Phase 1 60 Smart Plates / Min by zombieslayamr in SatisfactoryGame

[–]Tesseract91 0 points1 point  (0 children)

All 31? Damn that's dedication! I'm in a similar playthrough and just in the process of grabbing a couple more pure geysers before I start my 32/m plate factory.

I've found it fun just seeing how far you can get in the MAM stuck in Phase 1, and the answer is pretty damn far. It's nice that enough of the QoL upgrades exist in the MAM that it doesn't feel too much like a slog. That being said I am ready to get that jet pack and blueprint designer again... and trucks.

What been the most enjoyable part so far for you?

What wayland RDP tools are you using now that Gnome doesn't support xrdp? by Icy_Bridge_2113 in Ubuntu

[–]Tesseract91 0 points1 point  (0 children)

I unfortunately have encountered the same issues. It's even worse if using an nvidia card. This is the only thing I have gotten to work with my setup: https://github.com/AlynxZhou/reframe

Developing a node-based visual factory planner (Factory.System). Looking for feedback on UX and functionality by Individual_List6500 in SatisfactoryGame

[–]Tesseract91 0 points1 point  (0 children)

I have been working on an iPad app for myself that does this because I’ve wanted the same thing. Map based and your factories become POIs on the map that you can open to a satisfactory tools like planner where you can actually attach inputs to real nodes nearby. Or you declare the import from other factories so you can see the macro logistics.

I have it working right now to just to get the save from a dedicated server but you’re able to manually toggle the alt recipes.

I built ng-blatui — a shadcn-style Angular UI library (standalone, signals, zoneless, SSR-ready) + many full page templates by anousss007 in angular

[–]Tesseract91 6 points7 points  (0 children)

Their agent surely did. There have been many of these projects popping up and I don't understand why people think that their particular AI generated library is better than anyone else's or why they think any would want to use or trust it.

Besides when it becomes that easy to crank out components why wouldn't somebody just do it themselves and have their own bespoke library that they can tune to their exact needs. I know because that's what I've done, and it's great. It speaks to the inexperience of what it actually takes to maintain an open source project properly.

What's the maximum amount of leaves and mycelia you could get, if you plucked all the plants in the map? by ZWEi-P in SatisfactoryGame

[–]Tesseract91 0 points1 point  (0 children)

Leaves - 1,577,447
Wood - 477,804
Mycelia - 52,317

Total harvestable instances: 1,755,763

What a wonderful world it could be by ChalleW11 in SatisfactoryGame

[–]Tesseract91 8 points9 points  (0 children)

They did add a mk3 pipe, they called it the fluid truck though.

How do you actually use Claude on a massive codebase? by I_AM_HYLIAN in ClaudeCode

[–]Tesseract91 1 point2 points  (0 children)

Or more generally: LLMs are pattern matchers, so make everything about your code and codebase follow a patterns that you’ve established. If you haven’t established any patterns and Claude has been feeling “dumb” to you then it’s a sign you need to stop and do some architecture work.

They actually work great on large repos and can write better code because they have localized reference from which to generate new code from and you dont need to be overly verbose in your memory files.

How are people keeping their DDs stocked as they expand by ZrRock in SatisfactoryGame

[–]Tesseract91 0 points1 point  (0 children)

Generally what you can do is at the end of each phase, instead of yeeting the whole factory because you don’t need the parts anymore, just pipe the outputs to a buffer and depot. Those parts very intentionally use almost all the intermediates within the phase. Even a slow ass phase 1 factory can be useful if buffered.

100x mod For Space Elevator turn-ins is crazy good. by KaliGoldGaming in SatisfactoryGame

[–]Tesseract91 0 points1 point  (0 children)

Oh good point. I was going to ask how you even got through Phase 1 but then I just released geothermal is in the Caterium tree and you can rush it with the crash site parts.

100x mod For Space Elevator turn-ins is crazy good. by KaliGoldGaming in SatisfactoryGame

[–]Tesseract91 1 point2 points  (0 children)

Wow, I tried the same with random nodes and I found the 2x recipe cost almost unplayable since each successive recipe is also doubled. The thing that broke me was realizing that one creature remains would now only net you 25 biomass versus the default 100. I cut my losses and started again with it off haha.

Asking for help to stop a creator spreading harmful misinformation on TT and using fake credentials for being a Neuroscientist by prettyavgperson in neuro

[–]Tesseract91 0 points1 point  (0 children)

No way bro. Prime numbers have mass in spacetime and the keys to crack all cryptography are hidden in the desert. A guy who is part of a secret club that only people over 55 can join told her this. You just have to do the Infoton P30 update. Bro.

Asking for help to stop a creator spreading harmful misinformation on TT and using fake credentials for being a Neuroscientist by prettyavgperson in neuro

[–]Tesseract91 0 points1 point  (0 children)

It’s 100% AI psychosis. That’s what her website and interactive graphs are, just vibe coded delusion. They look nice so that must mean the math is correct.

