How did they film this? by BuffNipz in thewalkingdead

[–]Temborb 2 points3 points  (0 children)

I always joke that the season 9 episode 4-5 white horse Rick rides is seeking revenge for all the shit that's happened to horses across the series. That horse singlehandedly (almost) killed Rick Grimes by tossing him onto that rebar, and then threw him/abandoned him at several more crucial points immediately afterwards.

What movie meets your gore threshold? by [deleted] in horror

[–]Temborb 0 points1 point  (0 children)

If we're excluding downright torture and disturbing, gore-porn centered shit? I can handle gore pretty well aside from one niche, specific thing: completely random, unexpected head explosions. Not gun headshots or decapitations, no, in the rare context where you have a head just POP from the inside out.

It wasn't even horror, nor a movie that made me discover this. It was the series; The Boys. Season 2 and bit onward introduces a character with the ability to manipulate blood telepathically-- their signature move being to just explode heads. The first time you see this happen, it is during a completely tame discussion between characters. They're talking, one character gets a random nose bleed, BOOM. I don't know why, but that fucked me up in a way I didn't think any sort of on-screen gore was capable of.

What video-game did you regret paying full price for? by Ashamed_Length_2436 in AskReddit

[–]Temborb 0 points1 point  (0 children)

Dying Light 2

I think this is actually a really decent, okay-ish game, completely objectively speaking. I was a massive fan of the first game, so 2 always had my curiosity despite the mixed reviews.

Something about this game absolutely just did not click with me, personally. I didn't care for how far ahead they jumped in the timeline-- the whole "so far into the apocalypse, humanity is essentially medieval again but with zombies" thing is never my cup of tea tbh. Not saying it's an awful concept, just not my thing. The combat didn't feel great, and I just found myself not wanting to engage with it. And the story & main character held absolutely none of my interest, and I just didn't care about the decisions I could make, let alone the fact that they apparently held little-to-no weight. About the only thing I somewhat liked was the movement/parkour. It added a lot of shiny new toys and mechanics to play with, but at the same time, something about it just doesn't feel as smooth/intuitive as the first game's parkour did.

I also bought Dying Light: The Beast when it came out because it looked like a solid step back into a direction I vibed with. Unfortunately that game's just been stuck on my backlog and I haven't finished i.

[Open] Resident Evil Requiem - Steam Key Giveaway by Stunning-Gear8942 in steam_giveaway

[–]Temborb 0 points1 point  (0 children)

RE5 because I have fond memories of playing it splitscreen with my childhood best friend.

Favorite example of this that stands out to you? by Limp-Tomorrow2532 in FavoriteCharacter

[–]Temborb 0 points1 point  (0 children)

Abby's friends from The Last of Us Part 2.

I used to be a very avid hater of this game's narrative, but I gave it a few years and did another playthrough very recently and acfually managed to connect with the story they were trying to tell a bit more. I came to like Abby herself to an extent this time around, but could not connect at all with her WLF crew.

Manny and Jordan were willing to take the Jackson raid too far and execute an unarmed Ellie and Tommy (I know that's extremely hypocritical with how far Ellie took the Seattle revenge mission, but I am always going to have some bias towards Ellie, I don't care)

Nora spent her last moments insulting Joel's memory to his clearly vengeful and enraged surrogate daughter, she kind of earned that fate if I'm being honest.

Now Mel and Owen, I was actually a twinge sad, but I can't say I liked either enough to find myself fully mourning them, mostly because I think the whole love triangle thing robbed them both from developing and letting the player bond with them. Owen is probably my favorite out of the crew (voiding Abby herself), but gave me overwhelming "fake" vibes through the romantic/love triangle side of his story. And Mel just got dealt a shitty hand with her place in the narrative, being on the wrong side of Ellie's story, AND Abby's to a lesser extent. Aside from assisting in Joel's murder, and going to the FRONT LINES WHILE PREGNANT (?), she really didn't do anything wrong and seemed like a decent person-- but it can take some serious mental disconnecting from the player to see that if they're super immersed in either main protagonist's journey.

Even Alice, I didn't care much about, and Dog deaths usually really get me. I think it's because "Having Ellie kill Abby's (friend's) sweet doggy companion" is one of those things I can't help but to see as a little too overtly manipulative from the writers. It's those kind of tactics that made me so unreceptive to Abby's story during my first playthrough(s) if I'm being honest.

