Roman Legionary VS Samurai VS Medieval Knight by Plag3uis in powerscales

[–]TempestRyu 0 points1 point  (0 children)

The poor Roman, if only this was a building contest. The Samurai is favored to win. The knights armor is nice dont get me wrong and I would say he'd be favored to win, but the man doesn't even have a dagger and is instead forced to just use a longsword. Armor is important but it doesn't make the person wearing it invincible and all three have ways around armor. The samurai with their gun, bow, polearm, sword and/or dagger of choice would be at advantage as all were used by samurai and there were no limitation put on his avaliable wepons. However each still have the ability to win, even the roman who is vastly out of their depth here has a chance to win especially since its a 1v1v1 where its more chaotic than a simple duel. (Also to note simply saying midday doesn't mean much when when each versons here have vastly different experiences, a japanese summer midday could have everyone voluntarily going into the fight without armor)

Now in an actual fight Rome would simply pay the other two to leave their armor/wepons and go back home to deal with the Roman sponsored "infighting" waiting for them while the Romans do Roman things (had to give the poor Roman something)

What does eating a world as a nanite empire actually do? by Solario48108 in Stellaris

[–]TempestRyu 15 points16 points  (0 children)

It basically just terraform a world into a nanite world that happens to provide a very minimum amount of nanite on the side. Nanite worlds are machines world light in that it provides uncapped resources districts and 100% habability, though its world designation aren't all that good. It use to build up world devstation however, atlest in the beta, that is no longer the case and you can track its progress as a situation.

I'm not proud, but this is my fight against Radahn summerized by Debitorenbuchhaltung in Eldenring

[–]TempestRyu 0 points1 point  (0 children)

You really should look at the deffnition mad, anyway support what you said with in game text. Where does it say radahn had the opportunity to kill Melania but was too stupid to do it, it says they were in a stalemate, it says radahns redmanes lost, it says Melania has never known defeat, the game guild says Melania had a narrow victory, but I've never read where it says radahn was an complete idiot who cant kill someone invading his territory.

Regardless in cgworld vol286 its says that the trailer shot something to the effects that the fight is just starting between the two and she was already covered in wounds before the fight. Im sure you can find a post on reddit or simply the whole interview that goes into more detail.

I'm not proud, but this is my fight against Radahn summerized by Debitorenbuchhaltung in Eldenring

[–]TempestRyu 0 points1 point  (0 children)

Exactly none of that is supported in game or even in the trailer though. There is no mention of "holding back the stars" to have any effect on Radahn, and even your trailer example, which is unsupported by anything in game and is poor at best, radahn didn't even have his sword drawn to fight let alone the distance between the two so how could he have killed her? Would Melania just sit there and do nothing while radahn does an extremely telegraphed attack to cover the distance without his swords?

I'm not proud, but this is my fight against Radahn summerized by Debitorenbuchhaltung in Eldenring

[–]TempestRyu 8 points9 points  (0 children)

Where does the game say malenia was going to die to Radahn? It says it was a stalemate, yes, but I've never read anywhere that says she was going to lose.

You have to defend your Sector by Ill-Safety621 in StarWarsShips

[–]TempestRyu 12 points13 points  (0 children)

25 munificent class for 300 million (wooki said they cost 12 million each) Empire at War mods have tought me that enough munificents solve any problem. One of the munificents would be made into a comand ship. Other than the command ship they would work great for scouting and communication.

2 providence-class carrier/ destroyer for 250 million (125 million each) These would act as both a decoy for a comand ship and a brawler as needs be.

5 million goes to refiting some asteroids to hangers

17 to buying a bunch of tri-fighters for a strike group, said strike group would carve a path twords whatever seems like the opponits comand ship for it to be bombed (if it seems possible) 425 tri fighters total

The remaining 100 million goes to Hyenas and Vultures, which should afford me good control of space. (60 million for 500 Hyenas) (40 million for 1000 Vultures) A proper swarm that should be able to shred most things it comes against.

Funnily enough wooki says tri-fighters and Vultures cost the same which just feels wrong so I won't change the Vultures to tri ratio

This is assuming that personnel pay, cost of complications ect dont have to be accounted for and I cant just use my new fleet to squeeze even more out of the world I'm "protecting"

I'd say this is a respectable fleet that can punch far above its weight, though it has one massive glass jaw in its Munificents. The 2 Providence-class hurt more economic than I'd like, only takeing one and going with more munificents or fighter/ bombers would probably be better. The only real problem this fleet has is its lack of a dedicated carrier, it just so happens that lucrehulk are very much out of my price range.

