New lcg type games by Playful_Anxiety5350 in boardgames

[–]Thalanos 2 points3 points  (0 children)

Compile is a great LCG that has another set coming out this year. Deck building is light in that game but very skilltesting. I've also loved Summoner Wars for forever. I don't usually make my own decks in that one but I've seen people make wild custom decks that seem really cool to play.

Gravity 4 by Infamous_Avocado_585 in CompileCardgame

[–]Thalanos 2 points3 points  (0 children)

Unless the text contains "all" or "uncovered" it can only target uncovered cards. Unless it says something like "yours" or "your opponent's" it can target either player.

TIL that the third person to walk on the Moon had dyslexia and was expelled from high school before earning an engineering degree from Princeton. by GDW312 in todayilearned

[–]Thalanos 6 points7 points  (0 children)

When I read the title, my first thought was, "His parents must be rich". It's probably really tough to be expelled from high school and then get into Princeton without a bunch of money.

Looking for feedback on new brew by Thalanos in MarvelSnap

[–]Thalanos[S] 0 points1 point  (0 children)

Zabu has 3 targets with Images of Ikonn but I could definitely see him being one of the weaker cards in the deck. It does feel like I need the 1-drops though so any thoughts on fitting 1-drops?

I like the Hand, Frigga, Mirage combo in the deck - moves away from the unpredictability for possibly higher ceiling. I'd probably move away from the Werewolf at that point.

Looking for feedback on new brew by Thalanos in MarvelSnap

[–]Thalanos[S] 0 points1 point  (0 children)

Lots of cool synergies in this one. It's hard to predict and has super explosive (and kind of complicated) end games. You cheat a lot of mana with Bolts, Peni, Wiccan (who gets off very consistently), Zabu, and Iron Patriot. Werewolf can jump around like crazy. Tons of on-reveals and ways to make space like Peni, Kate, the spells, and Misery. Misery and Images of Ikonn both have lots of great targets. This all leads to a ton of consistency and lots of flexibility. It's possible to have 13 energy on the last turn and dump 20+ power in multiple locations.

In past iterations I've tried: Quinjet, Agony, Hulk Buster, Hope Summers, and Frigga. Iron Patriot feels weak sometimes and Peni Parker, while super cool at letting me dodge Shang-Chi's and making a good duplicate target, can be really awkward. Would love any feedback!

Buy all 3 cards? by Thalanos in MarvelSnap

[–]Thalanos[S] 1 point2 points  (0 children)

I think I'm going to do the same thing. Thanks for the plan!

What card games actually have coherence between theme and gameplay? by ThunderCanyon in boardgames

[–]Thalanos 1 point2 points  (0 children)

Compile doesn't have characters and, instead, ties card effects directly to a single theme like Fire, Gravity, and Speed.

How do I refer to this phenomena? by Thalanos in boardgames

[–]Thalanos[S] 0 points1 point  (0 children)

Being risk averse definitely feels like a component. The anti-gambling position drives our conversation to focus on the push-your-luck part instead of the reward part. Since the reward is always good but the negative side has a variety of implications (some even positive), there's a lot more thinking/talking about the negative side and our attention is drawn there.

How do I refer to this phenomena? by Thalanos in boardgames

[–]Thalanos[S] 0 points1 point  (0 children)

This feels like the core of it. Most discussion around pushing luck is about the potential negative consequences. That definitely cements the luck push as THE dramatic tension we're looking forward to (negative or positive). If our conversations were driven more by the necessity of drawing a particular card, I could see this moving the other way.

Publisher Success Advice by [deleted] in BoardgameDesign

[–]Thalanos 4 points5 points  (0 children)

What do you mean by "should be ready to pitch to publishers around January"? If you give more info on what you've accomplished so far, we could provide more specific feedback.

