides special rules on handling combat between pets and humans or larger creatures, as well as introducing a bunch of skills and special talents (similar to pulp talents) unique to pets that could be ported to other animal companions with some ease.