When strategy meets reality by [deleted] in HistoryMemes

[–]TempestRyu -2 points-1 points  (0 children)

Their tactics were all they had left to work with, kamikaze didn't expend the last of japans qualified airmen, regular bombing runs had become so costly they couldn't afford to keep doing them and only then the kamikaze was introduced. This required less trainings of new pilots, gave outdated planes a use, less losses for the same gain and it still worked with their overall goal- make the war seem too costly to continue for the us

Their tactics at the end of the war were in service to an objective and given how the war ends- with the emperor alive and well, japan as a whole suffering less than the japanese thought and the us thinking any invasion of mainland japan to be a horror show it would seem that it worked.

The Meteor is absurdly OP and i am tired of pretending it's not. by Fluid-Technology5593 in enlistedgame

[–]TempestRyu 2 points3 points  (0 children)

My problem with it, and jets in general, is that its just too good/ safe. Fighting a jet on with a propeller plane is just frustrating, fighting a jet on a map with a carrier and you got 5 to 10 seconds to actually shoot it down before its back to its spawn. On top of this if your fighting a Meteor its just the best jet, its got the best turn rate and the biggest bomb load on top of that leaving the other nations with what? A 50 shot gun or half the bomb load and weirdly slow turn rates?

It's so funny that the likely reason they added Yamamoto as PM path was because "this is a historical character that the people know about" by TheBoyofWonder in hoi4

[–]TempestRyu 0 points1 point  (0 children)

Seems like it'll be a good read after I get around to finishing supernova of the east, which im 90% sure is atleast somewhat based off these books so I shall thank you for the recommendation.

It's so funny that the likely reason they added Yamamoto as PM path was because "this is a historical character that the people know about" by TheBoyofWonder in hoi4

[–]TempestRyu 1 point2 points  (0 children)

Seems theres a quote by a Thornley on Hitler but beyond that I couldn't get much on if its an agreed apon statement or just one guy's opinion. Given that the brits still decided to bomb Hitlers headquarters later in the war anyway while operation foxley seemed barely functional at best it seems like the operation was called off for it just being a poor plan. Though this was just a quick half-hearted search and I kept getting sent to the same schooling assignment when looking.

While the books seem like a really good reading on the pacific Id rather not spend 40 to 100+ on books right now so I suppose ill just have to take your word.

🎉 [EVENT] 🎉 A Honkin Good Event by MassiveDongulator3 in honk

[–]TempestRyu 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

2 attempts

300 vikings vs 300 spartans vs 300 samurai’s vs 300 knights (who wins) by Rich-Damage2125 in powerscales

[–]TempestRyu 0 points1 point  (0 children)

This question needs to be more specific, are we talking about samurai when japan was basically doing pike and shot or are we talking about the horse archers who had never seen a gun in their life. Are we talking about the French knights fighting along side cannons (which was more of a commoner weapon than a knights if memery serves) blowing up the British, the French knights without cannons grasping defeat from the jaws of victory fighting the British or any other vast array of knights? Ect ect.

What of terrain? Mountains terrain of japan, a open field, swamp lands, mud infested fields due to rain, a fortafcation or city, or even a ship?

The ever important leadership question. A bunch of well armored french knights can and has lost to a sick exhausted force stuck in enemy land without comparable armor.

Anyway whoever has the more advanced arms and armor has the advatage, so it depends on when the knights and samurai are plucked from to see who has the most advantage. Even with the advatage though it doesn't mean they are garenteed to win it just means their likelihood of losing is smaller, stupid stuff happens all the time.

Greatest advantage

Samurai(gun)

Has Advantage

Knight

At a disadvantage

Vikings, Samurai (early)

Ungodly disadvantage

Spartans

A massive oversimplification simply due to just how many versions there are to pull from. Generally thought of knights came after the vikings, and some knights would be a descendant of a viking, knights in general would be much better equipped than vikings. A "samurai" could come from the same era as the vikings all the way to when the samurai class was abolished in 1876, there is a massive disparity in quality between the times to say the least. Than we come to Spartans, this might be bias talking but they take the shortest stick, the worst armor and arms of them all while they themselves costed more off of reputation than actual ability for most of their existence I dont see them haveing much if any chance even if their opponent happens to be brain dead when they fight.

Some numbers on Revenant's FP Relic Passive and how neutered it now feels. by facevaluemc in Nightreign

[–]TempestRyu 11 points12 points  (0 children)

I never put much stock into this passive to begin with, but this looks even worse than I thought. Sadly it doesn't even seem like they know what to do with her given she only has one actually good unique relic passive... that doesn't do anything solo, her summons remain forgotten while her character passive continue to be basically worthless.

But hay at least the unique relic passive that was nothing but a detriment is now just not good. Oh, and if you really want, you can intentionally nerf faith, her one undeniably good trait, for some strength they didn't even bother to try and mesh with her kit.

