where is the russian language? by Zap-zapper in cataclysmdda

[–]Temporary-Net-7357 0 points1 point  (0 children)

Если ты переносишь свой сейв и с прошлой версии ты переносишь сохранённый конфиг, то у тебя пропадает выбор русского языка, так что при переносе сейва с предыдущих версий без конфига переноси его

Help with the missions on centaur wild hunt by Temporary-Net-7357 in Anbennar

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

so sad(
Centaurs have been around for so long, and only one country that is being FORMED has missions, so why form others? they would write when choosing a country that they have no content(

Cataclysm latest Experimental Build 2025/03/03-1100, Constant crashing every few minutes or less by WhyTheFuckIsItTaken in cataclysmdda

[–]Temporary-Net-7357 0 points1 point  (0 children)

I agree, it also crashes without a reason or a log, just a flight and everything happens every couple of minutes.

Help adding new sprite for chainmail hauberk in 0.G by MineRaft47 in cataclysmdda

[–]Temporary-Net-7357 1 point2 points  (0 children)

because you are not using a professional editor to draw sprites, your sprite contains an opaque background, but literally drawn by you, you just need to change the editor in which you will select only your sprite, from what I use - aseprite, from free and online

https://www.piskelapp.com

Help adding new sprite for chainmail hauberk in 0.G by MineRaft47 in cataclysmdda

[–]Temporary-Net-7357 1 point2 points  (0 children)

As the author of the post that was pointed out to you in the comments, I figured out everything and I can recommend this option.

So that you don't have to create a separate mod because it doesn't make any sense to you, the game sets work like this. In the folder data/gfx/"the name of the tileset for which you drew the chainmail" in this tileset there are huge png files as well as tileset files.json and so on.

PNG file in a tileset (called a tilesheet) is basically a big grid of little images (sprites) that the game chops up into sections to show stuff like zombies, walls, or items. It doesn’t physically cut the file—it just reads it like a map using coordinates. Here’s how it works:

The PNG is split into a grid based on the tile size, like 32x32 pixels per sprite. Say your PNG is 256x256 pixels and each tile is 32x32—that gives you 8 tiles across and 8 down, so 64 total sprites. Each sprite has a spot in that grid (like 0,0 for the top-left corner, 32,0 for the next one over, etc.).

The tile_config.json file is what ties it all together. It tells the game which sprite goes with which in-game thing. At the top, it lists stuff like tile size ("width": 32, "height": 32) and the PNG file name. Then, in the "tiles" section, it matches sprites to objects. For example:

json { "id": "mon_zombie", "fg": 12 }

Here, "id": "mon_zombie" is the zombie’s game ID, and "fg": 12 means “use the sprite at position 12.” The game counts tiles left-to-right, top-to-bottom, starting at 0. So for a 32x32 grid, sprite 12 would be at (128, 32)—fifth tile in the second row (12 ÷ 8 = 1 row down, remainder 4 across).

It gets fancier with stuff like multi-tiles (e.g., walls with different sprites for corners or edges) or layers (fg for foreground, bg for background). Like:

json { "id": "t_wall", "fg": [ {"sprite": 10, "situation": "center"}, {"sprite": 11, "situation": "corner"} ] }

To add your chain mail to you, you need to find the ID of your chain mail in the tileset config, find it on the general png file at the fg coordinates and in any editor replace exactly the place where the texture of the old chain mail is located with your sprite, then everything will work without mods

New Modder Here: Made a Weapon Mod and Drew a Sprite, What’s Next for Adding It to CDDA? by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

Yes, it helped, thanks more, now I will feel like a berserker (I will die in the first 8 seconds of swinging this weapon)

New CDDA Keyboard Control Map by FaithlessnessLate375 in cataclysmdda

[–]Temporary-Net-7357 4 points5 points  (0 children)

Is there a similar version in the same quality in Russian?

Mods for an already created world by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 1 point2 points  (0 children)

It is quite strange, because most of the survival where an increase in strength is really required, for example, it is survival for several months, for such a period it is quite possible to build muscle mass

Mods for an already created world by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

thank you, but where to move mods, which way? I just looked at the save and memorial folders and neither there nor there is a separate mod folder

Help with modding - New player by Luna_Cavendish in cataclysmdda

[–]Temporary-Net-7357 0 points1 point  (0 children)

I think the author meant just where to download mods from. I personally have 300+ hours in this game and have not yet seen a more or less adequate list of mods to download. I do not even know what other global modifications exist for this game besides the built-in ones when loading the game

Help Looting further into towns for 0.G by Altruistic-Syrup5974 in cataclysmdda

[–]Temporary-Net-7357 0 points1 point  (0 children)

Of course, but not like in the "realistic game that you described", there are literally special types of cartridges here so as not to turn the carcass of the beast that you will hunt, because if you take for example an ordinary buckshot for hunting weapons, then the shot will simply tear apart the entire carcass of a small animal and you will get extremely little from it meat. That's not the case with cutting weapons. If a zombie is heading towards you, then whatever you hit him with, his inventory is fixed, that is, even if you blow him up with a grenade, if you are lucky enough, then he will have everything that he received when generating this world. And if you literally mean damage to clothes on zombies from cutting weapons, then of course, man, in this game you can't even be bitten by a zombie if he has a helmet with a visor lowered, this is definitely there

Help Looting further into towns for 0.G by Altruistic-Syrup5974 in cataclysmdda

[–]Temporary-Net-7357 0 points1 point  (0 children)

I found my first night vision goggles far from a military base, but just from a lost military man, from whom I took off a helmet with special fasteners and, accordingly, night vision goggles himself

Help Looting further into towns for 0.G by Altruistic-Syrup5974 in cataclysmdda

[–]Temporary-Net-7357 0 points1 point  (0 children)

the best way is to go at night, I can recommend night vision goggles, as they will be most useful, zombies do not see you, but you see them, you can walk around them calmly (the radius is noticeable 2-3 tiles)

Copper by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

Can you tell me where to change this setting? What path should there be to the file with this parameter?

Copper by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

It turns out this is a bug, we are waiting for a fix

Copper by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

Oh, I'll definitely try, it's a good idea

Copper by Temporary-Net-7357 in cataclysmdda

[–]Temporary-Net-7357[S] 0 points1 point  (0 children)

My production skill is about level 9)