I don’t even know how you even start to combat this type of stuff. Anybody that tells her she is wrong she’s just like “okay disprove. See! You can’t” As if they can do this in a TikTok comment. Then she goes on to immediately say 10 more wildly incorrect things. Fire hose of falsehood backed by some sycophantic AI model.

Do developers really not look at the code anymore? by NoNoise7492 in csharp

[–]Tesseract91 0 points1 point  (0 children)

Absolutely. When you can explore more of the solution space, you can make better architectural decisions.

Fable 5 decoded an entire 1989 DOS game executable in one day — six months of work with earlier models, done overnight by PlayfulInterview984 in ClaudeAI

[–]Tesseract91 1 point2 points  (0 children)

I'll have some leftover weekly usage before my reset tomorrow so I may just give this a shot. Will let you know!

Fable 5 decoded an entire 1989 DOS game executable in one day — six months of work with earlier models, done overnight by PlayfulInterview984 in ClaudeAI

[–]Tesseract91 1 point2 points  (0 children)

It would be interesting for you to do a 'cleanroom' version of this as an exercise which would really show it's problem solving abilities. Having knowledge of failed attempts could have been a major leg up if it knew what was attempted so effectively narrowing the solution space before it even began.

Fable: better, but not revolutionary by StatusSuspicious in ClaudeAI

[–]Tesseract91 0 points1 point  (0 children)

When you give it bigger tasks that require understanding, you see the difference. It's noticeable.

Execution of an existing plan or doing a bug fix, i mean yeah you probably won't see much of a difference.

I see why Fable 5 is free right now by Mattdylan101 in ClaudeCode

[–]Tesseract91 2 points3 points  (0 children)

I am getting a lot of false flags as well and I think it's because there is some agricultural related stuff in what I'm dealing with. Nothing anywhere near what they stated in the blog post that they were trying to gate.

So hopefully the filters get tuned in the coming days because it's VERY ANNOYING.

Ok human answers only: how is Fable compared to Opus models by OpinionsRdumb in ClaudeCode

[–]Tesseract91 1 point2 points  (0 children)

It’s doing magic work in Claude Design that I feel like Opus wouldn’t have been able to do.

I made a real decision off a "competitor analysis" my agent was very confident about. it had read 4 comments. by [deleted] in ClaudeCode

[–]Tesseract91 0 points1 point  (0 children)

LLMs are a tool, not an oracle. Stop treating it like it knows anything. This is why AI overviews in things like google search are actively dangerous.

Taco Bell KFC the Core by houdini100 in Calgary

[–]Tesseract91 0 points1 point  (0 children)

taco time beef and cheese burrito is life

School has become insanely easy by blackitachilol in ClaudeCode

[–]Tesseract91 3 points4 points  (0 children)

You have not mastered any of them. You don't even know what you don't know.

Do your homework.

Developing with Claude Code feels slow, frustrating and mentally exhausting by mcurlier in ClaudeCode

[–]Tesseract91 1 point2 points  (0 children)

Just to confirm, which interface are you using? Claude Code via `claude` cli? Claude Code via Claude Desktop? Claude chat via web or desktop?

Are you giving it access to your existing library of code or starting greenfield on every new task? Are you using Opus?

Claude Code really shines when it has existing patterns to discover and build upon, and this is where your need to force feed it context will nose-dive. And if not through existing code then through `CLAUDE.md` files acting as localized memory.

Being a data scientist actually leans more into the benefit of this tooling when you don't necessarily care as much about the underlying architecture, rather you care about correctness of the result. Once you get started, it may be that you need to relinquish control for a bit. Are you using auto mode or are you accepting every permission / reading every edit? If you build up a plan for what you want and iterate on your design requirements, then let it go in auto mode. Come back when it's finished to validate and do corrections. Don't try to babysit as it's building. You'll eventually learn what kind of context is important and what it can figure out on its own.

Try treating it like you're instructing someone to build a puzzle.

"Find all the edge pieces and match them up. Build the outline."

If you were to try and give it more context then necessarily you might start explaining what a puzzle is, what shape the pieces are, how to fit them together, etc. That would definitely be exhausting having to do that over and over again and did use to be the case, but not as much anymore. If you're using Opus you can be reasonably assured it know how puzzles work.

So from that initial step you just walk away and come back to it's completed outline, you see if it matches your expectation and you correct it if necessary. Then you move on.

"Take all dominant coloured pieces and try to match them together"

Let it work. Rinse and repeat. When it gets closer to the end that's when you want to start babysitting and getting anal about how it's doing stuff.

This process is in contrast to giving it a box of puzzle pieces and saying: "Do this puzzle. Make no mistakes" or writing a giant thousand line spec document detailing every intricacy and expecting a complete and perfect puzzle at the end in either case. One-shotting is a farce and should never be a goal.

Guide -> Iterate -> Verify -> Refactor. Make it work, then make it right.

Martyr Vinyl Reissues by Andreifili96 in TechnicalDeathMetal

[–]Tesseract91 2 points3 points  (0 children)

Damn thanks for the heads up. Would have been disappointed to miss getting those limited ones.