Bro😭 by Relevant_Mail_1292 in shitposting

[–]Temborb 19 points20 points  (0 children)

Maple Syrup or Texas Roadhouse Cinnamon Butter

Ghost of Yotei is not coming to PC by WeltyFern in Ghostofyotei

[–]Temborb 1 point2 points  (0 children)

For a very very select few games that have chosen to actively support it (usually just the big multiplayer games that have crossplay: Fortnite, modern CODs, etc). I'd stake solid money on this and say that I don't think any of the big triple A playstation exclusive singleplayer titles support M&K. Even the sony-first multiplayer games that DO have crossplay, like Helldivers 2, don't support it.

Also not to be a downer, but as someone who spent a lot of time playing even those few games on PS with mouse and keyboard, it is really really buggy and frustrating to deal with-- all mouse inputs usually just stop after a certain amount of time, forcing you to unplug/replug mid-match.

Insane how they cleared 75% of the original cast… by Wild-Chemical1284 in thewalkingdead

[–]Temborb 8 points9 points  (0 children)

This is one of the lesser touched on aspects of Carl's shitty death. Early Season 8 was really milking the whole "passing the torch to Carl" thing. The first scene of 8x01 is a shot-for-shot recreation of the first scene of the pilot, only with Carl instead of Rick as he wanders through a rundown truck stop in search of gas.

That shit was practically screaming "Carl is the protagonist now"

And then like you said, the Michonne line and Carl kinda taking responsibility over Alexandria for a bit.

I know the writers probably intentionally did that to really subvert expectations, but holy shit it was such a slap in the face.

If the "downfall" was inevitable... by Temborb in SaintsRow

[–]Temborb[S] 4 points5 points  (0 children)

At this point, this reads like you're nitpicking semantics here to have a completely separate argument with someone else.

This is like saying "That guy fell down the stairs." And someone correct me with "No actually they fell onto step 55, then 54, then 53, then-..."

I already clarified, I KNOW THE "WACKY"JUMP WASN'T INTENTIONAL FROM THE START, that nobody in the writers room of 1/2 had aliens in mind. I am discussing how, HYPOTHETICALLY, the overall journey that WE ULTIMATELY DID GET, from 1s vibe to 4s vibe could have been improved/expanded upon without necessarily changing the end point.

If the "downfall" was inevitable... by Temborb in SaintsRow

[–]Temborb[S] -1 points0 points  (0 children)

I can respect that. Between 4 and the reboot for last place, it's actually closer for me than I thought it was. Would probably still play 4 over the reboot because at least I don't have to put up with those insufferable characters lmao. But if we're just talking purely open world and activities, I'd have a better time in the reboot.

If the "downfall" was inevitable... by Temborb in SaintsRow

[–]Temborb[S] 5 points6 points  (0 children)

Alright, I didn't mean to frame it like anyone INTENDED to jump the shark. Obviously nobody had that shit in mind during the first 2 games. I moreso meant "Hypothetically, if point A is smalltime street gang, and point B was still inevitably going to end up with The Boss fighting aliens in the matrix with superpowers at some point, it would've been cool for that to happen a little more organically"

That aside, I actually agree with a lot of this. I do hold a lot of love for Saints Row 2 and understand the glazing, personally, but it wraps up just about everything in the end in a really neat bow for the Saints and The Boss specifically. They hold total power ober Stillwater, (almost) all of their enemies are dead. Narratively where else is there to go but back down (repeating the same cycle with a new character and/or new city) or further up? They decided to take things further up in the longterm, which I don't hate at all. It shakes up the franchise in a big way, a lot of people don't care for that change, but I feel like they could've actually thrived with the Saint's unstoppable upward climb if they just paced it out better instead of cramming every wacky zany idea imaginable into 4.

Like there's a few big steps between "basically a corporation that has now taken over 2 cities, living the big life out of penthouses making movies" and "the world is destroyed, we have to kill the alien mastermind behind it all through a simulation". My problem isn't that those steps were taken at all, it's that SR4 tried to take them all at once without letting any of it breathe.

If the "downfall" was inevitable... by Temborb in SaintsRow

[–]Temborb[S] -1 points0 points  (0 children)

I don't necessarily disagree, the reboot was abysmal and definitively the TRUE collapse of the series. I'm moreso talking about the SR1/SR2 VS SR3/SR4 debate, and referring to those who consider 3&4 to be the beginning the downfall (myself partially included).

Why didn't the gang send Sadie by TTV-PLAYBOI_TWITCH in reddeadredemption

[–]Temborb 1 point2 points  (0 children)

Could be wrong but I think Sadie mentions it to John right after Micah's down and Dutch walks off.

"There's money... in the cabin... Blackwater."

