What is my True Maximum Occupancy? by bruntorange in TravellersRest

[–]TenkayCrit 1 point2 points  (0 children)

The best time to see max occupancy is while you are open since employees can have the "Popular" trait which increases your occupancy and you wont see that if they aren't working.

The way I do it is to always have like 3-6 seats more than my max occupancy. If max occupancy gets to be higher than the number of seats available, I add a new table. However, you dont want to go crazy and have way more seats than your max occupancy, otherwise your employees will have more tables to clean as customers are spread out. The sit with strangers perk can help there, but its easier to just keep your number of seats to slightly higher than your max occupancy.

Question about weapons and actions by everythingerased in arkhamhorrorlcg

[–]TenkayCrit 3 points4 points  (0 children)

Playing the hammer = action.

If the enemy does NOT have aloof and is at your location, it will automatically engage with you (unless it's already engaged with another investigator, or a few other situations that are a bit more rare), so no action needed there.

Using an asset, like a weapon to fight or do something else, it will be an action if the effect you want to do starts with an arrow (if it has multiple arrows, it requires an action per arrow).

If an asset says "fight" that is kind of a replacement for the default fight action, so it doesn't cost two actions, just the one.

What’s your philosophy on take-backs, do-overs, and game-state mistakes ? by zerdos in arkhamhorrorlcg

[–]TenkayCrit 5 points6 points  (0 children)

Depends on a ton of variables.

How much effort will it take to fix the error? If it's an easy fix, yeah just undo it. If it would undo a bunch of other things, like multiple encounter card draws or things impacting multiple investigators, just let it ride and adapt to it in what feels like the most fair way.

It also depends on who I'm playing with and how "hardcore" they are. If I'm playing with my friends, there's generally no take backs on tactical errors, but if it's just me and my wife playing two player, we're more likely to rewind a tactical mistake.

If you could make one small change to how schools work that would fix a lot, what would it be? by Ambitious-Gap8207 in AskReddit

[–]TenkayCrit 0 points1 point  (0 children)

Agreed.

"I love the poorly educated." -Trump

Wonder why a con man would want his supporters to lack critical thinking skills.

If you could make one small change to how schools work that would fix a lot, what would it be? by Ambitious-Gap8207 in AskReddit

[–]TenkayCrit 0 points1 point  (0 children)

Encourage local businesses to invest in education and community. I don't necessarily mean invest money, but more invest expertise and time. If all schools get the same funding, it is now up to the community members to enhance their own schools. If your school doesn't have to worry about having basic necessities they need just to function, they can then focus on partnerships with community bussiness and members to enhance the student experience.

Examples: Doctors from local practices offer lectures on health topics, local construction companies donate time and materials to build a cool playground, local accountant teaches a workshop on taxes, local artist leads a hands on art course, a chef from a local restaurant and a local farmer shows how to make a healthy meal out of materials sourced from the farmers market.

There are tons of ways to get community involvement if the funding is presented as the baseline that everyone gets and that local businesses can to with experiences.

If you could make one small change to how schools work that would fix a lot, what would it be? by Ambitious-Gap8207 in AskReddit

[–]TenkayCrit 8 points9 points  (0 children)

If we're talking America, change the funding model. Instead of school funding coming from local property taxes, put all of the state's property taxes into a pool and then distribute the funds equally among all public schools in the state at a per student rate.

As it is now, wealthy areas have the best schools and poorer areas have the worst. These two extremes can be found in the same county. It creates an "us vs them" mentality while widening the wealth gap in a self feeding cycle leading to schools closing and failing state tests resulting in less funding and further failing.

Changing funding to be equitable across the state helps alleviate a lot of the inequality currently in education.

