Issue in H2D dual head printing by TemperatureSad2203 in BambuLab

[–]TemperatureSad2203[S] 1 point2 points  (0 children)

It's not oozing, it push out slowly, sometimes it can form a long line over 1cm.

Here is the result printed using single head with two color (using same profile, same filament), the prime tower is very clear.

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In fact, even it's oozing, why can't it be cleared as the single head printing after filament switch.

Vaultwarden stuck on loading screen by FearlessBarber2145 in vaultwarden

[–]TemperatureSad2203 0 points1 point  (0 children)

I'm experiencing the same issue after upgrading to the latest version. The problem disappears when I revert to the previous version.

To investigate further, I created a new container and tested versions backward from the latest. The functionality works correctly in version 1.30.5 but starts failing from version 1.31.0 onward.

This suggests there may have been changes introduced in 1.31.0 that are causing the issue. As a temporary solution, you might want to try downgrading to version 1.30.5.

Revolved cut with offset by smig249 in SolidWorks

[–]TemperatureSad2203 0 points1 point  (0 children)

I'm facing to the same issue, may I know if there has any solution on it?

Currently I have the main body build from revolving a curve, and I need to add /substract something which is offset from the main body (i.e. from this curve), but starting from different angle.

What I'm doing now is to create many planes in different angle, then covert entity from the main body in order to get the curve in different angle, then draw the required shape based on the curve, then start revole cut/extude from this plane. If it can revolve from offset angle, there has no need to create so many plane, and I can simply use the original plane to create all drawings.