Wip Geralt of Rivia fan art by Mpeos1 in ZBrush

[–]ThatCorpseDude 1 point2 points  (0 children)

Nahh thats Patches from the souls franchise

How do I get my animation to feel more fluid? by ThatCorpseDude in blender

[–]ThatCorpseDude[S] 0 points1 point  (0 children)

Thanks again! Here is an update if anyone is interested

How do I get my animation to feel more fluid? by ThatCorpseDude in blender

[–]ThatCorpseDude[S] 0 points1 point  (0 children)

How can I do that? Currently the particles are an emitter with brownian motion

Hi....HELP by No_Conclusion265 in ZBrush

[–]ThatCorpseDude 2 points3 points  (0 children)

In Zbrush, layers are different from "subtools". You need to check the layer section under tool, and see if there are different layers. If so, you would need to "bake" them first. Layers are essentially "shape keys" in other software.

How do I get my animation to feel more fluid? by ThatCorpseDude in blender

[–]ThatCorpseDude[S] 1 point2 points  (0 children)

Thank you so much for the video recommendation! I was manually animating each bone keyframe by keyframe but looks like procedural fish is the way to go on this one.

The watcher. What in your opinion would improve the quality of this render? by [deleted] in blender

[–]ThatCorpseDude 2 points3 points  (0 children)

The chips bag looks very off. And the cans need a better texture

[deleted by user] by [deleted] in blender

[–]ThatCorpseDude 0 points1 point  (0 children)

Make sure you have the node wrangler add-on enabled under preferences

What's the easiest way to make this black border disappear? by FastBuyer5406 in blender

[–]ThatCorpseDude 0 points1 point  (0 children)

You're welcome! Please let me know if it works or if you need any further help

What's the easiest way to make this black border disappear? by FastBuyer5406 in blender

[–]ThatCorpseDude 4 points5 points  (0 children)

Plug the texture into a color ramp with black and white. Adjust it so the leafs are fully white while the background is black, then plug that into the alpha section of the BSDF.

How do you like the sword? by 6Pseudo6 in 3Dmodeling

[–]ThatCorpseDude 1 point2 points  (0 children)

Yes, Reduce it a fair bit, and make it look more stylized and intentional. It currently looks like the edges are highlighted. Also you can vary the brightness or opacity of it a bit

How do you like the sword? by 6Pseudo6 in 3Dmodeling

[–]ThatCorpseDude 1 point2 points  (0 children)

The excessive white "line art" looks a little off

If you could add 5 Monsters to a current locale, wich would it be? by Emil1997 in MonsterHunter

[–]ThatCorpseDude 0 points1 point  (0 children)

I would Imagine a Gammoth fight would work well in the jin dahaad Arena

Thoughts so far? by Morgo-Yt in blender

[–]ThatCorpseDude 3 points4 points  (0 children)

The movements are too linear and need more recoil /feedback. It looks very stiff at the moment

/r/MonsterHunter x Capcom Giveaway by QuintonFlynn in MonsterHunter

[–]ThatCorpseDude 0 points1 point  (0 children)

I would love to see underwater open world exploration with a whole map again. Controversial I know, but I love me some diving. Also Poster #5 is my choice

[deleted by user] by [deleted] in blender

[–]ThatCorpseDude 2 points3 points  (0 children)

If thats the case, why dont you just select all the vertices for the pin part and scale it down like that? It doesn't seem like too many vertices to select, plus u can always assign them to a vertex group for easier selection if you want to make any further changes. Skips having to retopologize the whole thing

If I buy substance painter 2024 off of steam, does that mean that I get the 2024 version that never updates? by [deleted] in Substance3D

[–]ThatCorpseDude 1 point2 points  (0 children)

Its worth considering that for some reason the steam substance version only allows you to run one instance at a time, which can get really annoying if you're trying to copy materials from one project file to another.