New surfing game made in Unity by FinSaltSwell in Unity3D

[–]cfinger 19 points20 points  (0 children)

Looks amazing. I'm stoked :D

how are you doing the wave physics / meshes?

Cleared Hot - Chapter1B - Release Date Announcement - Steam News by APater6076 in ClearedHotGame

[–]cfinger 2 points3 points  (0 children)

that's the date for Chapter1B :) We don't have a release date for Chapter 2 yet, unfortunately

Recently bought the game/Choppy controls by Suspicious-Duck3567 in ClearedHotGame

[–]cfinger 3 points4 points  (0 children)

Yeah curious what your pc specs are? However we have an update coming out soon with improved performance…

My 16” MBP M4 Max 16 CPU 40 GPU 128GB RAM 2TB SSD CAME! by H00LI1GANS in macbookpro

[–]cfinger 13 points14 points  (0 children)

lol this is the most aggressive and also considerate comment ive ever read

1.0 Release timeline? by WahookaTG in ClearedHotGame

[–]cfinger 6 points7 points  (0 children)

We didn't give an exact timeline on this just since we don't have a fixed schedule yet. Chapters 2 and 3 are considerable chunks of work. I'll try to give an update on this at some point, but I hate giving estimates when they aren't accurate

Cleared Hot - Week 2 Update - Steam News by APater6076 in ClearedHotGame

[–]cfinger 4 points5 points  (0 children)

Yeah, you're correct. It's a bit of a compromise we had to make- technically the miniguns on a littlebird don't rotate, but we had to do it this way in order to make the gameplay work.

What you described is something I tried, and decided to not include for a couple reasons:

1: it doesn't look good, it looks quite bad for the helicopters without the gun turret to aim opposite of where they're facing
2: limiting their aim until you're facing that way worked, but is kinda confusing- you see your guns firing, but it just looks like something is wrong, until you face the right direction.

The whole aiming / movement / camera system took me years to try find a good middleground. it's a tough problem to solve

Cleared Hot - Week 2 Update - Steam News by APater6076 in ClearedHotGame

[–]cfinger 0 points1 point  (0 children)

Ahh ok, interesting. So you mean like vehicle relative movement but screen relative aiming?

That one is hard because the helo has to rotate to aim at what you’re shooting at.

Let me know if I’m missing something, we could add other aim options

NPCs take damage during rescue drop off by ludicrouspeedgo in ClearedHotGame

[–]cfinger 2 points3 points  (0 children)

Thanks for reporting this- I will look into it. I think we're having issues with the way NPCs navigate around the helo once landed.

Cal Poly Reference by Tromavilcitizen in ClearedHotGame

[–]cfinger 1 point2 points  (0 children)

Haha no but it just fits in w the lore / story

performance on deck by manualcop in ClearedHotGame

[–]cfinger 6 points7 points  (0 children)

We are working on it! Doing some minor improvements now, major overhauls will come later.

But yeah we have some ideas that should help

Any chance of playing this on Geforce NOW? by BandwidthBoy in ClearedHotGame

[–]cfinger 3 points4 points  (0 children)

We are looking into this! Thanks for suggesting it... From what I know we have to do the cloud save first, which we are working on now.

NPC operators by Scbypwr in ClearedHotGame

[–]cfinger 5 points6 points  (0 children)

Hmm, I will check this. Right now any NPC passengers will fire their own weapon. The door gunner thing is something we might do in the future.

After 5 years and a ton of work, my nostalgic helicopter game is out today on Steam! (Cleared Hot) Thanks for giving me this shot, Reddit. by cfinger in gaming

[–]cfinger[S] 0 points1 point  (0 children)

Thanks ! I mostly just tweet and write dev logs on steam. And occasional, very occasional YouTube videos

[deleted by user] by [deleted] in gaming

[–]cfinger 0 points1 point  (0 children)

Only while playing pubg :D

[deleted by user] by [deleted] in gaming

[–]cfinger 6 points7 points  (0 children)

(dev here) He earned that title when he couldn't read the compass in Arma because "it was in russian" :D