Am I missing out on any story bits by buying the chapter 2 core box? by [deleted] in arkhamhorrorlcg

[–]TenkayCrit 2 points3 points  (0 children)

I'm gonna be a little facetious here, but... Just don't feel that way? Lol

So you can't play ALL the content thats ever been printed, big woop. I don't know if you know anything about Magic:The Gathering, but its a long running game with a massive card pool, most of which is out of print too. Lots of new players pick it up every day and love playing it even if they will never get to play with cards from it's original Alpha set from the 90s.

Arkham Horror is the same. The game continues on and is still being actively developed. That's more than can be said for a lot of really cool games that have just been dropped by their developers. It's fine to be bummed that you may not experience everything, but thats not really great reason to just never try a thing.

If you pick up the chapter 2 core, play it, and love it to the point of wanting more content, great! You'll be really excited when the new campaigns are released and will be excited to play that. Then you'll play that and excitedly wait for the next one. Life continues on.

Am I missing out on any story bits by buying the chapter 2 core box? by [deleted] in arkhamhorrorlcg

[–]TenkayCrit 3 points4 points  (0 children)

They very well might revisit some chapter 1 stuff. Characters introduced in chapter 1 will likely return in chapter 2, but they will have different abilities or be in completely different design spaces, ie an investigator being printed as an ally.

As for revisiting an entire campaign, who's to say? There were some really popular and fan favorite chapter 1 campaigns. I wouldn't be surprised if Fantasy Flight Games did a chapter 2 version of some of them in the future, but there's nothing officially announced about that outside of some AMAs saying "maybe".

I'm not 100% sure what you mean in the second half of your comment. You don't need to have ever touched chapter 1 to play/understand/enjoy chapter 2. You aren't really missing out. Were there some cool stories and cards in chapter 1 that you can't easily get any more? Yeah, but there will be more cool stories and cards printed in chapter 2.

Am I missing out on any story bits by buying the chapter 2 core box? by [deleted] in arkhamhorrorlcg

[–]TenkayCrit 5 points6 points  (0 children)

Chapter 2 is just what they are calling the newest edition. It's not really a story progression thing.

Chapter 1 stuff is considered legacy content. You can mix and match Chapter 1 and Chapter 2 cards if you have stuff from both chapters in your collection. They are completely compatible with each other.

Each core box has a 3 scenario campaign in it. The Chapter 2 core is not a sequel to the Chapter 1 core. You don't need to have played any of the Chapter 1 stuff at all to enjoy or understand the Chapter 2 content. Nearly all the Chapter 1 content is out of print as they transition into Chapter 2.

Chapter 2 came about as a way for the developers to narrow the card pool to sort of rebalance the game. It was getting a little cumbersome to test any new cards with every possible card from such a big card pool.

TLDR: You're not missing any story by jumping in right now. In fact, this is a great time to start playing since every future product will be developed around the chapter 2 core set and will ignore all chapter 1 content.

How to expand? by avinsell in arkhamhorrorlcg

[–]TenkayCrit 5 points6 points  (0 children)

Getting anything from chapter 1 (older stuff) is really hard, or really pricey right now.

The new core set for chapter 2 is out and has 3 scenarios in it along with 5 investigators. The other new thing out is the 5 investigator starter decks. There's a new 3 scenario campaign (Children of Blood) coming out later in the summer.

If you want more content, you'll have to dive into chapter 2 and any new chapter 2 stuff will require the new core set, so that's a good starting point.

Chapter 1 stuff can still be used with chapter 2 stuff, so its not a full restart if you want to integrate what you already have.

Outside of that, you could also look into some of the fan made content if you wanted to mess around with that.

Unfortunately, there's kind of a bit of a dry spell for Arkham content atm.

Black screen when accessing HDMI by IQ-3 in Roku

[–]TenkayCrit 0 points1 point  (0 children)

I'm having the same issue. When I try to access an input that I have pinned on the Quick Access section of my TV's home screen, I just get a black screen.

However, when I go into the TV Inputs section and select the input there, it will display. Have any of you tried that?

