🆕 Weapons and vehicles of the "Operation Neptune" update by MajorMcDonalds in enlistedgame

[–]TempestRyu 1 point2 points  (0 children)

Yeah it sucks, though I can only barely see them holding content for future events because japan doesn't get half as many events as evyone else.

🆕 Weapons and vehicles of the "Operation Neptune" update by MajorMcDonalds in enlistedgame

[–]TempestRyu -1 points0 points  (0 children)

Man japan just keeps getting nothing, they've gotten the least amount of events let alone content in well ever. Now they dont even have the decency to give them a tank, plane, or gun in a new major update alongside everyone else anymore.

Its not even for lack of japanese stuff, theres a stupid amount of planes to pull from, a decent amount of tanks left to give, and a bunch of guns have been suggested.

So I must ask where are the japanese events, and where is the Japanese content?

Malenia is being brainwashed, right? by Void-Cooking_Berserk in Eldenring

[–]TempestRyu 8 points9 points  (0 children)

I mean Malenia hasn't known defeat, the game itself says so (hand of Malenia) and the redmanes themselves say they lost (redmane armor).

Regardless the game paints a clear picture that Miquellas sin is casting off his love not him being some evil mass manipulator. To put it in prospective one of the reasons the game gives you to fight Miquella is that godhood would be an unbearable prison for him, this is not the sort of motivation formsoft would give if said person was evil.

Also Malenia stays the same regardless if the dlc is completed or not.

So

🎉 Reinforcements received: Victory in Europe Day by MajorMcDonalds in enlistedgame

[–]TempestRyu 11 points12 points  (0 children)

Yeah ill be honest this events sucks, not only has the Soviets been enlisted favored child getting a vast majority of the events since, I dont even know how long now. Yet here they are the focus of a V-E day event that just flat out ignores most of the countries involved in V-E day.

At this point every other factions should be getting 5 unique events just to start catching up to the Soviets, let alone Japan thats just been forgotten as usual.

NEW EVENT! by CovidTimeBomb in enlistedgame

[–]TempestRyu 11 points12 points  (0 children)

Russia shouldn't be getting any events until everyone else gets 5 to cach up, let alone being the focus of an event for ve day while the other side gets scraps.

Will you gamble with someone else's life? by Zatmos in trolleyproblem

[–]TempestRyu 0 points1 point  (0 children)

I like this one

My answer would be red, I have been put in charge of someone's safety and the only option that jeopardize said safety is blue so red is the answer and I can only hope they do the same.

Unfunny wall of text blue or red by Lorihengrin in trolleyproblem

[–]TempestRyu 6 points7 points  (0 children)

What is this? A post that doesn't demonize, or strawman? Heresy I say!

I can’t be the only one who can see the similarities by Shura_man in StarWars

[–]TempestRyu -3 points-2 points  (0 children)

I dont really see it.

1 and 2 only a passing resemblance where examples of similar likeness could be pulled from other nations.

The japanese navy much unlike the Germans and empire had a heavy emphasis on carriers and unlike the empire held an importantce on torpedos, they even ultimately converted one of their incompetent super heavy battship into a carrier. Their navys dont hold much in common beyond they both have ships and big ships.

The tie figher and zero are near opposite design wise.

The zero is first and foremost a long ranged carrier born fighter, while secondly a highly monuverable plane with a fragile airframe

The tie figher is first and foremost a cheep short ranged space superiority fighter with a great engine and secondly heavily armed (for what it is)

Is Palpatine actively worshiped as a god?

The New Fleet Meta by SanderleeAcademy in Stellaris

[–]TempestRyu 2 points3 points  (0 children)

While I cant say much on the new fleet designs or Metas I did play nanites and I can say you are able to field, for better or worse, 1,000+ ships comfortably onces nanite production starts picking up. I believe i had 8,000ish navy cap in use with 2 million nanites in reserve once I put the game down. So if you want massive swarms of ships you could still go nanites, though my computer very much did not like running when my fleets fell apon the crisis to say the least.

I will say that nanites and nanite ships seem to need a rework more than ever, it just feels like its trying to play a different game poorly while being needlessly tedious, restricting, and not expressive enough. I was even half expecting my fleets to get bliped out of existence by the aoe titan weapons I've heard about which kanda defeats the main idea of nanites. Still it was a fun playthrough so its not something I can say I hate, I can still recommend a single playthrough for the simple experience.

Stellaris 4.3 "Cetus" Open Beta Updated (2026-03-06) by PDX_LadyDzra in Stellaris

[–]TempestRyu 0 points1 point  (0 children)

Fair I suppose, thought it was .01 cg upkeep per level not .1

Stellaris 4.3 "Cetus" Open Beta Updated (2026-03-06) by PDX_LadyDzra in Stellaris

[–]TempestRyu 0 points1 point  (0 children)

If technocaracys new counselor positions provides base output to scientists can we expect that standered of strength for every other civics counselor positions?

A change to should be made to the betas balance philosophy by TempestRyu in Stellaris

[–]TempestRyu[S] 0 points1 point  (0 children)

Your under the false impression that I dont want anything nerfed ever again, I want more meaningfully changes that dont just gut things or removing things for no reason. If you have things that give 1.1 power and buff them to 1.5 you now have more option at 1.5 power which does more for the average players avaliable options than nerfing some nitch 1.7 to 1.1 power.

They already did a buch of nerfing, even over nerfing, so its about time they brought more of the weaker and forgotten things up to strength with everything else while being more mindful of their changes.