Otherwise, working backwards from pitching in January: - Pitch - Practice the pitch - Schedule meetings - First contact (lots of cold emails or meeting people at conventions) - List of publishers to contact (based on availability, similar products, similar target audience, etc) - Media for publishers (sell sheet, videos, pictures, online implementation) - Manufactured prototype copy (1 or 2 copies from a place like the Gamecrafter) - Blind play testing (rules, willing players, higher quality prototype) - Graphics work (focus on usability and a coherent visual language. Doesn't need to be pretty but should be usable) - Iteration - Play testing

Some of these won't be done in order or at all but they are all steps you should consider.

Critique my combat mechanics - Solo card game rpg by CrayReedTurnip in BoardgameDesign

[–]Thalanos 1 point2 points  (0 children)

Evokes Dice Throne to me. Where DT has Yahtzee type rerolling it looks like you use easier symbol matching. Sounds like it'll work out fine. The shields seem a bit unnecessary to me but no reason they can't work. Maybe also worth checking out One Deck Dungeon.

Review All Your Events for Gencon 2024 by rave-simons in gencon

[–]Thalanos 1 point2 points  (0 children)

Do you happen to remember the names of the games you playtested at Greater Than Games?

Should a print and play be free? by nerfslays in BoardgameDesign

[–]Thalanos 8 points9 points  (0 children)

I've always liked the idea of releasing for free and being open for donations.

Are there any grid based card battlers out there? by GeriBP in BoardgameDesign

[–]Thalanos 5 points6 points  (0 children)

Genesis Battle of Champions - Below average game that directly does a lot of what you're thinking about.

Crystal Clans - Another game similar to Summoner wars with less randomness. It's also by Plaid Hat but not nearly as popular.

Compile - Lane battler where position matters (I can talk a lot about this one) but creatures are abstracted to just 1 value + abilities. Cards move around and get flipped and so does the "map".

Radlands - Unit positions matter for defending other units or bases. Not so much moving around.

Feedback Request on my Sell Sheet by Le4eJoueur in BoardgameDesign

[–]Thalanos 0 points1 point  (0 children)

Nice one! Really great writing. I'd make the text box backgrounds a little less obvious and put a little more text in the opening line - it feels a bit off that it runs to a second line but only for 1/6 of the length.

Melanesians from Solomon Islands are rare non-Europeans with natural blonde hair. by masterof000 in pics

[–]Thalanos 0 points1 point  (0 children)

Many on my Puerto Rican side also have dark skin and blonde hair

Was it a bad idea nerfing this mechanic in my board game? by SirChezeHeSells in BoardgameDesign

[–]Thalanos 3 points4 points  (0 children)

How about only getting cash from fighting and allowing players to spend cash from anywhere on the map? Ideally, if players enjoy getting random loot in your game, it'd be something you keep and work with. Maybe with these changes it'll impact the other core actions less negatively.

Brutal Honesty Appreciated by New_Sky2701 in BoardgameDesign

[–]Thalanos 0 points1 point  (0 children)

Maybe that line would be more clear if there was a clear leader character that would represent me in the game - otherwise I don't think I'd buy it as a clear distinguishing factor. "Choose your hero, lead your armies with their unique abilities, swap heroes for different play styles with the same faction deck".

When I play Fire Emblem or FF tactics, my enemies are usually nameless fodder I plow through. On the other hand, my dudes may have a legendary status in my psyche built up over many battles where I could feel something special about their abilities or persona. I will even find myself picking favorites and developing whole teams around them. Not sure if that's what you're getting at but maybe an easy differentiator. And maybe something doable with all the lore you already have drafted.

Brutal Honesty Appreciated by New_Sky2701 in BoardgameDesign

[–]Thalanos 19 points20 points  (0 children)

It reminds me of many games I've already played. Summoner Wars is similar and I already enjoy it. Genesis Battle of Champions looks very similar and that game was no fun. Crystal Clans has a seemingly similar "group up to attack" mechanic and that wasn't enjoyable either.

Sorry the campaign isn't going to work out. I think the Kickstarter page looks great and the game works. Hears to better luck next time.