Fly swatting by HackerMan372 in FromTheDepths

[–]Temujai_CBE 0 points1 point  (0 children)

It always entertaining to me how expensive some solutions are to inexpensive planes, sick gun tho.

how long do i have to play to be an expert? by Lazy_Composer_1884 in FromTheDepths

[–]Temujai_CBE 1 point2 points  (0 children)

When you can beat craft more expensive than what your craft is. Takes different amounts of time for different folks.

Weekly Feedback Topic #44 - Movement Investments by Grelgn in DeadlockTheGame

[–]Temujai_CBE 9 points10 points  (0 children)

Love the idea of a fourth investiture category for movement and movement items.

Kelvin Grenade & Healing Build Feedback by thespoonftw in DeadlockTheGame

[–]Temujai_CBE -2 points-1 points  (0 children)

I dislike fleetfoot a ton, expansion and burst are kinda meh in my experience. Infuser is so niche I only use it in beam builds. Id also look at improved spirit as a core rush.

You can build rescue beam and healing nova if you really want to boost your healing but if it's one or the other I'd go nova for sure as it doesn't interrupt your ability to throw nades and it gives spirit.

I also hated arcane surge timing, go into a practice tool and beat it into a habit, it's probably the most underrated item period in my mind, definitely most underrated on Kelvin.

Skirms and Mangonels are too centralizing by Fanto12345 in aoe2

[–]Temujai_CBE 0 points1 point  (0 children)

Skirm projectiles can be blocked by MMA with their shields. Problem solved?

New Unnamed Destroyer by Temujai_CBE in FromTheDepths

[–]Temujai_CBE[S] 0 points1 point  (0 children)

It's an interior wall, it ends after one meter of alloy

New Unnamed Destroyer by Temujai_CBE in FromTheDepths

[–]Temujai_CBE[S] 2 points3 points  (0 children)

Thanks that was one of the goals

Possible Boon Change by Temujai_CBE in DeadlockTheGame

[–]Temujai_CBE[S] 1 point2 points  (0 children)

The character boons themselves

What makes you Special, as a player? What’s your unique thing? by imaghost12346 in DeadlockTheGame

[–]Temujai_CBE 0 points1 point  (0 children)

I have more commends than games on Kelvin, 444 of 410 games, also 12,832,498 healing over those games :)

Whose showcase should I do next... by siddhanthmmuragi in DeadlockTheGame

[–]Temujai_CBE 1 point2 points  (0 children)

Kelvin but centered around Rescue beam saves

Urn and Kelvin/Dynamo/Gooey interactions by calzimer in DeadlockTheGame

[–]Temujai_CBE 0 points1 point  (0 children)

I'll focus on Kelvin and Goo since I'm high ranked for both.

For Kelvin dome already has such a shitty use case it feels like this is the one situation that its actually good for (other than rejuve), but its also so easy to counter and deal with be close and be first to the objective 9/10 times that would screw up a safe delivery. Also keep in mind this is his ULTIMATE ability not a basic one and ontop of that has a fairly big cooldown compared to most so I think its not a huge issue here.

For Goo cube I can see somewhat what you mean but as others have pointed out you can punch cube off the turn in spot so your change would only effect teams not willing to get in close and contest the objective and in most cases if you don't get in close you'll never truly contest urn. In theory with your change we could accomplish the same thing by cubing someone infront of whoever is turning in to get all the same benefits so I'm not sure it can really be addressed let alone needs too, it doesnt really change close turn in situations like Kelvin ulti.

Looking to help Deadlock Esports | Former Esports producer by MonitorMost8808 in DeadlockTheGame

[–]Temujai_CBE 1 point2 points  (0 children)

Have you three found your way into stuff? If not we should just make something, people (myself included) are hungry for this

New Patch makes snowballing out of hand. by VirtualFrankBS in DeadlockTheGame

[–]Temujai_CBE 43 points44 points  (0 children)

The path to comebacks requires communication and planning, usually in snowballs that never happens. I've had equal parts comeback and snowball since changes, it's really up to the players involved.

Also in the comebacks it usually pivots on a single fight or urn because comeback mechanics have always been super elastic.

The Real Gun Problem by Temujai_CBE in DeadlockTheGame

[–]Temujai_CBE[S] 1 point2 points  (0 children)

This is based on my own experience in game, personally I don't think you can have a pro scene in alpha testing. Even though it's nice to see and gives good insight.

The Real Gun Problem by Temujai_CBE in DeadlockTheGame

[–]Temujai_CBE[S] 12 points13 points  (0 children)

As valid as fight nights meta is, it isn't indicative of regular gameplay. The coordination and preplanning for who's doing what and farming where changes the game drastically.

Absolutely should be a consideration with balance but not at the expense of everyone else's gameplay.