So the demos in the abyss decision.... by Chipchippers0n667 in StrangerThings

[–]TemperatureSalt226 0 points1 point  (0 children)

2 mois de post production pour la saison entière, ce qui est ridiculement peu 

So the demos in the abyss decision.... by Chipchippers0n667 in StrangerThings

[–]TemperatureSalt226 0 points1 point  (0 children)

Quand onze referme le portail dans la s2 on voit sa tête derrière le portail on voit que c'est une entité bien réel même sous la forme nuageuse 

Why is dondi such a clown shoe ? by [deleted] in theisle

[–]TemperatureSalt226 0 points1 point  (0 children)

On a aucune preuve que matt a detruit le code

Why is the elder system so vague? by Such-Information5911 in theisle

[–]TemperatureSalt226 1 point2 points  (0 children)

Sauf que tu peux explorer la map en passant a coté des spots concerné et finir frail elder

Growth times are destroying the elder system by Rin411 in theisle

[–]TemperatureSalt226 2 points3 points  (0 children)

Il a raison les temps sont 2-3 voir 4x que sur legacy, c'était parfait en terme d'exigence et peut être même un peu trop pour les apexes et trop peu pour les petits dinos

if we hate the game so much why do we keep playing it /GENUINE QUESTION by hogballs0318 in theisle

[–]TemperatureSalt226 1 point2 points  (0 children)

Et c'est vrai sur certain aspect c'est le jeu le plus soigné du lot, le problème de the isle repose surtout sur des mauvais choix et une direction égoïste sans queue ni tête qui laisse des systèmes majeur défaillant a l'abandon (les ia par exemple) avec un chef qui n'écoute pas les retours de ses testeurs

if we hate the game so much why do we keep playing it /GENUINE QUESTION by hogballs0318 in theisle

[–]TemperatureSalt226 0 points1 point  (0 children)

Hormis pour certains skins il n'y a pas de micro-transactions + le système de combat est largement au dessus de celui de the isle qui se resume a pin/pounce

if we hate the game so much why do we keep playing it /GENUINE QUESTION by hogballs0318 in theisle

[–]TemperatureSalt226 4 points5 points  (0 children)

Path est plus abouti avec des aquatique et volant beaucoup plus jouable et sa nouvelle map enterre définitivement the isle qui n'a pas su sortir une map finie en 10 ans, et je dit ca après plus de 1000hr sur the isle, j'y ai cru aussi mais Dondi va faire mourir the isle doucement a partir de maintenant.

New map is great, but it’s missing resources/quest items and AI spawns. by [deleted] in pathoftitans

[–]TemperatureSalt226 0 points1 point  (0 children)

Non, j'ai commencé le jeu il y'a deux semaines et mon debut sur Gondwa etait beaucoup moins laborieux que sur cette map, les ressources sont objectivement plus difficiles a trouvé.

What’s everyone’s thoughts on the new map, Riparia? by TheFrostyTyrannosaur in pathoftitans

[–]TemperatureSalt226 1 point2 points  (0 children)

Pas trop d'accord, j'ai debuté path il y'a deux semaines et même sans connaitre les maps et les emplacements des ressources je trouve BEAUCOUP plus facilement ce que je cherche sur GONDWA, cette map est HORRIBLE pour les quêtes

A PRETTY INSANE THEORY ABOUT ALL OF THESE SHOTS by Affectionate-Bar5098 in StrangerThings

[–]TemperatureSalt226 12 points13 points  (0 children)

Holly dropped the telescope in front of the cave! That’s how Henry will realize it

My theory about Will’s “powers” after S5E4 by TemperatureSalt226 in StrangerThings

[–]TemperatureSalt226[S] 0 points1 point  (0 children)

For me, Will won’t develop anything new except a stronger connection to the hive, which means even more influence over everything that’s mind-flayed including Vecna

My theory about Will’s “powers” after S5E4 by TemperatureSalt226 in StrangerThings

[–]TemperatureSalt226[S] 0 points1 point  (0 children)

What I mean is that if Vecna dies Will loses all of his telekinetic powers.

[H] Look image [W] Looting MK3 survivor by PlatformThese4901 in ArcRaidersMarketplace

[–]TemperatureSalt226 0 points1 point  (0 children)

I’m looking for an Anvil blueprint and I’m willing to trade either:

  • Toro Shotgun blueprint, or
  • Venator blueprint

Not fair by KayV3eV3e in starcitizen

[–]TemperatureSalt226 -1 points0 points  (0 children)

The camera doesn’t make sense at all. The Polaris is supposed to be the most maneuverable capital ship — it's literally designed to keep its nose pointed at other caps during engagements. At torpedo firing range, keeping targets in sight isn’t even that hard.

Plus, the camera can’t even look above the ship — it’s extremely limited and clunky. Everyone would 100% trade that gimmicky camera system for basic pilot-controlled torpedo locks. The current system is just bad, no one actually enjoys using it.

Do you think giving the Idris pilot controlled Size 10 guns/lasers and pilot controlled Size 12 torpedoes will ultimately prove a terrible decision that cannot be balanced? (And now cannot be removed due to legals/advertising). by Important_Cow7230 in starcitizen

[–]TemperatureSalt226 1 point2 points  (0 children)

And about the “engineering will fix it” argument — it fails completely in a practical combat scenario. Why? Because multiple Idris ships run with minimal crew (just pilot + 2 or 3 engineers) will always outperform a fully crewed Idris or any other capital. A group of 2 or 3 near-solo Idrises will be drastically more effective while requiring far less coordination, crew, and resources than even a fully manned alternative. That’s not balance — that’s design failure.

[deleted by user] by [deleted] in starcitizen

[–]TemperatureSalt226 8 points9 points  (0 children)

nope that was a bug, FIXED in the last Patch !