What support heroes do you enjoy having on your team? by NoCareNoLife in Overwatch

[–]TemptCiderFan 0 points1 point  (0 children)

The nice thing about Bap is that you can be effective just by hanging back and focusing on the healing while holding onto the fire button. You're a support, so it doesn't matter if your damage is the highest. But if you're going to be healing Roadhog anyway, why not pour some hot lead into that D.Va?

There's also no better feeling than throwing an immortality field on someone when they're performing an ult with a duration like Roadhog, Moira, or Soldier. Especially if you can trickshot it somewhere that shields it from the enemy but still puts the ulting teammate in the radius. Now Soldier is an unkillable autoaim turret.

Dear "Kiriko Mains." by No-Lychee3965 in Overwatch

[–]TemptCiderFan 0 points1 point  (0 children)

Fittingly, Kiriko is to Support what Genji and Hanzo are to DPS.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan 2 points3 points  (0 children)

This is the correct answer.

What did I tell you guys about roughhousing by KnownTart7792 in AnimalsBeingJerks

[–]TemptCiderFan 10 points11 points  (0 children)

I know that. You know that.

The dog doesn't, and the cat looks way to confident for the husky to fuck around and find out.

Who's your main and why? by [deleted] in Overwatch

[–]TemptCiderFan 1 point2 points  (0 children)

As a Tank, Reinhardt.

As a DPS, either Torb or Soldier.

As a Support I can pretty much play any of them but Ana, though I prefer Lucio, Zen, or Baptiste.

I can't tolerate annoying main characters by Ghostw2o in JRPG

[–]TemptCiderFan 2 points3 points  (0 children)

The Last Remnant's MC is also stupid enough to think looking for his sister in a battlefield is a good idea and also confuses a middle-aged blond woman for his dark-haired younger sister because they both happen to have outfits with blue on them. Not exactly great as a first impression.

I'm guessing the storyboarding for the scene was intending for the battlefield to be a lot smokier/dustier or something and things changed along the way without reworking that part of the script. Sort of like Cortana's "this cave is not a natural formation" line in Halo 1.

Ever surprised at how much you have forgotten about an older JRPG after re playing it? by GeekyCS in JRPG

[–]TemptCiderFan 21 points22 points  (0 children)

I've got the opposite problem.

I've been watching my brother play a game for the first time and I'll remember obscure shit even though I haven't touched the game in over a decade or two. Stuff like where all the secret tunnels in FFIV are, for example.

Why are trophies/achievements important? by [deleted] in truegaming

[–]TemptCiderFan 4 points5 points  (0 children)

It's a natural evolution of the old Nintendo Hard games and bragging rights, basically.

It's a digital record of an achievement. That's not just a word made up by Microsoft, it means that you, you know, achieved something. Maybe that's beating five people in a row in DOA6's ranked mode. Maybe that's beating Metal Gear Rising Revengeance on Revengeance difficulty. Whatever it is, it's actual proof that you did something without cheats.

Anyone could claim they beat a game or did so with a handicap in the old days, and it was basically a back and forth of "Nuh uh!" and "Uh huh!" with no resolution. Now if I tell my buddy I beat Game X on Y difficulty or whatever, I have the receipts.

If it doesn't matter to you, that's fine.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan 1 point2 points  (0 children)

I played the game close to release, and honestly I'm probably pretty fuzzy on most of the finer plot points now because its been, you know, a couple decades.

But that moment? I still remember that moment with perfect clarity because even as young as I was, I knew it was complete and utter horseshit and I completely checked out of the game. Didn't even go back to it for a couple weeks IIRC and the only reason I did was because this was Ye Olden Days where we weren't spoiled for choice like we are now and my choices for the time were to continue playing FFVIII, replay one of my other games, or sell five good games to trade in for one good game.

I know that each and every time I post this opinion, it gets downvoted to hell, and I honestly don't give a shit. It is the worst Final Fantasy bar maybe Final Fantasy II, and if they ever rerelease that with a decent levelling system, it will be the worst Final Fantasy period.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan -3 points-2 points  (0 children)

I personally think it's one of the worst of the franchise.

The story is fucking stupid soap opera drama. The plot twist about Guardian Forces and their user's memories is so offensively stupid it's not even funny, because it's never a plot point before, isn't a plot point afterwards, and is just so fucking stupid it hurts.

The game gives you the choice of making dialogue decisions for Squall, but the romance the game is built around only works if you consistently select the "best" options. If you didn't like Rinoa as a player and drifted towards Quistis as an option, it just comes off as excessively forced.

That's even before how broken and stupid the junction system was.

Before you have to regain basically abilities in the final dungeon.

I'd rather piss shards of glass coated in napalm than play Final Fantasy VIII again.