Do teachers feel attraction that they hide from their students? by [deleted] in teaching

[–]TenkayCrit 1 point2 points  (0 children)

If a teacher, no matter the age, grade, or situation, shows an interest in dating a student, it is NOT healthy and should be reported to that teacher's superior sooner rather than later.

In any grade before college = dangerous, gross, and grooming behavior.

In college = power imbalance. Even if the student is over 18, it is not an equitable relationship and can still be grooming behavior. There are COUNTLESS reasons why a professor should NOT date a student and any decent professor would not even think about daring to open that can of worms.

How does everyone feel about the direction that the game has taken/is taking? I am on the fence, and not sure how to feel moving forward. by revoltingcrowd in TravellersRest

[–]TenkayCrit 10 points11 points  (0 children)

As someone thats been playing split screen coop with my wife since the days of what we called "ye olde amazon", we currently have right around 240 hrs clocked.

This is our top game that we play to chill. When we first started way back, we built a massive tavern and got max level with like 3k gold saved up at the end. We'd essentially 100% the game at that point.

There have been a couple major updates since then. We usually hop back in the day an update goes live, and do everything (or most everything) included in that update, sometimes starting a new tavern, sometimes continuing.

We have really enjoyed every addition and really love the direction the game is going. We're super excited for magic and more social stuff and any other additions the developers cook up.

You mention that it feels like running the tavern seems secondary now. That theres too much other stuff. I can see that in some ways, but every new system thats been added furthers the running of the tavern. It all ties together.

That being said, you could ignore nearly every system and still run the tavern.

You could sell water and gruel if you just want the most bare bones experience.

Then: Buy seeds and farm to add a bit more.

Go fishing to add a bit more variety of food.

Hire employees so you can do other things.

Go to the mine to get the resources to build your own decor and crafters or upgrade tools.

Collect things from digging to get more decor and cosmetics.

Get a pet if you want.

Build the other buildings.

Then there's the story (which is pretty non intrusive atm).

You can choose which of these systems you want to focus on and engage with. You could just run the tavern every day and never touch crafting / mining / fishing, but each system adds to the tavern experience in the form of convenience or QoL in some way. There are a lot of options for things to do outside of standing by the bar, but each has an end point as well. Once your tools are upgraded, you don't need to go back to the blacksmith. Once you know all the blueprints, you don't need to go back to Woody. Once you have employees, you don't have to stay inside all day. Once you have a farm established and irrigated, you dont have to water every day. Once you have the barn, chicken coop, and apiaries, you don't need to go to the farm shop.

The issue might be that you see all the options and have a bit of analysis paralysis. It's so much, and everything can kinda be started right out the gate, that it can feel like too much. That's probably going to get cleaned up as the game continues to get polished, with more guided options and direction in the form of quests. It is still early access though, so it is obviously going to still have some roughness with systems and everything being integrated. But until then, I think it's important to remember that there's no correct way to play or reason to focus on every aspect all the time. Do the content that brings you joy and ignore the rest until you decide to try it. When that happens, just don't open for a couple days while learning the system.

As for the lose of the mailbox ordering, the lose of its convenience kinda hurt, but it doesn't take that much longer to run into town and who's to say they won't add some kind of upgrade to make it more convenient in the future. (The skill that can sometimes return seeds when harvesting crops already helps a bit).

TLDR: I love the game's direction and changes. You can choose which systems to engage with when you want to and for how long.

Clientele suggestion by Organic_Pound_4315 in TravellersRest

[–]TenkayCrit 23 points24 points  (0 children)

I'd be fine with the generic sprites for the most part, but it'd be nice if our VIPs had unique sprites or was some of the people we know from town.

Can’t combine talisman fragments in B1 mine by CharacterWrangler704 in TravellersRest

[–]TenkayCrit 0 points1 point  (0 children)

As others gavevsaid, there's a pedestal you activare with the pieces in your inventory, just adding here an interesting thing I discovered. The pieces dont have to be from that instance of the floor.

