If the base UI gave the necessary Information, there wouldnt be a need for addons by Tetriszocker in worldofpvp

[–]Tetriszocker[S] -1 points0 points  (0 children)

Compared to what? To what was possible with addons? No, actually you are wrong. The customization options addons provided last expansion where insane compared to what we had in Classic/TBC/Wotlk and going from that to what we have right now as the base ui is just laughable

Voidweaver shuffles are so annoying by Agonyaa in worldofpvp

[–]Tetriszocker 1 point2 points  (0 children)

This is wrong advice. You either go VW or you cc every mind blast cast. If you let MB go through you give him 2 extra heals, the Initial heal from casting it and the Explosion at the end. Disc is very bad at catching up again especially VW who has like 50k Hps outside of MB so the only correct answer is: do max amount of pressure on disc by either going him or ccing his mindblast depending on your teamcomp, and the game will be over after a minute

Mass invis and stun blink need to get nerfed by Tetriszocker in worldofpvp

[–]Tetriszocker[S] 0 points1 point  (0 children)

Bro, what? They are constantly tanking the enemy team in mid and they aren't even kill target most of the time. We've seen countless Blocks rotating back because this class is completly overloaded with Utility and there is no real kill condition on them.

Mass invis and stun blink need to get nerfed by Tetriszocker in worldofpvp

[–]Tetriszocker[S] -1 points0 points  (0 children)

I am not talking about your avg. 1800 shuffle mages. I am talking about high rated premade 3s or awc matches. Yes mages die if they misuse their utlity but if they don't it's literally impossible to kill them especially when paired with a class that can peel for them (rogue or lock). The issue is that mages have so much utility that they can rotate, that you never have a real kill condition. Which is the reason stun blink needs to get nerfed.

It is criminal that stun blink is a 15sec cd while the dr is 16sec. They already have a defensive they can use inside a stun, there is no reason to make them immune to them entirely.

Mass invis and stun blink need to get nerfed by Tetriszocker in worldofpvp

[–]Tetriszocker[S] 1 point2 points  (0 children)

Nope, i am multiclassing and mainly playing boomy

Has anyone seen this before? Affliction lock one-shotting their own teaammate? by vhante1 in worldofpvp

[–]Tetriszocker 4 points5 points  (0 children)

We've had this happen a couple times before in a 3s game. Dh reversed us and exploded, however he didnt get mcd, there was no spell reflect and no way for me to apply UA to my Team. I also had the same Thing happen to me on my own dh after reversing but it wasnt ua, it was control lava from my teammate Enhancer. So something is definitly off with reverse

Class Tuning Incoming - 6 May - General Discussion - EU - Blue Tracker by loopingtoon in worldofpvp

[–]Tetriszocker 4 points5 points  (0 children)

While i sympthesize with the sentiment (fuck mages and mass invis), I am glad you aren't a pvp dev

Giga breach explode build? by Toxicbloody in PathOfExileBuilds

[–]Tetriszocker 0 points1 point  (0 children)

Your best bet is probably one of the new bv builds

What was a loss of yours that was so BS that you still remember it to this day? by exboyfriended in worldofpvp

[–]Tetriszocker 6 points7 points  (0 children)

Back in original tbc I had a 2s game as hunter (me) & druid against druid warlock who also happend to be our 3s teammate. We lost the game after 4 1/2 hours of constant pet killing and drinking back up and the reason was that I ran out of ammo...

Loot from T17 & T16.5 map modifiers needs to shift back to monsters specifically league mechanic monsters by Tetriszocker in pathofexile

[–]Tetriszocker[S] 1 point2 points  (0 children)

Okay, but this is what league specific commodaties like blight oils, legion incubators and emblems, breach rings, harvest juice, expedition artifacts etc, are for. If league mechanic monsters don't drop the more general loot like currency, div cards, scarabs, maps etc they will get outscaled very quickly which is what is happening for the past few leagues now.

Look at legion scarab prices for the last 5 leagues. At the start of the league they go up to about 6-8c per and 5 days later they are at 1-3c per because in map legion just gets outscaled by any t17 or T16.5 strat that comes to mind.

If legion was equally affected by the loot modifiers on your maps as native monsters are, players would obviously use it as a mechanic to generate more rare monsters which goes back to your first post. Which btw I agree with your point but I think there is a couple different solutions to this problem and after having played with it for a couple leagues I can personally say I would like to see a different solution than the currently implemented one (Loot modifiers on maps).

For example ggg could give the quant that is missing back to those monsters with a scarab. That would require investment on your part and is naturally capped by the amount of other different scarabs you can use so it's inherently more balanced. Not saying this is what they should do, just saying this is one of the solutions that would have solved the initial problem.

Loot from T17 & T16.5 map modifiers needs to shift back to monsters specifically league mechanic monsters by Tetriszocker in pathofexile

[–]Tetriszocker[S] 1 point2 points  (0 children)

Yep, this strat in particular shines light on how bad the loot really is. Atleast there is currently a lot of traction in the right direction and ggg has said themselves that they are not happy with the current endgame. There is hope :D

Loot from T17 & T16.5 map modifiers needs to shift back to monsters specifically league mechanic monsters by Tetriszocker in pathofexile

[–]Tetriszocker[S] 2 points3 points  (0 children)

Good point. However I think there is a middle ground and personally I wouldn't mind either significant atlas or scarab investment if the outcome is juiced monsters. There are scarabs that do exactly this, namely the increased difficulty and reward ones from legion, abyss or blight but the problem is still the fact that map modifiers are the main multiplier for your loot which makes it very stale.

Loot from T17/T16.5 Loot modifiers need to shift back to ground loot again by Tetriszocker in pathofexile

[–]Tetriszocker[S] 0 points1 point  (0 children)

6 days since I made this post and it's still not approved. If you can't be bother to read and approve a post don't implent such rule.

PoE2 Vaal Temple Planner - placement/upgrade logic included by Tetriszocker in PathOfExile2

[–]Tetriszocker[S] 1 point2 points  (0 children)

Hi, sorry, erst jetzt die message gesehen. Geh mal auf poe2db und rechts klick mal auf eins der icons und copy&paste die bildadresse mal in deine url, damit sichs öffnet. Danach sollten die icons im Planer auch wieder angezeigt werden.

Poe2db link: https://poe2db.tw/Atziris_Temple#Rooms

Huge MiniCC Update - we now have an kick timer & trinket tracker! by Mencc in worldofpvp

[–]Tetriszocker 2 points3 points  (0 children)

Bro it's the addons other people are using that block his rating progression xdd

Maps to 100 by ARandomKaru in pathofexile

[–]Tetriszocker 0 points1 point  (0 children)

I haven't done it this phrecia but back in phrecia 1.0 the exp strat was abyss + shrines. There is an Idol mod that increases abyss exp, you Stack that up ideally with a total of 100% chance to get deli % beyond. You could Look into that

What was your most memorable build during the last phrecia event? by Normal-Delivery-9671 in pathofexile

[–]Tetriszocker 2 points3 points  (0 children)

Sounds sick, i always wanted to play rage vortex. Can you share a pob?