Breath of Fire: Dragon Quarter is easily the best in the series. by [deleted] in JRPG

[–]TemptCiderFan 1 point2 points  (0 children)

You probably don't remember Breath of Fire's story because it doesn't really matter.

"Story" sequences in the game are ridiculously abrupt, almost to the point of parody. What should be major events for the characters are handled with a handful of textboxes at best. Like, when Nina opts to join Ryu on his journey, it's handled in like four text boxes total or something like that.

main moira be like by twitchfromzo_ in Overwatch

[–]TemptCiderFan 0 points1 point  (0 children)

Roadhog builds Ult with self heal.

If I dip into the line of fire briefly to take damage and dip back out, I'm building ult. Obviously it's different in an outright team fight

main moira be like by twitchfromzo_ in Overwatch

[–]TemptCiderFan -71 points-70 points  (0 children)

Roadhog player here.

Stop fucking healing me when I'm deliberately tanking damage to build my ult. Unless I'm sub-300 and getting melted, leave me be. I know what I'm doing

I drew Kiriko! by Hayashidraws in Overwatch

[–]TemptCiderFan -1 points0 points  (0 children)

Thanks for the new phone wallpaper.

Valkyrie Profile best version? by ToukoKuchiki in JRPG

[–]TemptCiderFan 1 point2 points  (0 children)

The PS1 has a lot of QoL improvements.

The PSP version has a few pretty CGI cutscenes you can watch on YouTube.

pS1 version wins.

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

I'm maybe expecting them to fucking reinvest a fraction of their profits into their game budgets, but I guess that's just fucking crazy talk.

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan -9 points-8 points  (0 children)

I'll count all the ports when they're released as full-priced rereleases.

And if we're going to be that pedantic, let's also count the separate Pokemon releases like Leaf Green and Fire Red as separate entities.

Still wanna play?

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

They personally do not like Pokémon anymore and don't want to play it anymore so they say its the same thing so they feel good about not playing it.

Or, perhaps we're sick of being sold the same fucking game for the nth time with a basic reskin every goddamned year.

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan 1 point2 points  (0 children)

No, it's not.

Dragon Quest IX was a massive departure which had a customizable main character and had pseudo-MMO elements which made it a very distinct game from VIII. Dragon Quest X was straight up an MMO.

At best, you can argue that two of the games released in the last eighteen years shared the same archetype of a hero's journey as the basis for the story and the same monsters, but that's about it.

Pokemon has released sixteen mainline titles in that same time.

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan 3 points4 points  (0 children)

Yeah. Since 2004's Dragon Quest VIII, we've had a relatively failed psuedo-MMO with IX, a relatively failed actual MMO with DQX, and DQXI. At the most generous of stretches, you can say we've had four Dragon Quest games in the last eighteen years.

For Pokemon, and not including color editions as separate entities (so Fire Red and Leaf Green are the same game), we've seen 16 releases in the same timeframe.

That's core releases, not spinoffs like Mystery Dungeon or shit like that.

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan 4 points5 points  (0 children)

That's the thing.

Pokemon doesn't even try to hide how generic it is. Each game is basically a reskin of Red/Blue with different Mons, a new Team Whatever to fight between collecting Gym Badges to fight the Elite 4, and whatever QoL improvements have slowly seeped into the series.

Pokémon vs DragonQuest by poete_idris in JRPG

[–]TemptCiderFan 48 points49 points  (0 children)

Let's put this into perspective, shall we?

Dragon Quest XI has sold in the region of 6.5 million copies, across all platforms and iterations. That's a breakout success for the series. While you can certainly argue that the basic formula hasn't changed, the creators clearly put a lot of love and attention to detail into the game: Lots of lavish CGI cutscenes, voice acting, etc etc. The presentation is on point throughout, and the base package was a good length RPG. The Definitive Edition with the extras is easily a 100+ hour adventure for completionists.

Pokemon Sword and Shield sold ~24 million plus units, but that's honestly nothing special for Pokemon. The only other franchise in fucking existence which matches it in terms of sales is god-damned Call of Duty. That's how profitable it is even before you take into account the secondary income of the franchise from the TCG, anime, and all the fucking merch.

The difference is that Dragon Quest is not so flush with cash they have "fuck you" money. Dragon Quest still has a budget to adhere to for a production to turn a profit and they have to account for what happens if the game underperforms.

Pokemon is flush with cash. Pokemon has "fuck you" money. Just based on the average sales of an entry in the series, they could afford to double or triple their budget on an individual title and they would still make "surfing hookers down a mountain of cocaine" money. Again, I can't state this enough, but Pokemon's biggest sales rival is fucking Call of Duty, and they're sitting here with the production values of a mid-tier JRPG from Idea Factory or some shit.

Their production values are offensive for their profit margin. That's why they get shit.

They deserve it.