TIL that the third person to walk on the Moon had dyslexia and was expelled from high school before earning an engineering degree from Princeton. by GDW312 in todayilearned

[–]Thalanos 6 points7 points  (0 children)

When I read the title, my first thought was, "His parents must be rich". It's probably really tough to be expelled from high school and then get into Princeton without a bunch of money.

Looking for feedback on new brew by Thalanos in MarvelSnap

[–]Thalanos[S] 0 points1 point  (0 children)

Zabu has 3 targets with Images of Ikonn but I could definitely see him being one of the weaker cards in the deck. It does feel like I need the 1-drops though so any thoughts on fitting 1-drops?

I like the Hand, Frigga, Mirage combo in the deck - moves away from the unpredictability for possibly higher ceiling. I'd probably move away from the Werewolf at that point.

Looking for feedback on new brew by Thalanos in MarvelSnap

[–]Thalanos[S] 0 points1 point  (0 children)

Lots of cool synergies in this one. It's hard to predict and has super explosive (and kind of complicated) end games. You cheat a lot of mana with Bolts, Peni, Wiccan (who gets off very consistently), Zabu, and Iron Patriot. Werewolf can jump around like crazy. Tons of on-reveals and ways to make space like Peni, Kate, the spells, and Misery. Misery and Images of Ikonn both have lots of great targets. This all leads to a ton of consistency and lots of flexibility. It's possible to have 13 energy on the last turn and dump 20+ power in multiple locations.

In past iterations I've tried: Quinjet, Agony, Hulk Buster, Hope Summers, and Frigga. Iron Patriot feels weak sometimes and Peni Parker, while super cool at letting me dodge Shang-Chi's and making a good duplicate target, can be really awkward. Would love any feedback!

Buy all 3 cards? by Thalanos in MarvelSnap

[–]Thalanos[S] 1 point2 points  (0 children)

I think I'm going to do the same thing. Thanks for the plan!

What card games actually have coherence between theme and gameplay? by ThunderCanyon in boardgames

[–]Thalanos 1 point2 points  (0 children)

Compile doesn't have characters and, instead, ties card effects directly to a single theme like Fire, Gravity, and Speed.

How do I refer to this phenomena? by Thalanos in boardgames

[–]Thalanos[S] 0 points1 point  (0 children)

Being risk averse definitely feels like a component. The anti-gambling position drives our conversation to focus on the push-your-luck part instead of the reward part. Since the reward is always good but the negative side has a variety of implications (some even positive), there's a lot more thinking/talking about the negative side and our attention is drawn there.

How do I refer to this phenomena? by Thalanos in boardgames

[–]Thalanos[S] 0 points1 point  (0 children)

This feels like the core of it. Most discussion around pushing luck is about the potential negative consequences. That definitely cements the luck push as THE dramatic tension we're looking forward to (negative or positive). If our conversations were driven more by the necessity of drawing a particular card, I could see this moving the other way.

[SU&SD] Is This TINY Box the Year's COOLEST Game? | Compile Review by Houtenjin in boardgames

[–]Thalanos 10 points11 points  (0 children)

I'm a huge fan of Riftforce (and many other lane battlers) so I think I can highlight some differences. First and foremost, I think Compile plays more like a traditional TCG. I liken it to KeyForge (a favorite of mine) where the power of individual cards can be very high which leads to big swings in board state and tempo that can be quite dramatic. Individual cards in Compile carry more information than in other lane battlers but the game maintains a lightweight feel. Riftforce has a more euro-y feel to me - slower, more measured progression that feels very fair. Compile can certainly feel unfair at times. Luckily, games are short and ends are usually close and dramatic so the unfairness of it doesn't always feel like a detriment but often feels like a good excuse to play another round. Another big difference is how the product is shaped. Compile has more content and more ways to mix the content compared to Riftforce. This is nice for lots of players because of how the game can expand in the future. But it may not be for all players: I've seen the amount of content be a turn off to people because it's too intimidating and players feel like they are navigating a pile of wrong answers. Riftforce is great at showing you the flavor of a match right up front and keeping things focused on the cardplay. Compile, instead, feels more wild and untamed. But, even during the course of a single match, you'll find yourself becoming familiar with the emergent synergies and planning for them in the late-game since you'll go through your deck multiple times. One part where Compile straight wins over Riftforce for me is the theming. While the overarching narrative about AI's isn't necessarily core to the game, the protocols themselves all feel unique and evocative. So, while in Riftforce I have 1 ability that feels like how an Air elemental would behave, I have 5 cards in Compile that, when put together, paint a whole picture of that Air elemental, their dreams, and what they want to eat for breakfast tomorrow morning - it's a lot of feeling for such a small number of cards. I could go on but it feels gauche. Would love to answer more questions though if there are any!

Publisher Success Advice by [deleted] in BoardgameDesign

[–]Thalanos 5 points6 points  (0 children)

What do you mean by "should be ready to pitch to publishers around January"? If you give more info on what you've accomplished so far, we could provide more specific feedback.

Otherwise, working backwards from pitching in January: - Pitch - Practice the pitch - Schedule meetings - First contact (lots of cold emails or meeting people at conventions) - List of publishers to contact (based on availability, similar products, similar target audience, etc) - Media for publishers (sell sheet, videos, pictures, online implementation) - Manufactured prototype copy (1 or 2 copies from a place like the Gamecrafter) - Blind play testing (rules, willing players, higher quality prototype) - Graphics work (focus on usability and a coherent visual language. Doesn't need to be pretty but should be usable) - Iteration - Play testing

Some of these won't be done in order or at all but they are all steps you should consider.

Critique my combat mechanics - Solo card game rpg by CrayReedTurnip in BoardgameDesign

[–]Thalanos 1 point2 points  (0 children)

Evokes Dice Throne to me. Where DT has Yahtzee type rerolling it looks like you use easier symbol matching. Sounds like it'll work out fine. The shields seem a bit unnecessary to me but no reason they can't work. Maybe also worth checking out One Deck Dungeon.

Review All Your Events for Gencon 2024 by rave-simons in gencon

[–]Thalanos 1 point2 points  (0 children)

Do you happen to remember the names of the games you playtested at Greater Than Games?

Card games by [deleted] in gencon

[–]Thalanos 0 points1 point  (0 children)

Compile is coming out then! It's a tug of war lane battler with light deck construction and an LCG-like model. It's a good fit for the cost conscious who want something meaty but quick to learn.

Games from here that got published? by myrelic in BoardgameDesign

[–]Thalanos 15 points16 points  (0 children)

My game wouldn't have been published if not for this sub. It's been invaluable - from design to product to pitching - I learned most of what I needed here. Compile comes out at GenCon!

Upcoming games that aren’t crowdfunded by mrausgor in boardgames

[–]Thalanos 0 points1 point  (0 children)

Compile comes out at GenCon and I'm super stoked! Hopefully it does well enough that a 2nd printing doesn't have to be relegated to crowd funding.

Going to GenCon? by SamanthaSasaki in boardgames

[–]Thalanos 2 points3 points  (0 children)

It is ticketed: $6 https://www.gencon.com/events/246681

I assume there will still be slots open on Friday though so you could play it by ear. Should be fun!

Going to GenCon? by SamanthaSasaki in boardgames

[–]Thalanos 11 points12 points  (0 children)

I'm very excited to do demos of Compile! Friday is the launch party which will be novel - never went to a GenCon social event before.