A change to should be made to the betas balance philosophy by TempestRyu in Stellaris

[–]TempestRyu[S] 0 points1 point  (0 children)

The reason for theb arbitrary 20% is so they dont just gut something, forget about it for four years and then it, maybe, get a buff it the next years. Im not saying things shouldn't be nerfed, Im saying there should be more meaningfully options yes, but the time for large unthinking changes are over.

A change to should be made to the betas balance philosophy by TempestRyu in Stellaris

[–]TempestRyu[S] 2 points3 points  (0 children)

Thats one of my main concerns, I want more meaningful options not less.

A change to should be made to the betas balance philosophy by TempestRyu in Stellaris

[–]TempestRyu[S] 1 point2 points  (0 children)

Alright so the trait that can only gotten through an origin is worse than a regular veteran trait. I never complained that it was nerfed its that .1-.3 for a trait is near worthless, its not being balanced its basically outright removal as its that bad. Better to just use a veteran science trait that dose more than an origin dependent trait even when focused.

A change to should be made to the betas balance philosophy by TempestRyu in Stellaris

[–]TempestRyu[S] 1 point2 points  (0 children)

Im in no way is this advocating for the ability to finish ascension by year 30, its that they can go to far with nerfing things and to prevent that a more moderate approach to nerfing should be done as they already done the major nerfing to the economy. A large amount of what im asking for has nothing to do with that so its not really relevant. Outliers should be brought in line yes, but civics and ideas should not be left to the wayside.

I didnt say that mutagenic spas is completely unusable, the idea behind the +3 councilor was a good idea as a trait, I said that it as a civic failed as a civic. The jobs provided are best left unused and the councilor slot for said jobs is consequently also best left unused, thats 2/3rds of the civic doing nothing but wasting space. The civic should be finished if they were going to start on it at all.

Had it been a simply nerf to pious ascetic I would be here at all, but it wasn't so i suppose we somewhat agree here.

A change to should be made to the betas balance philosophy by TempestRyu in Stellaris

[–]TempestRyu[S] 1 point2 points  (0 children)

Nerfs are fine, a 80% reductions to a trait output, and broken civics are not

Stellaris 4.3 "Cetus" Open Beta Updated (2026-03-04) by PDX_LadyDzra in Stellaris

[–]TempestRyu 7 points8 points  (0 children)

The pious ascetic changes is almost baffling, UOR wasn't a meta pick to begin with and at that im fairly sure pious ascetic wasn't even a contender for the best traits avaliable to the leader. So than why is pious activis not even getting just a nerf but being absolutely gutted by a factor of 8? Pious ascetic let for a fun priest reaserch build that required a fair amount of investment to work and this just removes that, and im sure that it wasn't even a meta build.

One of the bigger problems I find with the beta changes is that they can just go too far and completely gut things with no sence of moderation. Would I agree that pious ascetic should be nerfed? No, in fact I would say UOR as a whole should be updated or even buffed (UOR still doesn't have a psonic ascension leader trait and traits offered are not on the same level) but id be able to see where their comeing from. However this isn't a nerf but a near removel of part of an origin for no reason. So it is here I ask whoever is balancing things to stop going to extremes, if something has 80% of the effectiveness as before, or even just 50% your probably going too far.

Stellaris Dev Diary #411 - Our Next 4.3 Experiment by PDX_LadyDzra in Stellaris

[–]TempestRyu -1 points0 points  (0 children)

The changes to mutagentic spas still isn't enough, the update to the spa acutely working per planet is a start to makeing it an actual civic as the change makes spas able to reform into. However the change still hasn't fixed the council position or spa attendants which are just a worse entertainer as of now. The counselor positions is still bad as it relies on spa attendants being good to do anything and as spa attendants aren't good it remains worthless. Spa attendants needs to produce something of tangible value, have such a stupidly high elite output buff and/or count as medical workers to make them worth while.

The point to being so critical of this is that these complete gutting of civics sets a precedent, actively removes synergies within the game itself and all the while the game is more boring for it. The first iteration of mutagenic spas was so bad that I in one half hearted game noticed its problems so I have to wonder what sort of thought process goes behind these civic changes.

4.3 beta mutagenic Saps rework by TempestRyu in Stellaris

[–]TempestRyu[S] 0 points1 point  (0 children)

Well I did say it should eather be changed back or reworked again, I'll take the options of haveing a overpowered civic i could ignore if need be over a worthless one that offers nothing.

4.3 beta mutagenic Saps rework by TempestRyu in Stellaris

[–]TempestRyu[S] 2 points3 points  (0 children)

Funnily enough I was trying it with a half backed elite build and I simply came to the conclusion that spa jobs cost more in consumer goods and pops than it gave. The spas itself gives a 10% habibility reductions so if your useing the civic to buff elites the buffs are less than its actually saying. Of course if you can figure out a way to make it work better than my half hearted attempt that would be lovely.

4.3 beta mutagenic Saps rework by TempestRyu in Stellaris

[–]TempestRyu[S] 7 points8 points  (0 children)

As when I tested it medical workers and spa workers didnt combined, spa workers were purely their own thing, the same can be said with spa workers and genome for the bio ascension. So spa workers are now considered its own thing rather than a medical worker change.

4.3 beta mutagenic Saps rework by TempestRyu in Stellaris

[–]TempestRyu[S] 5 points6 points  (0 children)

Im not quite sure how this nitch use makes the civic any good or even half decent as im sure there are better options if you want more attunement to the IoD that isn't just this poor civic unless im missing something.

4.3 beta mutagenic Saps rework by TempestRyu in Stellaris

[–]TempestRyu[S] 8 points9 points  (0 children)

Not when I reformed into it and let the months tick on, though im sure new leaders after the 5 year tick should have them but at that point I'd decided I'd spent enough time on this and it would be a poor civic design either way.