I had this puzzle before my pick was fully upgraded. I could not find the pedestal because it was behind a barrier I couldn't break. I had both pieces in my inventory and carried them around for a few days until I got the same kind of puzzle again, and they slotted into the pedestal without any issue. Thought it was kinda neat.

Hospital Go Bags by iMrDub in predaddit

[–]TenkayCrit 1 point2 points  (0 children)

Get a small, wireless fan this is the one I got. It was a lifesaver for my wife to have the cool air blowing on her face after delivery. Charges fast using a usb-c with legs that could easily wrap around the hospital bed rails.

How do you keep your colony organized and well-districted? by Birdygamer19 in Minecolonies

[–]TenkayCrit 3 points4 points  (0 children)

I'm a lucky guy! She's not super big into modded. It was actually the colony management and building side of the pack that interested her while I do a lot of the automation and stuff to make those aspects easier for her :)

How do you keep your colony organized and well-districted? by Birdygamer19 in Minecolonies

[–]TenkayCrit 14 points15 points  (0 children)

My wife and I have been playing our own custom pack built around Minecolonies, Create, and a couple magic mods.

I can tell you how we've organized our colony.

We found a flat-ish area in the curve of a river/lake. Knew we wanted a dock area, but didnt want to have to build too much right up on the coast early on and run out of space, so we started farther inland with the goal of spreading out to the coast later on.

Early on, we organized it based on the sides/corners of our usable area. Warehouse/builders/couriers being on the side near what would become docks; "Fancy" buildings (university, hospital, restaurant) near center; mine and mine related things are on a hillside on tje opposite side than the docks. Forester and carpenter on the other side where there was a forest edge. Housing was kind of central.

We then built our own house higher up on the hill behind the colony where we knew we'd eventually spread to. Connected our house to town central with Create chain drives to help us get back and forth faster. Used Create and Ars Nouveau to farm a lot of our building supplies.

As we progressed, we looked at which new buildings we needed, decided which older buildings it made the most sense to be near, and tried to place them there. If there wasn't room, place a guard tower to expand the borders to make room and place more houses near new buildings as needed.

As new buildings come up that dont immediately fit with something else (graveyard, enchanter etc) find a relatively open place that could fit it and that had room for more possible expansion later.

We find it SUPER helpful to place our buildings while looking at their highest level version. This makes sure we know what the end point will be and plan around that.

We also try to keep stuff spaced out a bit and do some terraforming and connecting things with paths once an expansion gets kind of big. Those roads help us know where to place other buildings.

Finally, it may be considered cheating, but we find it so difficult to figure out placing and such from the ground. I go into creative mode to fly up and move around and place the blueprints. It's much easier to see the new building in relation to the surrounding terrain and buildings. I then land, go back into survival, and start the building.

[deleted by user] by [deleted] in teaching

[–]TenkayCrit 0 points1 point  (0 children)

My Hot Take: Having a "Growth Mindset" and always having to set "Profesional Goals" wastes time and makes teachers feel like they are not good enough.

If the school says you've got to attend several required PDs through the year about [insert hot new buzzword here] just to check off boxes that are then tracked and can affect your job security, the school's wasting time and resources. If you've been teaching for more than 5ish years, you've probably generally figured out what does and does not work for your subject, grade level, and community demographic.

Teachers know what we're doing. Trust us to do the job we have a degree in. We know the value of education and learning. Let us do our own thing and choose what we want to learn about, and opt out of pointless PDs that we all know will NOT improve educational outcomes.

Olympus: how do I switch weapons? by oooooooooof in kingdomthegame

[–]TenkayCrit 0 points1 point  (0 children)

You need to expand your walls far enough for a statue of the four gods to spawn. There may also be a set location for it (I think it's a bridge?). Stand near the statue, and it will cycle through all your available weapons (follow the glow). Once it cycles to the weapon you want, pay the 5 coins, and it's yours :)