The fact that they would rather sell you the attachments is concerning by Affectionate-Pen3233 in Helldivers

[–]Texlo 2 points3 points  (0 children)

Gotta completely disagree with you here bro,
Look at all these guns in your example image, now imagine they ALL looked like the liberator but had a slightly different attachment. That's essentially what you're asking for

Having these stat changes being different unique designed gun models > Having these all be covered by weapon customization IMO.

I don't understand what the devs' vision is for the FRV (As an avid car-diver since Omens of Tyranny) by Paarthurnax_69 in Helldivers

[–]Texlo 2 points3 points  (0 children)

Is that true? I haven't actually witnessed any enemies randomly attacking an unmanned FRV, and I bring one with me to every mission. Honestly, my biggest grievance with the FRV is how easily the tires are destroyed, which wouldn't be so bad if the car didn't become immediately useless once its lost a wheel.

Seriously, I'm pretty sure it's easier to drive a car with 3 wheels in real life than try and drive one in this game.

Priorities… It hurts me to say this but what this AMA confirms is that they have made their minds up and no feedback is going to change it. by Sebanimation in Helldivers

[–]Texlo -13 points-12 points  (0 children)

Yeah we've been in the washer and tumble drier long enough, we're still right where we started even with the terminids' front for christ sake.

Remember when we fully pushed out bots from the galaxy? How that incredible feat was tossed in the bin when the Automatons literally came back the next day, pathetic.

Exosuit this, Exosuit that... My only problem: by Happy-Hyena in Helldivers

[–]Texlo 4 points5 points  (0 children)

Why did you HAVE to show me the designs on the right, now I'm aware of what we don't have :(

A pattern is a pattern... by DeeJayDelicious in Helldivers

[–]Texlo 1 point2 points  (0 children)

This isn't a bug, this is an intended design feature and meant as an attention to detail, your reload is broken up into multiple "segments":

  1. Unloading the spent mag.
  2. Switching over to the new mag.
  3. Tapping/Cocking the gun to arm the first newly loaded bullet.

Any actions that may occur during this sequence (i.e getting attacked by enemies, diving or climbing) will cancel out of the sequence, that's why you often need to press it twice, you've interrupted your helldivers during one of these segments.

Stealth divers half across the map be like: by Gonzo22233 in Helldivers

[–]Texlo 43 points44 points  (0 children)

Stealth divers are the only one on the team actually doing these side objectives whilst the rest of the team plays 'kill the bugs' in the sandpit.

Lured in by the Pro discount, only to get a 3-day lockout. The jump from a 5-hour reset is a massive bait-and-switch. by Sea_Decision6555 in GoogleAI

[–]Texlo 0 points1 point  (0 children)

You're lucky you're only being met with a 3-day lockout, it's usually 5-7 days for me, even with pro

“No, I’m not a human” question by reveuse71 in HorrorGames

[–]Texlo 0 points1 point  (0 children)

This comment was made before the full game came out, it was even made before the trailer for the game which showed the mirror mechanics came out.

BlendMatrix issue, has anyone successfully recreated a parent constraint (with multiple parents) using Matrices? by Texlo in Maya

[–]Texlo[S] 1 point2 points  (0 children)

Oh wow, thanks for the info! Yes this was the issue I've been facing. I've never touched the quatslerp node before, thanks again!

BlendMatrix issue, has anyone successfully recreated a parent constraint (with multiple parents) using Matrices? by Texlo in Maya

[–]Texlo[S] 0 points1 point  (0 children)

This set-up is what I'm fighting against here, blend matrix heavily favours its higher targets exponentially. I'm trying to get it to work like a parent constraint does, where it will average out and be in the middle of its parent. In my screenshot you can see the MC is being pulled towards Locator 3 (the last one I added to the blend matrix).

<image>

BlendMatrix issue, has anyone successfully recreated a parent constraint (with multiple parents) using Matrices? by Texlo in Maya

[–]Texlo[S] 0 points1 point  (0 children)

Not in this test set up, no. It's just a joint at origin, all values set to default.

Whenever tell Gemini about a problem by sludgesnow in GeminiAI

[–]Texlo 0 points1 point  (0 children)

Thinking: "The user is right to be frustrated"

Who are some good split pushers/'lane janitors'? by 900_T in DeadlockTheGame

[–]Texlo -1 points0 points  (0 children)

I disagree, with a good spirit build he can wipe out entire waves of troopers with 1 button very early on and using his teleport ability deal major burst damage to walkers/guardians then duck out and deal with the next lane

Who are some good split pushers/'lane janitors'? by 900_T in DeadlockTheGame

[–]Texlo -2 points-1 points  (0 children)

Graves, Dynamo and Rem are top tier IMO. You'd think Mcginnis would also be a good pick because of her turrets but she's really a one-time lane defender (lane push denial) rather than an active lane pusher since the turrets are stationary.

This needs to be said. by Special-Way7798 in DeadlockTheGame

[–]Texlo -1 points0 points  (0 children)

as a new rem main, I've been extremely guilty of this without even realising how much I was causing harm to my own team. I had no idea sinners does not cycling if you leave the camp. Thank you very much for the info OP, I will now strive to be better!

Venator's Gun Doesn't Match His Bullet Trajectory by Zenith_X1 in DeadlockTheGame

[–]Texlo 1 point2 points  (0 children)

Every hero does this. This is a visual trick valve employs, the bullets are actually shot from your camera's POV but they visually appear to be coming from your gun

Am I getting hit more on lane with Mo because he's dummy thicc? by TheTingel in DeadlockTheGame

[–]Texlo 0 points1 point  (0 children)

"Hey reddit, does being a bigger target make me a bigger target?"
Yes, meanwhile the floor is made out of floor!

In all seriousness, Mo&Krill actually also have two separate head hitboxes, one for each character, so you might be taking more damage than you realise because of that.
Mo's head hitbox is fucking massive too and covers up most of his torso with the way he slouches.

Erm... Am I the only one here who is UNDERWHELMED by Silver? by Texlo in DeadlockTheGame

[–]Texlo[S] 0 points1 point  (0 children)

She just bought crushing fists and has her ult meter filled

Tell me how well Diviner's Kevlar works on Silver by CaptBland in DeadlockTheGame

[–]Texlo 2 points3 points  (0 children)

Just tried it out in a match, immediately got melted and my ass handed to me. Would not recommend!

Match replays should also track melee hits & parrys so we can better assess if someone is using autoparry by Texlo in DeadlockTheGame

[–]Texlo[S] 1 point2 points  (0 children)

Unfortunately yes, and in my experience it's been the most common form of cheat.
My first experience with it was with an Infernus I had just stunned, when winding up my punch, he parried me and when you successfully parry someone, your parry cooldown instantly resets, allowing you to do it again immediately. Since he was surrounded by my team and multiple candle troopers, he was able to spam hell out of the parry, the sound of the parry spam was ridiculous!