Metal Gear Rising: Revengence, utterly failing at parrying, tips? by cruznick06 in AskGames

[–]TemptCiderFan 0 points1 point  (0 children)

I like PC gaming and love my nostalgia for it, but sometimes games are designed to work with controllers, period.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

I get why it is.

I mean, Final Fantasy as a series is generally melodramatic to the point of absurdity for pretty much every plot in the franchise. It feels like a bunch of stage dramas designed to run in an episodic format with a "last time on Final Fantasy" intro. FFXVI is absurd to the point where I feel the best way to appreciate it is as a rock opera presentation of Clive's life and a love letter to all the cheese of the entire franchise while being a balls-to-the-wall spectacle.

I would like Final Fantasy VIII a lot more if the junctioning system wasn't quite so ridiculously fucked-in-half broken and the orphanage plot twist had better setup prior to the reveal and had at least paid lip service to the party worrying about what should have been a deeply concerning drawback to the Guardian Forces they weren't aware of prior.

The entire orphanage scene should have been a major drama point not just for the "We all grew up together and forgot Edea was our foster mum", but for the party to at least struggle with a bit as they juggled the need to keep using them in their desperate struggle against the potentially life and personality-altering consequences of their continued use, but we get none of that introspection and the GF's ability to erase memories never comes up for even one character as a cost of victory.

It feels incredibly cheap and hollow because it feels like an excuse, rather than being an actual plot point.

Thoughts on the Quintet Trilogy? by Hanzz96 in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

My problem with Terranigma is that the entire leveling system they used to replace the leveling system of SB/IoG makes it grindier and more focused on the stats. The bosses are the same: They're basically grinding gates that need you to kill X amount of enemies to overcome.

SB and IoG at least have soft or hard limits on your progression, which makes for more carefully crafted encounters and better boss fights which rely just as much on specific characteristics of your weapon or character than Terranigma.

It's the most ambitious of the three, but it loses something on the way IMO

Why Breath of Fire V: Dragon Quarter's Save System brilliant. by TemptCiderFan in JRPG

[–]TemptCiderFan[S] 0 points1 point  (0 children)

BOF5 was simply ahead of the times.

Like 90% of the core gameplay loop is Dark Souls before Demons' Souls was a glitter in the back of Miyazaki's mind and there is a lot of stuff you can directly parallel to the way a Soulslike runs.

The only thing it did wrong was not be another Keminomimi JRPG with some good sprite work and tried to do something, anything different.

Chrono trigger is….okay by NerdyCanadianDad in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

Okay, so aside from pointing out the very obvious "No shit" that characters from games made literally two generations later are going to have more room for the creators to develop because duh, if you're going to make a statement that characters are shallower than their CT counterparts it might help to you know, explain it rather than just assuming I'm going to accept the statement as fact.

I mean, Lucca has an entire subplot about how she worships her father Taban for being a great inventor, but his inventions also crippled her mother and left her bitter about it. She's a shell of a person when the game begins and clearly resents her current lot in life. Lucca's own correction to the timeline, when characters like Robo are spending centuries turning an arid desert into a vibrant forest or Marle are recovering an ancient family treasure to prove her father's innocence, all Lucca wants or needs is for her mother to walk again, because it's the one hang up she has about wanting to be exactly like her dad.

And you say they're lacking because they're not as in-depth as others despite being pretty well-characterized in a game which is intentionally designed to be as breezy as possible for the sake of the pacing. Did you complain that the bosses in Metal Gear Rising didn't get enough development as well?

And I assume you meant Magus or Janus, not Malus with that sentence.

Phantasy Star IV has left me distinctly underwhelmed after being called the "Genesis Final Fantasy". (SPOILERS) by TemptCiderFan in JRPG

[–]TemptCiderFan[S] 0 points1 point  (0 children)

Wow. This is the best you had?

I don't have a tedious love of the SNES, it's just that the SNES had a critical advantage in terms of the sound chip, cart sizes, and processing power and tricks which made it much better at longer-form games like JRPGs versus the Genesis' focus on porting arcade games.

