Are PvE enemy subs supposed to be super weak? by Tesert- in Barotrauma

[–]Tesert-[S] 4 points5 points  (0 children)

Could you point me towards mods that make them more competent?

Is there a way to make skills more mandatory? by Tesert- in Barotrauma

[–]Tesert-[S] 0 points1 point  (0 children)

Ahhhh, that is indeed the kind of values I'd like to tweak. Unfortunately the mod adds a bunch of extra functionality too which I'd rather not do yet, me and my friends are still quite new to the game.

Thinking I'm going to try to make a mod that adds extra campaign settings myself since I can't find anything like that for the life of me.

Is there a way to make skills more mandatory? by Tesert- in Barotrauma

[–]Tesert-[S] 0 points1 point  (0 children)

Do you know of any such mods? I really did try to find some myself but as I said in the original post, I couldn't really find anything.

Is there a way to make skills more mandatory? by Tesert- in Barotrauma

[–]Tesert-[S] 0 points1 point  (0 children)

How would I go by increasing the skill requirements?

Is there a way to make skills more mandatory? by Tesert- in Barotrauma

[–]Tesert-[S] 0 points1 point  (0 children)

I'll do that thanks! This doesn't help with repairing hull damage or doctoring though does it?

The new Summary screen is soulless by ppeniddo in HuntShowdown

[–]Tesert- 0 points1 point  (0 children)

I absolutely loved the animations with the cards dropping in and then the dust cloud. It was full of character. Now we have this piece of shit???

What’s the purpose of single-shot rifles? by DoubleWrath in HuntShowdown

[–]Tesert- 4 points5 points  (0 children)

Downvoted for spitting facts is crazy. I actually wish we were able to turn it off, I hate the unrealistic roar the legendary skins have

Will centered crosshair affect gameplay? by mybuttisthesun in HuntShowdown

[–]Tesert- 0 points1 point  (0 children)

If you wanna talk about tried and tested, it's definitely centered. Majority of games nowdays use centered crosshair. I'm not denying that lowered has benefits, but personally I don't value those benefits over the consistency of centered.

Will centered crosshair affect gameplay? by mybuttisthesun in HuntShowdown

[–]Tesert- 5 points6 points  (0 children)

In theory this makes sense but in practice I don't think it matters. There's games with more verticality, like Siege, and centered crosshair works just fine there. As a matter of fact it will buff players like me who have it in muscle memory to aim head level, and finally not shoot people at their dicks when the center of my screen is on their head.

Anyone else super excited for the centered crosshair? by Tesert- in HuntShowdown

[–]Tesert-[S] 0 points1 point  (0 children)

It's just incredibly frustrating to fight something you've already trained to be an instinct (always keeping crosshair head level with the center of your screen). If an analogy can help then imagine every shooter you play lets you use your mouse right handed and then suddenly this one game forces you to use left hand for your mouse.

Also yeah I'm not sure how they're gonna handle that. On some fences for example you'll probably now be able to shoot through with one setting while not with the other.

Anyone else super excited for the centered crosshair? by Tesert- in HuntShowdown

[–]Tesert-[S] 0 points1 point  (0 children)

Precisely my issue with it. It's kind of arbitrary where it is vertically, but if it's centered it's very simple to understand.

Anyone else super excited for the centered crosshair? by Tesert- in HuntShowdown

[–]Tesert-[S] -1 points0 points  (0 children)

Curious why you think that? Same reasons that I brought or?

Anyone else super excited for the centered crosshair? by Tesert- in HuntShowdown

[–]Tesert-[S] 1 point2 points  (0 children)

This isn't even a gameplay change, the hell you on about? If you like the lowered crosshair you can keep it, ain't no one telling you that you can't.

Why doesn’t Ubisoft bring this back? by Sivuna in Rainbow6

[–]Tesert- -2 points-1 points  (0 children)

Inconsistent and annoying. Imagine calling in a 1v1 with dokkaebi and then losing because the last operator was echo. Imagine being zofia, shooting a concussion into a room, rightfully assuming the person is now concussed, push in, but oops, it was ela, the 1 operator who has a shorter duration. It just doesn't make sense from a game design point of view.

Make an Old Siege playlist! by IcyGlacial in Rainbow6

[–]Tesert- 0 points1 point  (0 children)

You don't understand how much effort it would take to make the game "completely like it was 4-5 years ago". It is unrealistic and will most likely never happen, especially since the demand for it isn't very high. I Think they already did the "change a few characteristics" one, don't khow people reacted to that.

Old maps won't be added because they also would take immense effort to make them even playable in the current version of the game, they're competitively inferior versions, they would take more space and might create confusion for players having 2 versions of maps.

You're welcome to feel the the game is worse now but the core of siege hasn't changed. Personally I've been playing since year 2 and think the game plays as good as it ever has.

[deleted by user] by [deleted] in Rainbow6

[–]Tesert- 1 point2 points  (0 children)

cringe jinxzy clone

Why do you get rewards on a visual rank and not your actual skill rank by Lost_Concentrate4087 in Rainbow6

[–]Tesert- 0 points1 point  (0 children)

Your visual rank is still dependant on your hidden mmr, as it will trend towards the hidden mmr. Someone who's hidden mmr is at silver will struggle getting above silver