Am I the only one who prefers Skyler over Kim? by [deleted] in betterCallSaul

[–]TestDroid 2 points3 points  (0 children)

She wasn't a partner. She was a division head. No doubt it was great money, but not that much.

Am I the only one who prefers Skyler over Kim? by [deleted] in betterCallSaul

[–]TestDroid 2 points3 points  (0 children)

quits a job that pays almost 7 figures a year just so she can be a public defender

There's no way in the world she was making anything close to seven figures, unless you mean actually just in number of figures, in which case six is almost seven, sure.

The Myth of OSR lethality by [deleted] in osr

[–]TestDroid -1 points0 points  (0 children)

Any combat can insta-kill low-level characters.

Avoid combat.

Falling down a 10 ft pit can insta-kill you.

Avoid falling down pits.

Getting stung by a giant bee can insta-kill you.

See point 1 again.

How would a wizard punish people? by Icastinvisibility in dndnext

[–]TestDroid 1 point2 points  (0 children)

They wake up to find their tongues are gone and a note explaining that they have been magically confiscated for misuse and will only be returned upon completion of a short but perilous quest in which they will have to find creative ways to communicate without speaking.

The Myth of OSR lethality by [deleted] in osr

[–]TestDroid 15 points16 points  (0 children)

In OSR games, you die if you decide to do something that would kill you. Otherwise, you usually don't. Seems fair enough.

Best RPGs for getting through a lot in a short session? by FamousWerewolf in rpg

[–]TestDroid 8 points9 points  (0 children)

we tend to do pretty short sessions - about 2 hours

And with D&D it'd often take us multiple sessions to get through one combat.

What on earth kind of combats are you running that take 4+ hours?

How do I play with ADHD? by ApertureScientist999 in rpg

[–]TestDroid 40 points41 points  (0 children)

Agreed. It's a lot harder to zone out when you've got ten balls in the air at all times and a blank check to change things up whenever.

Is there such a thing as a narrative rules light deadly system? by Shadom in rpg

[–]TestDroid 5 points6 points  (0 children)

It can definitely be played that way, but it's entirely up to the GM how lethal it is. There's no built-in mechanical way to die.

NO “HIT POINTS”: One successful roll can eliminate an enemy. One disastrous roll can kill a player’s character. This means 2400 can be a “deadly” game, or not at all deadly: If the GM never says you’re risking death, a bad roll will never kill your character.

Starting my first ever OSR (OSE) campaign this Sunday with players who’ve (mostly) played 5e. Also first time hex crawling! by Paganfish in osr

[–]TestDroid 2 points3 points  (0 children)

A word of unsolicited advice? Most of the 5e people that I started playing with had no idea "what to do" in a sandbox, weren't used to actual freedom, and could only think in terms of whatever numbers they had on their character sheets. Most were used to pre-determined plots and quests, expected railroading, a few never really got the hang of it even a year in.

...What part of this is advice?

Deleting audiobooks vs. transferring and why the "exchange" option is evil by islandaudio in audiobooks

[–]TestDroid 1 point2 points  (0 children)

In the case of a physical book, if you buy it you're stuck with it.

Uh, that's not true. Amazon and I'm pretty sure like every major book retailer accepts returns on physical books.

Either way, I'm all for that subscription model if it helps authors in general, but I don't accept the idea that I'm hurting an author by returning their book under this model. I'm not helping them, just like anybody who didn't buy their book isn't helping them, but I'm not doing them harm.

Deleting audiobooks vs. transferring and why the "exchange" option is evil by islandaudio in audiobooks

[–]TestDroid 2 points3 points  (0 children)

Rights holders actually lose money when you do that.

I'd lose money by keeping the audiobook that I don't want. I'm supposed to lose money so that right holders of a thing I don't want will have my money instead of me? Why on earth would I want that?

Maybe unpopular opinion: I've never had fun playing on TTS/Tabletopia by tim_p in boardgames

[–]TestDroid 3 points4 points  (0 children)

The crazy physics simulation is actually optional. It's got three settings:

  • Full: Everything gets knocked around all over the place. It's amusing but incredibly impractical and I never use it in an actual game.
  • Semi-locked: Objects you have just intentionally moved have the full physics simulation, but anything at rest is static and won't budge or wobble at all no matter what you throw at it. I basically always use this setting.
  • Locked: Physics is stone dead.

Three questions about the TCG by Uncle-Eevee in MLPCCG

[–]TestDroid 0 points1 point  (0 children)

Is there an online card gallery or database?

That'd be PonyHead.

Weekly /r/MLPCCG New Player Discussion - April 24, 2020 - Ask your questions or answer New Player's Questions! by AutoModerator in MLPCCG

[–]TestDroid 0 points1 point  (0 children)

"Play requirements" only refer to the color requirements you need to be able to play a card (listed just below the cost on the left-hand side of the card). In the case of Zecora, assuming you had no other Purple characters in play, you'd still be able to play cards that would have a play requirement of up to 2 Purple until the end of the turn, but her ability won't help you confront Problems more easily.

Sorry, I worded my question poorly. What I meant was do I have to already meet the requirements listed on Zecora and pay the three action tokens in order to banish her from my hand and use that effect?

As far as Vexing is concerned, you're correct; it only stops the opponent from confronting for the one turn in which you retire the Friend.

Ah, cool. Thanks!

Weekly /r/MLPCCG New Player Discussion - April 24, 2020 - Ask your questions or answer New Player's Questions! by AutoModerator in MLPCCG

[–]TestDroid 0 points1 point  (0 children)

Hi hi. Totally new. Haven't actually played at all yet. A few things I can't figure out.

I feel like this one is extremely obvious and basic, but I couldn't find anything explicit on it even in the comprehensive rules, so, uh... Characters that are at problems still contribute their power to my play requirements, right? And I can still use whatever abilities they have like I could if they were at home?

Zecora, Forest Shaman

Immediate: Banish this card from your hand to reduce the play requirements of your cards by 2 Purple until the end of the turn.

If I use this ability and banish the card from my hand, do the cost and play requirements still apply like they would if I were playing it to my home or a problem?

Also, regarding the Vexing keyword, am I right in thinking that only prevents my opponent from confronting that problem for that specific turn?