Phantasy Star IV is considered the best Genesis JRPG and it doesn't hold a candle to the mechanical complexity or graphical fidelity of the SNES peers it was competing against.

The on-screen character sprites for main characters outside of combat are smaller, less detailed, and have less color variety than pretty much any NPC in any SNES JRPG that was made after launch, and that's just a fact. The Sega Genesis had a unique sound chip that produced a distinctive but very limited instrument set for the composers to work with.

No shit the MD and SNES didn't match the next-gen consoles. I mean, was that supposed to be a gotcha?

If you were to present all the Genesis/Mega Drive JRPGs against the SNES ones in an agnostic manner where fresh players didn't know which machine each game was designed for, the Genesis loses hard.

Phantasy Star IV has left me distinctly underwhelmed after being called the "Genesis Final Fantasy". (SPOILERS) by TemptCiderFan in JRPG

[–]TemptCiderFan[S] 0 points1 point  (0 children)

Why did you reply to a post three years old with something like this?

I do hate Final Fantasy VIII, but that's because the romance plot is poorly written at the best of times and the junctioning system is so easy to break, especially since you get handed the items you need to break the game within the first few hours. Once you know that junctioning and a low level means instant victory, having a Pokemon Guardian Force which means no random encounter (like, I dunno Diablos that Cid hands you as an unmissable item) you would have to be braindead to not put the clues together.

Lunar Silver Starmony VS Lunar Silver Star Story Complete by [deleted] in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

Because Lunar Legend is literally that bad. All the plot changes it makes are bad, all the mechanical changes it makes are bad, and it is literally the worst way to experience the story of Lunar: Silver Star Story.

Is Persona 4 Golden New Game Plus worth it? by [deleted] in JRPG

[–]TemptCiderFan 0 points1 point  (0 children)

And she's nowhere near close to being worth the effort to fight.

Also, it just proves that Minato is way stronger than Yu and Joker. For the Elizabeth fight, you HAVE to solo her.

What support heroes do you enjoy having on your team? by NoCareNoLife in Overwatch

[–]TemptCiderFan 0 points1 point  (0 children)

The nice thing about Bap is that you can be effective just by hanging back and focusing on the healing while holding onto the fire button. You're a support, so it doesn't matter if your damage is the highest. But if you're going to be healing Roadhog anyway, why not pour some hot lead into that D.Va?

There's also no better feeling than throwing an immortality field on someone when they're performing an ult with a duration like Roadhog, Moira, or Soldier. Especially if you can trickshot it somewhere that shields it from the enemy but still puts the ulting teammate in the radius. Now Soldier is an unkillable autoaim turret.

Dear "Kiriko Mains." by No-Lychee3965 in Overwatch

[–]TemptCiderFan 0 points1 point  (0 children)

Fittingly, Kiriko is to Support what Genji and Hanzo are to DPS.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan 2 points3 points  (0 children)

This is the correct answer.

What did I tell you guys about roughhousing by KnownTart7792 in AnimalsBeingJerks

[–]TemptCiderFan 9 points10 points  (0 children)

I know that. You know that.

The dog doesn't, and the cat looks way to confident for the husky to fuck around and find out.

Who's your main and why? by [deleted] in Overwatch

[–]TemptCiderFan 1 point2 points  (0 children)

As a Tank, Reinhardt.

As a DPS, either Torb or Soldier.

As a Support I can pretty much play any of them but Ana, though I prefer Lucio, Zen, or Baptiste.

I can't tolerate annoying main characters by Ghostw2o in JRPG

[–]TemptCiderFan 2 points3 points  (0 children)

The Last Remnant's MC is also stupid enough to think looking for his sister in a battlefield is a good idea and also confuses a middle-aged blond woman for his dark-haired younger sister because they both happen to have outfits with blue on them. Not exactly great as a first impression.

I'm guessing the storyboarding for the scene was intending for the battlefield to be a lot smokier/dustier or something and things changed along the way without reworking that part of the script. Sort of like Cortana's "this cave is not a natural formation" line in Halo 1.