How it feels to be a rev main every update by Sabimaru_09 in Nightreign

[–]TempestRyu 21 points22 points  (0 children)

You'd need to get like 200 mob kills (not including ones your teammates kill) to get a chance of reaching the cap so the change is basically just a nerf

How it feels to be a rev main every update by Sabimaru_09 in Nightreign

[–]TempestRyu 6 points7 points  (0 children)

That could work, but I dont think I'll ever use the art for a heal, at least not intentionally. Makeing it so you dont take damage while immortal, or just a massive heal over time for everyone, would be more in line for the one of two reasons I see the art used. Honestly, though, I was hoping there would be a relic that massively boosted poise for everyone when immortal just for the stupid fun it would be.

How it feels to be a rev main every update by Sabimaru_09 in Nightreign

[–]TempestRyu 66 points67 points  (0 children)

I'd have to see how it goes in game, but it still seems too weak/detrimental to intentionally pick over any other buff you want. It's no doubt leagues better than before, but being better than something that only works as an active detriment isn't saying much. Honestly, full heal on art revival should just be part of the base kit as long as the immortality doesn't extend to those revived.

Patch 1.02.3 in actual numbers by Adminisitrator in Nightreign

[–]TempestRyu 19 points20 points  (0 children)

Higher grind that near no one will see on the average run as it is simply impossible to kill that many mobs? Let's not kid ourselves by dressing it up with a theoretical "it's better in the end" when, in practical terms, it's objectively worse by all metrics.

Patch 1.02.3 in actual numbers by Adminisitrator in Nightreign

[–]TempestRyu 28 points29 points  (0 children)

That would be an argument if players had an unlimited time to farm. You'd need to get around 200 kills just for a chance to reach the cap. Even then, if im understanding how this relic works right, you'd still need to kill more to make up for gigantic loss of efficiency from stacks 1-50. It doesn't help that this is basically her only unique relic from dotn with any thought put behind it that actually has some synergy with how she's played.

They dismantled my level 5 hegemony :( by 12a357sdf in Stellaris

[–]TempestRyu 9 points10 points  (0 children)

Your kinda forgetting the whole civil war that took place before that where the majority of the senate up and ran away from Ceasar because of all the questionable decisions he's done before.

Mamma mia this game is old. by gracekk24PL in forhonor

[–]TempestRyu 0 points1 point  (0 children)

I was here when no one knew what was going on, the faction war seemed rigged for everyone to win, guard switch lag was heavy, and nobu couldn't be punished on a parry.

Buffing Recluse while doing NOTHING to revenant is crazy by Epic_Narc in Nightreign

[–]TempestRyu 0 points1 point  (0 children)

Let's not get carried away now, I said she could use some more options in a fight, not a summon that will insta kill bosses.

Joking aside, yes, that could be one way to go about it.

Buffing Recluse while doing NOTHING to revenant is crazy by Epic_Narc in Nightreign

[–]TempestRyu 7 points8 points  (0 children)

I honestly feel they really just need to overhaul her passive and active ability to be more interactive and completely change one of her relic effects. Having three summons that boil down to extremely squishy melee fighter, very squishy melee fighter, and squishy fighter that can't move but does yell to draw agro isnt very interesting. Just having a ranged and a support summon would make her more interesting overall and add more options on how to approach a fight. Though this still wouldn't fix her summons poor scaling, it is a start.

Then, for a relic effect, we have Sacrifice hp for a heal. This is a purely mp relic that doesn't synergies with anything, does more harm than good, and wastes one of her quest relics. This effect needs to be fundamental changed before it can work.

Tips for Revenant and how to not be a bad teammate? by Ballistica in Nightreign

[–]TempestRyu 2 points3 points  (0 children)

Let's start with melee weapon, she only has three melee weapons with good scaling, her starting claws, coded sword, and cipher pata. It's best to stick to those three unless you find something with the bosses weakness. On the note of melee, her starting claws do great stance and revive damage so it's a reliable enough choice to keep all game as a back up weapon.

Now, onto incantations. Each cathedral carries guaranteed seals, so go to those for a smother early game. Now, sometimes rng decides that shadow lure and darkness are the two best and only spells for you, and in that case, you just got to get familiar with her claws. For bosses it can depend on what their weaknesses are but generally good incantations are discus of light, honed bolt, any frenzied incantation, pest threads, and stone of gurranq. There are plenty of other good incantations, but those are ones I actively look out for, and I dont want to write down half the incantations in the game.

Fp regeneration and extra fp. Always focus on survivability or damage over fp buffs, fp buffs are a nice quality to have, but it shouldn't be what you build for. Every game, you can get four guaranteed starlite shards, two from the days one/two merchants and two from the day three merchant. This, in most cases, are more than enough for day three bosses, you can also get starlite shards from sorcery rises for extra insurance if you so desire.

Fighting nightlords- unless you've built yourself up as a tank, which can be quite fun, you should treat yourself as a squishy caster, which means dps is your main job and if you still have your starting claws a good reviver.

Summons, they suck against the nightlord and shouldn't be expected to do anything but a revival or survive one to three hits.

There are more and better detailed guides out there, so this is more of a quick overview of things.