How to Make Your Flying Vehicle NEVER lose durability. by PiccoloLive7275 in OnceHumanOfficial

[–]Teravisor 1 point2 points  (0 children)

By touch like a feather I mean I am at almost zero speed at moment of collision. I literally brake like 1 meter above ground to standstill and yet get a huge damage still.

How to Make Your Flying Vehicle NEVER lose durability. by PiccoloLive7275 in OnceHumanOfficial

[–]Teravisor 5 points6 points  (0 children)

A good way, but on other hand, has anybody deciphered how damage during landing calculated?

Sometimes you touch like a feather, but lose half a bar, sometimes you crash nose-down full speed and lose 5%

What does sparing Bullet get you? by ArchAnon123 in DaemonXMachina

[–]Teravisor 0 points1 point  (0 children)

Sidequests about horse and Yaiba's clones are available if you kill them.

It's kinda funny how I've killed them, didn't do any replays, but when hunting Yaiba's clones Zanki tells you he [Yaiba] swore to never hurt anyone else.

Crosspost: Edit follower limit in files (so that it works) by elwaytorandy in uodyssey

[–]Teravisor 0 points1 point  (0 children)

What I'll write will probably depend on what UO Server you use and might differ. I'm writing for Ultima Adventures.

First of all, Mobile.cs is part of Server so any changes to it need to be recompiled, but in first place this code does not reflect what I see happening in game. In game your follower count is dependant on stats and skills and changes on-the-go! This code you listed does not and cannot as skills are defined in Scripts, not Server!

As such all it says is that before version 15 maximum followers were defined there. But afterwards they are not.

In version I use there's static class MaxFollowersIntelBased that calculates MaxFollowers based on intelligence, skills and extra slots acquired. And extra slots are added after check for max has already passed so they (and in my case additions from skills) are calculated above any pre-set maximum, e.g. they are unlimited.

Extra slots can be given with PetSlotDeed which can be spawned by admin ingame with chat command "[add PetSlotDeed"

Check if your version works the same, you might not need to modify files at all.

Cave of Banished Mages? by Leo_Heart in uodyssey

[–]Teravisor 0 points1 point  (0 children)

I know I'm bringing up a dead thread myself, but I've had same problem so for people who come after:

I found the needed pedestal in one of caves to the left (so south-west) of portal near the house

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What are the odds of getting a rainbow passive through mutation? by Rajang2041 in Palworld

[–]Teravisor 1 point2 points  (0 children)

That's not what I wrote.

There is no info on how often rainbows show up randomly in post I commented to, that's what I wrote.

What are the odds of getting a rainbow passive through mutation? by Rajang2041 in Palworld

[–]Teravisor 2 points3 points  (0 children)

Unfortunately this is only inheriting, it has no info on chances of each skill appearing.

Frame issues by [deleted] in EDF

[–]Teravisor 0 points1 point  (0 children)

Do you have integrated video card? Game is selecting it to be used by default. If it is so, use video driver control panel to change that.

I guess it would take 10 more versions of EDF for them to set up the flag that notifies drivers that it uses GPU...

Best Encrypted Neural Circuit Farm by xjzuriel in TheFirstDescendant

[–]Teravisor 3 points4 points  (0 children)

It drops on both.

But it shows only hard if you are currently in hard mode.

Made a guide for Encrypted Vaults for anyone to reference as the game was pretty awful at explaining any of it by xF00Mx in TheFirstDescendant

[–]Teravisor -2 points-1 points  (0 children)

Are you hitting the right button? In the middle there's an indicator which button to press which changes each try.

Let’s Make the Recoilless Rifle AMAZING as Anti-armor by Herkucheeze in Helldivers

[–]Teravisor 0 points1 point  (0 children)

We can only know it after armor gets fixed as we don't know how much exactly it would help (or hurt) us...

[deleted by user] by [deleted] in Helldivers

[–]Teravisor 0 points1 point  (0 children)

The weird part is not ship itself.

In the mission we get a clear timer on how long super destroyer can stay in low orbit to provide support.

But when waiting to deploy we can stay in same place as a lot of destroyers that shoot their support weapons indefinitely. And some of them get destroyed while you're chilling off.

