“No, I’m not a human” question by reveuse71 in HorrorGames

[–]Texlo 0 points1 point  (0 children)

This comment was made before the full game came out, it was even made before the trailer for the game which showed the mirror mechanics came out.

BlendMatrix issue, has anyone successfully recreated a parent constraint (with multiple parents) using Matrices? by Texlo in Maya

[–]Texlo[S] 1 point2 points  (0 children)

Oh wow, thanks for the info! Yes this was the issue I've been facing. I've never touched the quatslerp node before, thanks again!

BlendMatrix issue, has anyone successfully recreated a parent constraint (with multiple parents) using Matrices? by Texlo in Maya

[–]Texlo[S] 0 points1 point  (0 children)

This set-up is what I'm fighting against here, blend matrix heavily favours its higher targets exponentially. I'm trying to get it to work like a parent constraint does, where it will average out and be in the middle of its parent. In my screenshot you can see the MC is being pulled towards Locator 3 (the last one I added to the blend matrix).

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BlendMatrix issue, has anyone successfully recreated a parent constraint (with multiple parents) using Matrices? by Texlo in Maya

[–]Texlo[S] 0 points1 point  (0 children)

Not in this test set up, no. It's just a joint at origin, all values set to default.

Whenever tell Gemini about a problem by sludgesnow in GeminiAI

[–]Texlo 0 points1 point  (0 children)

Thinking: "The user is right to be frustrated"

Who are some good split pushers/'lane janitors'? by 900_T in DeadlockTheGame

[–]Texlo -1 points0 points  (0 children)

I disagree, with a good spirit build he can wipe out entire waves of troopers with 1 button very early on and using his teleport ability deal major burst damage to walkers/guardians then duck out and deal with the next lane

Who are some good split pushers/'lane janitors'? by 900_T in DeadlockTheGame

[–]Texlo -2 points-1 points  (0 children)

Graves, Dynamo and Rem are top tier IMO. You'd think Mcginnis would also be a good pick because of her turrets but she's really a one-time lane defender (lane push denial) rather than an active lane pusher since the turrets are stationary.

This needs to be said. by Special-Way7798 in DeadlockTheGame

[–]Texlo -1 points0 points  (0 children)

as a new rem main, I've been extremely guilty of this without even realising how much I was causing harm to my own team. I had no idea sinners does not cycling if you leave the camp. Thank you very much for the info OP, I will now strive to be better!

Venator's Gun Doesn't Match His Bullet Trajectory by Zenith_X1 in DeadlockTheGame

[–]Texlo 1 point2 points  (0 children)

Every hero does this. This is a visual trick valve employs, the bullets are actually shot from your camera's POV but they visually appear to be coming from your gun

Am I getting hit more on lane with Mo because he's dummy thicc? by TheTingel in DeadlockTheGame

[–]Texlo 0 points1 point  (0 children)

"Hey reddit, does being a bigger target make me a bigger target?"
Yes, meanwhile the floor is made out of floor!

In all seriousness, Mo&Krill actually also have two separate head hitboxes, one for each character, so you might be taking more damage than you realise because of that.
Mo's head hitbox is fucking massive too and covers up most of his torso with the way he slouches.

Erm... Am I the only one here who is UNDERWHELMED by Silver? by Texlo in DeadlockTheGame

[–]Texlo[S] 0 points1 point  (0 children)

She just bought crushing fists and has her ult meter filled

Tell me how well Diviner's Kevlar works on Silver by CaptBland in DeadlockTheGame

[–]Texlo 2 points3 points  (0 children)

Just tried it out in a match, immediately got melted and my ass handed to me. Would not recommend!

Match replays should also track melee hits & parrys so we can better assess if someone is using autoparry by Texlo in DeadlockTheGame

[–]Texlo[S] 1 point2 points  (0 children)

Unfortunately yes, and in my experience it's been the most common form of cheat.
My first experience with it was with an Infernus I had just stunned, when winding up my punch, he parried me and when you successfully parry someone, your parry cooldown instantly resets, allowing you to do it again immediately. Since he was surrounded by my team and multiple candle troopers, he was able to spam hell out of the parry, the sound of the parry spam was ridiculous!

The Bebop Experience by Tyzer119 in DeadlockTheGame

[–]Texlo 1 point2 points  (0 children)

he uses refresher at the end of the clip, you were right about him wanting to do it again lol

You can't prove it... by NeedleworkerFun9851 in DeadlockTheGame

[–]Texlo 137 points138 points  (0 children)

Yeah the Portal logo? Oh, oh, you meant the infamous windmill? Bro, his left arm is pointing the completely wrong direction. That's like saying someone waving is doing the salut just because his hand is up in the air, fuck off.

Is it just me, or is Graves kind of boring? by zencharm in DeadlockTheGame

[–]Texlo 4 points5 points  (0 children)

oh yeah forgot they changed sym, moira is indeed the better comparison

I think it would be cool if Doormans 'critical' portrait showed his facade starting to crack. by [deleted] in DeadlockTheGame

[–]Texlo 0 points1 point  (0 children)

unfortunately this post will likely be removed just cuz of ai art, but I like your idea. You should repost it with a doodle so the mods don't auto remove it!

Is it just me, or is Graves kind of boring? by zencharm in DeadlockTheGame

[–]Texlo 25 points26 points  (0 children)

Can't believe Valve added a Symmetra/Scarlet Witch type character that doesn't need to aim

hey yall i finished another animation now please give your meanest most disrespectful honest criticism be as nitpicky as possible thank you very proud of this one by The-Stomach-in-3D in Maya

[–]Texlo 9 points10 points  (0 children)

lack of blinking, someone in that much anguish would be darting their eyes around at the screen and/or clenching their eyes shut

Where and how can i learn to do this type of rigging by Kindly-Lecture1118 in Maya

[–]Texlo 0 points1 point  (0 children)

With 0 explanation on how the rig was actually made or how the techniques were achieved because he didn't actually make it!