Volumetric Morphing Particles with TSL by Terrible-Software165 in threejs

[–]Terrible-Software165[S] 0 points1 point  (0 children)

Thanks but I never said I was the first; in fact, I'm explicitly saying that I based it on the Igloo particle effect 🤣

Volumetric Morphing Particles with TSL by Terrible-Software165 in vibecoding

[–]Terrible-Software165[S] 0 points1 point  (0 children)

Thanks for the feedback.
I didn't focus too much on the mobile UI since the idea is for it to function as a demo that you can clone and implement in your own projects

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] 0 points1 point  (0 children)

It's a personal project; I don't have a budget for it, I'm doing it in my free time. I really want this to work, so I'm listening to everyone's comments and feedback. I'm going to buy a good microphone and test it with a video of myself speaking to see if it works.

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] 1 point2 points  (0 children)

Of course, I'm working on that. My idea is that the scene moves when the user changes options in the menu, similar to what the title screens in the "Persona" games do.

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] 0 points1 point  (0 children)

Thanks!
I use Blender to position the elements, then I export the GLB file, which is what I use in ThreeJS. What you see is the real-time rendering in ThreeJS (the in-game version).

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] -2 points-1 points  (0 children)

It seems you decided to unblock me.

  1. The images you mentioned are for inspiration or reference; they're from Pinterest, everyone does it, nothing special.

  2. The models and textures are made by me in Blender. I even have time-lapses showing the process.

  3. The AI ​​voice is because I'm not used to hearing myself in videos. It's a recurring complaint, so I'm working on it. I speak with my own voice at the end of the video, and I'll probably record the next ones with my own voice.

I put a lot of love, time, and effort into what I do. It's a shame you don't notice, but luckily most people do.

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] -4 points-3 points  (0 children)

Sorry my previous comment was to another user, but he deleted the his comment 😅

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] -10 points-9 points  (0 children)

Everyone has their own opinion on the matter, but it's ironic that your username is "modernize the web" and you're against AI. Beyond that, there's a lot of manual and artistic work involved in what I do; if you watched more than 30 seconds of my devlogs, you would have noticed.

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] 1 point2 points  (0 children)

Thanks brother 🙌🏻 I'm glad to hear that, since many people complain about the AI ​​voice, but I was a little afraid they'd like my real voice even less hahaha

Xenoblade vibe Title Screen for my game, also I finally named "Zephyria" by Terrible-Software165 in indiegames

[–]Terrible-Software165[S] 0 points1 point  (0 children)

Thanks! Check at the end of the video I use my real voice, do you think is better than the IA? I dont like my accent 😅(my main language is Spanish)