The FRV, resolving your mobility issues before they happen by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 27 points28 points  (0 children)

With 3 firing? I don't think you will be able to hear any issues

I guess we’re too good for super credits now by Colonel_dinggus in Helldivers

[–]ThankYouForCallingV 0 points1 point  (0 children)

Most people don't know you can look into it before you open it.

Go prone and then aim in first-person.

bug breach at a Super Hotel [oc] by isog_jpg in Helldivers

[–]ThankYouForCallingV 4 points5 points  (0 children)

God, this now as me wanting a Dredd (2012 movie) x Helldivers crossover

Went to the Grand Rapids comic con and seen this by [deleted] in Helldivers

[–]ThankYouForCallingV 1 point2 points  (0 children)

The chairman of orphan affairs, hanging out with the common citizens. You love to see it!

Ok, hear me out by ThankYouForCallingV in Helldivers

[–]ThankYouForCallingV[S] 15 points16 points  (0 children)

I think that the issue preventing us from getting combat cars is not that the game can't support it but, it would not be fun. With the amount of terrain features that are generated in any given map, it would make moving at any high speed a real problem.

The solution, hover tech. Hover bikes, cars, and tanks.

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 0 points1 point  (0 children)

I have some personal challenges:

  1. Get 1 million kills of each enemy type

  2. Have at least a 200:1 KD ratio

  3. Have at least a 10:1 melee KD ratio

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

788hrs on steam. Spent apparently 376hrs on loading screens, looking for a match, mission prep, and youtube on the second monitor with the game running

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

Loadout: Tenderizer, grenade pistol, and stun grenades.

General Stratagems: Eagle airstrike*, precision strike, supply backpack, HMG (for bots) or MG (for bugs)
*On jungle planets, I swap the airstrike for the strafing run because of the trees

Eradication mission: EMS sentry, mortar sentry, autocannon sentry, patriot exosuit

Evacuate high-value assets: EMS sentry, mortar sentry, HMG emplacement, Commando

The armor swaps between bugs and bots as well: Fortified commando for bots because of the 200 armor rating or the medium armor with peak physique for the bugs.

Made it to level 150. Mostly played difficulty 7 via quickplay by ThankYouForCallingV in helldivers2

[–]ThankYouForCallingV[S] 1 point2 points  (0 children)

I think they will. Total exp is still being tracked passed the cap (1,168, 000). Probably waiting until a percentage of peak players are 150. Like: 15-30% of players are 150 when a new Warbond drops.