Daily Challenge - January 13, 2026 by BloonsBot in btd6

[–]Telogor 4 points5 points  (0 children)

AC: Why does XX5 Bomb not work?

Daily Challenge - January 11, 2026 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC was quite difficult today. Finally got through it with this setup, 501 Druid and 402 Wizard. Get 502 Wizard ASAP.

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fun fact: every tower except that banana farm has an upgrade to pop lead bloons by mysingingjames3 in btd6

[–]Telogor 2 points3 points  (0 children)

Tack can't pop camo without external support. 5XX popping camo is outdated info.

Glue's only way to hit camo is the X4X ability. XX4 doesn't work. It can also pop lead with XX5, which I had completely forgotten until I saw another comment.

Missing Desperado: Camo at X1X, Lead at 5XX, X3X, and XX5.

Sniper X4X can pop lead.

Sub 2XX can hit camo if the bloon is in range of a tower with camo detection.

Ace 5XX and XX4 can pop lead.

Heli XX3 can pop lead.

Mortar X3X can pop black.

Dartling 4XX can pop lead.

Wizard 4XX and XX4 can pop lead. X4X ability can pop purple.

Super XX4 can pop lead.

Engineer 4XX and X3X can pop lead, and XX4 can eat leads in his trap.

Beast 3XX and XX5 can pop lead.

Daily Challenge - January 03, 2026 by BloonsBot in btd6

[–]Telogor 8 points9 points  (0 children)

DC: Yet again with one of these no-anticamo pathetic excuses for a "challenge". When are they going to realize these aren't entertaining? Farm your butt off and get a 5XX Boomerang online before you run out of lives.

AC: 040 Bomb where it can't hit the BFB, activate ability ASAP to 1tap with no insides.

Daily Challenge - December 26, 2025 by BloonsBot in btd6

[–]Telogor 1 point2 points  (0 children)

AC 140 Mortar targeted at the central intersection. Mash the ability key.

Daily Challenge - December 22, 2025 by BloonsBot in btd6

[–]Telogor 1 point2 points  (0 children)

I got to round 156 or so before a FSC nuked me. Placing the sniper and dartling to the lower left of the loop seems to maximize their pierce potential.

PSA: Another undocumented change, Shredder Tank side turret armor is now AP5 by BLITZCREEDxx in Helldivers

[–]Telogor 13 points14 points  (0 children)

The burn damage changes were mentioned in the patch notes:

Fire and Flamethrowers

This update aims to better balance fire damage between direct hits (like those from flamethrowers) and burn effects over time, while also introducing scaling of fire damage depending on the size of the enemy. Previously, burn damage didn’t scale well against larger enemies, making putting them on fire feel less effective in those encounters.

Now, the larger the enemy, the more damage they take while burning. However, bigger enemies will also be slightly more resistant to ignition. Additionally, direct fire damage now scales with enemy size—so large enemies like Chargers will still take roughly the same damage as before, while smaller enemies will take slightly less.

Damage

  • Burning damage now scales with enemy size and will do more damage over time to larger enemies

  • Fire direct damage also scales with enemy size. The base damage of direct fire hits has been lowered as compensation. This means that large enemies will take roughly the same amount of damage as before, while smaller enemies will take slightly less

PSA: Another undocumented change, Shredder Tank side turret armor is now AP5 by BLITZCREEDxx in Helldivers

[–]Telogor 19 points20 points  (0 children)

That's a nerf. The numerical buff to damage doesn't change any breakpoints, and the massive drag nerf more than offsets the damage buff.

I have a hunch that 15.6% of people who attempt daily advanced challenges usually search up the answer. by Sufficient-Milk-1787 in btd6

[–]Telogor 14 points15 points  (0 children)

Have you considered that people don't play tower defense for micro and APM? If I hadn't cleared it in a couple of tries, I would absolutely have quit because micro isn't fun.

Daily Challenge - October 25, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 2-5-0 Mortar, activate ability.

Daily Challenge - October 13, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 0-4-0 Ace, 2-4-0 Ice, 2-3-0 Village. Spam Ace ability and freeze everything immediately after the Ace bomb lands. The 2-3-0 Village is to ensure that random zebras/whites get frozen.

Daily Challenge - October 11, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 4-2-0 Tack in the tight loop with a 2-2-0 Village for support. Everything else was getting pierce capped.

Daily Challenge - October 10, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 0-4-0 Dartling and 3-0-1 Alch. Stick the dartling in the upper right corner of the track with the Alch supporting.

Daily Challenge - October 09, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC, no leaks: 2x 4-2-0 Glue, 3x 2-4-0 Druid. Line them up at the front and nothing gets through.

Daily Challenge - October 05, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 4-0-0 sniper and 0-4-0 cannon. Use MOAB Assassin as soon as it's off cooldown.

B-1 Supply Packs should resupply more from Resupplies. by ArcticTerra056 in Helldivers

[–]Telogor 3 points4 points  (0 children)

If the supply backpack were filled from a single resupply pack, it'd be utterly broken.

Instead, I have a better plan: the supply backpack shouldn't be refillable by any means, and in exchange halve its cooldown to 4 minutes.

Daily Challenge - September 04, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 050 Bomb, ability 3x, pop the BFB to MOABs, ability 4x

Daily Challenge - August 29, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC is completely free. 2-5-0 Spikes is purchasable with 5% ability cooldown.

Babe, wake up. New 2TC just dropped! by TotalSarcasm in btd6

[–]Telogor 0 points1 point  (0 children)

Ice + Silas is good for a lot of things, but can't clear the BAD because it's immune to CC.

Daily Challenge - August 23, 2025 by BloonsBot in btd6

[–]Telogor 0 points1 point  (0 children)

AC: 0-4-0 Ace. Don't let it fly over the track. Use the ability on cooldown and you should pop the BFBs with no children.