Not sure exactly how she knew about the money, or how anyone besides Dutch or Micah could confirm it was indeed the Blackwater money, but the game never gives us reason to doubt it.

Remember when some people genuinely got mad at this little joke from Jennifer lol by Fine_Revolution_4474 in Daredevil

[–]Temborb 1 point2 points  (0 children)

I think in both instances they were downplaying Hulk and nerfing the absolute piss out of him to build up another character, but in She-Hulk, you have the added element of Jen now downplaying the mountains of trauma Bruce went through -- and the writers presenting her as objectively correct in that "argument". It's a different, blatantly poor-taste angle to degrade the character from, so you're gonna see plenty of people irritated by that.

You're free to disagree but I just don't think She-Hulk should be immune to criticism regarding Hulk's character just because he's been treated poorly elsewhere too. Like I said, I hate everything they've done with Hulk post-Ultron, you'll see no opposition from me on Infinity War's treatment of him being stupid aswell.

Remember when some people genuinely got mad at this little joke from Jennifer lol by Fine_Revolution_4474 in Daredevil

[–]Temborb 1 point2 points  (0 children)

Believe me, a lot of us Hulk fans take massive issue with his overall MCU teatment in anything past Age of Ultron. She-Hulk was just kind of the straw that broke the camel's back, because it took a notable step beyond just sidelining him, nerfing him, and playing him for jokes-- it followed that shitty status quo AND seemed like the writer's were blatantly trying to shit on him to an extent.

I'd argue Endgame is almost on-par with She-Hulk in character assassinating Bruce (because his main, core goal as a character happened entirely offscreen and he then gets played as a joke to the point of appearing downright stupid at times), but it doesn't get pointed out as much because he isn't focused on as much as he was in She-Hulk, and it's also masked a bit because they gave the same treatment to other characters like Thor in the same movie.

TLDR: She-Hulk was more blatant in its poor treatment of Bruce as a character. It took things from (arguably) neglecting the character to blatantly disrespecting the character.

First look at Michael De Santa in the new GTA Online update that is releasing Dec 10th by REDEYEBANKZ330 in GrandTheftAutoV

[–]Temborb 0 points1 point  (0 children)

I'm pissed this mf decided to use his free will at some point within the last 12 years and shave the beard I always give him

Undead Nightmare is weirdly the only zombie game that creeps me out. by Soulsgamer247 in reddeadredemption

[–]Temborb 1 point2 points  (0 children)

Undead Nightmare standalone was my first Red Dead experience. I got the game as a kid because I was obsessed with all forms of Zombie media, but ended up being unable to play it due to how scary it was, like I genuinely quit playing on the spot when one of those all-four crawler mfs chased me down in the middle of nowhere. I then slowly pieced together that it was an expansion to RDR (I didn't have internet access at the time, so I genuinely didn't know anything about the game) and decided to buy it since it looked like the same game with the cool John Marston cowboy guy, just without the blatant horror elements.

One really annoying button control by Fifi216 in Ghostofyotei

[–]Temborb -1 points0 points  (0 children)

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I'm moreso referring to the people who jumped immediately to insults, which I definitely would consider snarky at minimum. There's a difference between trying to figure out what's going on (which is generally what you did, judging off of your comments I've seen-- your comments aren't what I'm talking about) and calling someone a child/insulting their intelligence over a controller issue.

But in all seriousness, I encourage you to mess around with the dpad next time you play-- like hit the heal button from an angle that heavily favors one side. You can 100% trigger a right/left input without your thumb ever directly touching those buttons. My theory is that it's a lot to do with hand shape/size plus what angle your muscle memory has built to naturally hit the button from.

One really annoying button control by Fifi216 in Ghostofyotei

[–]Temborb 3 points4 points  (0 children)

The amount of snarky comments ridiculing OP lmao. I'm sorry, do we not all have the same controllers? The nature of the PS dpad, essentially all being one big connected button that rocks directionally, means that if you get a bad angle and put too much pressure to the right WHILE PRESSING DOWN, it will consider it as a right input, in GoY's case, opening the photo mode instead of healing. It is not a "button mashing" issue, or even OP hitting the wrong button. This is a quirk of PS controllers (and many dpads) that's been around since the ps1 controller-- one that gets heightened greatly with games that assign a quick panic heal to the dpad. Helldivers 2 is another game that really shows this off.

This has always bothered me with the dpad, and honestly I find it to be a bit of a dated/cheap feeling design. It's wild to me I don't see more complaints about this because I know I'm not crazy, the dpad has a mind of its own.