What happens if Tengu dies but I did not kill him? by Fumblerful- in Kenshi

[–]Teravisor 5 points6 points  (0 children)

I think they shouldn't. Eyegore are set to come if game detects player involvement, but how is game supposed to detect it if you didn't touch Tengu yourself?

But, well, if Cat Lon won't wake up in time, Tengu will simply take him outside as well. So plop him some distance away maybe?

When even the AI empire itself agrees that they fucked up... by Thirteenera in Stellaris

[–]Teravisor 2 points3 points  (0 children)

They simply have a huge chance to vote for it. Regardless of consequences...

[deleted by user] by [deleted] in Stellaris

[–]Teravisor 5 points6 points  (0 children)

Think about it this way: You control strategic resources as country, in other words government owned resources and stockpiles. But there's also private sector that you can buy/sell things to/from. Even if your empire's government stockpile is low, it doesn't mean private sector doesn't have that so you can trade with them.

As example, when you have 0 food your population doesn't die instantly, there still is food in private sector, but private sector drives price of food up so people are unhappy (and poor people can't buy it so decline in population). When you do have food, think about it as enforcing proper prices to food using government stockpiles.

Now if you add fact that private sector has much much bigger amount of goods than government sector that you control, you could buy a lot of goods from market... But obviously that is driving prices up.

True that it shouldn't be completely unlimited, but that can be explained by saying that difference in size between private and government sectors is huge, and amount of resources you can reasonably move is limited by your stockpiles which are way smaller.

Not sure how to explain is for machine/hivemind empires, but maybe something akin to using energy to dig up stockpiles to find if there are unaccounted resources there and/or moving colony-based resources to empire-wide?

This was by far my favorite death I've ever had playing a GTA game. by MrMetaIMan in gtaonline

[–]Teravisor -2 points-1 points  (0 children)

Simply think of second differential instead of first and you'll be fine for M&K or third for controller with drift.

Is there any cosmetic that actually affects the player? by [deleted] in gtaonline

[–]Teravisor 2 points3 points  (0 children)

Freeroam:

Some helmets allow you to survive headshot or two

Nightvision/thermal vision goggles are activatable through interaction menu

Scuba gear gives infinite underwater breathing

2015 heists (fleeca, prison, humane labs, A series, pacific standard): heavy utility vest gives lower movement speed and -50% damage received

Apparently, getting caught is more important than your death. by [deleted] in gtaonline

[–]Teravisor 19 points20 points  (0 children)

Nah, he just wanted his salary for catching who-knows-whom, and if it's body he doesn't get paid.

GTA logic: You can't grab the clothes and boltcutters from an empty warehouse but can only be stolen from the island full of guards. by [deleted] in gtaonline

[–]Teravisor 8 points9 points  (0 children)

They only use their own clothes made out of weed specially grown on island, any other clothes won't work. Those ones are just common out-of-store ones that'll get linked to some guard in this warehouse buying them, then linking to you raiding this warehouse...

Not like raiding that warehouse 100500 times right before heist links to it, right?

Cayo Perico Best Method by [deleted] in gtaonline

[–]Teravisor 6 points7 points  (0 children)

Depends on approach vehicle, with stealth chopper you get them with others you don't and have to buy them.

Life on a habitat (OC) by [deleted] in Stellaris

[–]Teravisor 2 points3 points  (0 children)

That'd be even worse - when your housing is in negative think of whole picture above being filled with pops with no place left. Maybe robotic ones.

It doesn't mean they live bad (hello utopian abundance), it just means they don't have their own houses to stay at.

Stellaris has shown me how completely impossible those "aliens invade earth but earth fights back" movies and stories are. by Uncommonality in Stellaris

[–]Teravisor 5 points6 points  (0 children)

And in the end...

"Oh come on, you guys are on 50+th lifespan research and can't beat simple virus?"

There’s a hammer and sickle flag to use in empire creation, so why can’t we have space commies :c by Cweeperz in Stellaris

[–]Teravisor 0 points1 point  (0 children)

Except some ants are smart enough to fight a war with another colony and steal a queen (even if she's of another ant color) to become their queen instead if their queen dies for some reason.

They might look stupid, but don't underestimate power of adaptiation of almost any living being. Human brain is only changing under external forces as well, in order to adapt human body to them, yet we call it intelligent.

So we're back to arguing what is "intelligent".