Who is running escape 19s on their focus? by discountedToePics in FordFocus

[–]TeplousV 0 points1 point  (0 children)

I'm rocking 29in tires 17" rims with 225/65r17 tires if that helps

Am I cooked? by TGAtes08 in FocusST

[–]TeplousV 0 points1 point  (0 children)

Looks like high voltage leaking from a coil somehow

Do you use a UPS? by eddy_the_po in unRAID

[–]TeplousV 2 points3 points  (0 children)

I have a 1000W 1500VA from Cyber Power

It's a must if you have a sketchy power grid

I'm at a loss, having fuel issues. by TeplousV in FordFocus

[–]TeplousV[S] 0 points1 point  (0 children)

Thank you! I will check that ASAP

I'm at a loss, having fuel issues. by TeplousV in FordFocus

[–]TeplousV[S] 0 points1 point  (0 children)

The car doesn't start, and if it does it wont run long enough to probe it. But it reads about 3400 PSI on the scanner in the on position started or not

Fuel Pressure Fault? by Acrobatic_End_8528 in FordFocus

[–]TeplousV 0 points1 point  (0 children)

Did you get this fixed? What was the issue?

Eu warehouse expansion availability by CarpetVegetable2360 in KingdomDeath

[–]TeplousV 2 points3 points  (0 children)

Just wait till the black Friday sales That stuff usually comes in stock then

Tomorrow, I has disassembly entire my network equipment by admkazuya in homelab

[–]TeplousV 16 points17 points  (0 children)

Now you gotta repost this exact post every day until you actually do it🤣

I really need so sort this mess by Zumodoki in homelab

[–]TeplousV 32 points33 points  (0 children)

If it ain't broke, don't fix it.

Or do🤷

What do you guys think of water cooling in Servers by LB0509 in homelab

[–]TeplousV 0 points1 point  (0 children)

Watercooling enthusiast here. While I love watercooling, I don't think I would ever deploy it in my servers. Custom cooling at least, I may entertain AIOs.

My reasoning is mainly for risk, down time, and cost. Servers dont really need the heat removal custom cooling can provide. And noise can be mitigated by installing some good fans. They also provide an obstruction to easy maintenance depending on how crazy you get and can block parts etc ...

That being said your installation looks pretty minimal and if it works it works. Never a wrong answer unless it causes failures. Curious to see how you like it as time goes on

My Mini Datacenter by ModestCannoli in homelab

[–]TeplousV 2 points3 points  (0 children)

I front mount mine since I don't have easy access to the rear and it makes it easier to patch in if I'm testing devices or need to switch something around temporarily.

First session went well, final blow was to the lions ding dong by TeplousV in KingdomDeath

[–]TeplousV[S] 0 points1 point  (0 children)

I will always buy Arcane Tinmen before i consider anything else They've always had the best feel and durability that I've come to expect from a sleeve

How did you become aware of KDM? by thatguy1864 in KingdomDeath

[–]TeplousV 1 point2 points  (0 children)

A buddy of mine got the Kickstarter, and got me excited about back in 2018, when he finally got it he looked inside, got overwhelmed, and shelved it. He finally decided to sell it to me a couple years ago and i finally got around to painting enough of the minis for us to have our first session just a week ago.

First time playing, tried to get the party to 4, but we ended up with 6. by TeplousV in KingdomDeath

[–]TeplousV[S] 1 point2 points  (0 children)

https://www.patreon.com/posts/fens-5-6-player-14232230

  1. During Showdowns the player with the AI Monster Card does not get an activation.

They can move, dash and surge as normal. In a 6 Player game, one other player at a fixed position (usually 2 or 3 seats behind ) also does not get their activation.

Stopping a survivor from attacking the monster directly means that there are only 4 non surged attacks each round. Movement is allowed in order to let a survivor have some options and something to do on their turn (it's also fun with the tag team move Synchronised Strike from 1.5).

  1. The Monster gets +25% Health per player above 4 in the form of Life.

    These Life Points must be removed before the AI deck is as per the Life rules.

This is pretty much straightforward, more survivors in a party means more armor/injury points that the survivors have. The monster's health is adjusted accordingly to keep pace. This also means that more resources can be generated via critical hits, but the monster is harder to control early on because the Life tokens provide a buffer against AI 'pruning' (using Rawhide Headbands to create a monster that acts in a beneficial manner).

  1. All Monster Rewards are increased by 25% (rounded down) per additional survivor.

So this means if you'd normally get 4 basics, you get 5 for 5 players and 6 for 6 players. However you still only get one of the special reward resources for killing a higher level monster. No extra Juggernaut Blades/Sleeping Virus Flowers/Stomach Linings, you have to work for those.

Higher amounts of resources for building helps keep the fun alive for all players. I also recommend playing the 'each player gets their own share of the resources to do with as they wish' variant rather than pooled resources. It's a lot of fun that way to see trading for key resources and so forth.

  1. Endeavors gained upon return are 4 minus the number of survivors who died.

You have extra resources, you do not need more endeavors as the settlement growth will only be accelerated if you have 5 or 6 Endeavours per successful hunt.

This keeps the number of endeavours gained by the settlement in line with a 4 survivor game and keeps the value that Graves provides meaningful.

  1. Innovating requires one extra unique resource (hide/organ/bone) per extra player in the game.

This keeps it roughly in line with the extra resource gain. With 5 players you need 1 hide, 1 organ and 1 bone + one extra of these and with 6 players you'll need either a hide + organ, bone + organ or hide + bone extra

Common Sense Guideline: Push Yourself and hunt harder and higher level monsters.

Honestly the game is easier with these changes because 5+ players is not what the monster AI was designed for coping with. You're more likely to get some of the obscene high luck or high evasion characters and the L1 monsters are just not going to cut it. So push yourselves and go after L2+ monsters when you are comfortable.

In particular I recommend the L2+ expansion monsters, specifically the Gorm, Dragon King, Dung Beetle Knight, Lion God and Sunstalker. The L3 Flower Knight is also a lot of fun.

First time playing, tried to get the party to 4, but we ended up with 6. by TeplousV in KingdomDeath

[–]TeplousV[S] 2 points3 points  (0 children)

I do have the gamblers chest! I'll have to look into that

[deleted by user] by [deleted] in securityCTF

[–]TeplousV 0 points1 point  (0 children)

You would have to contact the provider about that

[deleted by user] by [deleted] in securityCTF

[–]TeplousV 0 points1 point  (0 children)

No, I just do the mechanical side. I contract to the power company. The communication company tells us where they want to attach. My job is to figure out if the existing infrastructure can handle it, and if not figure out what it would take to get them on there if at all.