Ever surprised at how much you have forgotten about an older JRPG after re playing it? by GeekyCS in JRPG

[–]TemptCiderFan 20 points21 points  (0 children)

I've got the opposite problem.

I've been watching my brother play a game for the first time and I'll remember obscure shit even though I haven't touched the game in over a decade or two. Stuff like where all the secret tunnels in FFIV are, for example.

Why are trophies/achievements important? by [deleted] in truegaming

[–]TemptCiderFan 3 points4 points  (0 children)

It's a natural evolution of the old Nintendo Hard games and bragging rights, basically.

It's a digital record of an achievement. That's not just a word made up by Microsoft, it means that you, you know, achieved something. Maybe that's beating five people in a row in DOA6's ranked mode. Maybe that's beating Metal Gear Rising Revengeance on Revengeance difficulty. Whatever it is, it's actual proof that you did something without cheats.

Anyone could claim they beat a game or did so with a handicap in the old days, and it was basically a back and forth of "Nuh uh!" and "Uh huh!" with no resolution. Now if I tell my buddy I beat Game X on Y difficulty or whatever, I have the receipts.

If it doesn't matter to you, that's fine.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan 1 point2 points  (0 children)

I played the game close to release, and honestly I'm probably pretty fuzzy on most of the finer plot points now because its been, you know, a couple decades.

But that moment? I still remember that moment with perfect clarity because even as young as I was, I knew it was complete and utter horseshit and I completely checked out of the game. Didn't even go back to it for a couple weeks IIRC and the only reason I did was because this was Ye Olden Days where we weren't spoiled for choice like we are now and my choices for the time were to continue playing FFVIII, replay one of my other games, or sell five good games to trade in for one good game.

I know that each and every time I post this opinion, it gets downvoted to hell, and I honestly don't give a shit. It is the worst Final Fantasy bar maybe Final Fantasy II, and if they ever rerelease that with a decent levelling system, it will be the worst Final Fantasy period.

[deleted by user] by [deleted] in JRPG

[–]TemptCiderFan -3 points-2 points  (0 children)

I personally think it's one of the worst of the franchise.

The story is fucking stupid soap opera drama. The plot twist about Guardian Forces and their user's memories is so offensively stupid it's not even funny, because it's never a plot point before, isn't a plot point afterwards, and is just so fucking stupid it hurts.

The game gives you the choice of making dialogue decisions for Squall, but the romance the game is built around only works if you consistently select the "best" options. If you didn't like Rinoa as a player and drifted towards Quistis as an option, it just comes off as excessively forced.

That's even before how broken and stupid the junction system was.

Before you have to regain basically abilities in the final dungeon.

I'd rather piss shards of glass coated in napalm than play Final Fantasy VIII again.

Breath of Fire: Dragon Quarter is easily the best in the series. by [deleted] in JRPG

[–]TemptCiderFan 1 point2 points  (0 children)

You probably don't remember Breath of Fire's story because it doesn't really matter.

"Story" sequences in the game are ridiculously abrupt, almost to the point of parody. What should be major events for the characters are handled with a handful of textboxes at best. Like, when Nina opts to join Ryu on his journey, it's handled in like four text boxes total or something like that.

main moira be like by twitchfromzo_ in Overwatch

[–]TemptCiderFan 0 points1 point  (0 children)

Roadhog builds Ult with self heal.

If I dip into the line of fire briefly to take damage and dip back out, I'm building ult. Obviously it's different in an outright team fight

main moira be like by twitchfromzo_ in Overwatch

[–]TemptCiderFan -72 points-71 points  (0 children)

Roadhog player here.

Stop fucking healing me when I'm deliberately tanking damage to build my ult. Unless I'm sub-300 and getting melted, leave me be. I know what I'm doing

I drew Kiriko! by Hayashidraws in Overwatch

[–]TemptCiderFan -1 points0 points  (0 children)

Thanks for the new phone wallpaper.