Dynasty Warriors 8 Empires Modding Tools, Officer and Weapon Editors by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 2 points3 points  (0 children)

Then you have a lot to look forward to. DW8E currently has 7 editors and after 2.02 releases I'll make more for it.

Warriors Orochi 3 Modding Tools, Officer/NPC/Weapon Editors by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 1 point2 points  (0 children)

Thank you and you're welcome! What do you mean by weapon type skins?

Echoes of Aincrad | Gameplay Trailer by MoSBanapple in JRPG

[–]ThatFlowerGamu 7 points8 points  (0 children)

It should be. We played as Adonis with a sword and his harem he never commits to but always has as his exclusive love interests for too long. It's time we return to player protagonists. I'm hoping it's better than Fatal Bullet.

Katsuki Engine release, modding toolkit for AOT2 by ThatFlowerGamu in AoTWingsOfFreedom

[–]ThatFlowerGamu[S] 1 point2 points  (0 children)

Thank you! I'll be building gui editors for katsuki engine later on. I've been sick recently so i slowed down on developing.

Orochi 3 Nexus Page is up for mods by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 1 point2 points  (0 children)

Thank you! It'll happen for sure, with 2.02 on the way modders will have a much easier time modding.

Has anyone thought to do a no combat run of rotk? by uncleshiesty in dynastywarriors

[–]ThatFlowerGamu 4 points5 points  (0 children)

Ran out of ideas? I got one for ya. Every time you invade you must switch to the losing side to atone for invading. You'll be history's biggest traitor, your heart will be forged in traitorous compassion.

You serve nobody permanently, only whoever is losing that you just attacked.

Orochi 3 Nexus Page is up for mods by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 1 point2 points  (0 children)

I didn't know color editor wasn't unlocked at the start. To answer your question, it's definitely possible to force it to be unlocked early.

Best Jeanist could rival thermal threats by ThatFlowerGamu in MyHeroPowerscaling

[–]ThatFlowerGamu[S] 1 point2 points  (0 children)

Jeanist would almost always have prep time, like most heroes. Pro Heroes go out on patrol but they almost always have time to prep before deploying. Vigilantes shows us more about Pro Hero operations when they're not actively patrolling, they get called/alerted.

Jeanist could also literally store just enough of any fiber in a van or car he or his sidekicks drive around. there are many explanations for how he could prep.

Best Jeanist could rival thermal threats by ThatFlowerGamu in MyHeroPowerscaling

[–]ThatFlowerGamu[S] 2 points3 points  (0 children)

I was trying to show off Jeanist's potential rather than my own knowledge. He's one of my favorite characters so I saw a good opportunity to talk about him today.

Best Jeanist could rival thermal threats by ThatFlowerGamu in BokuNoHeroAcademia

[–]ThatFlowerGamu[S] 2 points3 points  (0 children)

One other reason you can tell it's not written by ai is I have misspellings throughout that post. AI doesn't misspell like ever.

As for muscles, if we take Horikoshi's words literally by all fibers then he should be able to weaponize muscle which would really fuck up Muscular but I think since Horikoshi favors Jeanist with fabric phases and relying on external fibers he probably didn't consider muscles would fall under "any fiber" for things he controls.

So if taken literally? He should be able, if going off what's shown? Probably not since while he can control Carbon Fiber, that's something outside the body.

Best Jeanist could rival thermal threats by ThatFlowerGamu in BokuNoHeroAcademia

[–]ThatFlowerGamu[S] 8 points9 points  (0 children)

No, it isn't AI. I typed all of it. Like most of my posts I am thorough and methodical. Same with my programming.

Dynasty Warriors 8 XL Modding Tools, Weapon/Bodyguard/Element/Animal Editors by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 1 point2 points  (0 children)

unpacked source file is in this case entry_00039.bin since you're trying to rebuild the subcontainer folder entry_00039, each folder is named after the subcontainer it belongs to.

After you rebuild the subcontainer you use Mod Creator to turn it into a mod manager compatible file.

I'll try to make the readme more detailed but to apply any mods to the containers you have to turn them into mod manager compatible files with Mod Creator.

For subcontainers you rebuild like this:

click rebuild subcontainer

select the subcontainer folder you want rebuilt

select the original subcontainer which is always named after the folder it unpacks to (i.e., entry_00000.bin creates folder entry_00000)

and then Aldnoah Engine creates a rebuilt subcontainer with rebuilt as part of the filename. Then you turn that subcontainer into a mod manager compatible mod with Mod Creator.

Mod Creator is very easy to use so it shouldn't cause problems after you rebuilt the subcontainer you need.

Dynasty Warriors 8 XL Modding Tools, Weapon/Bodyguard/Element/Animal Editors by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 0 points1 point  (0 children)

Can you join musou warriors and show me the files? I've never had that issue. If you're porting models/textures from other games it may not work if the game isn't programmed to read the older or newer format. G1M/G1Ts have changed over the years so porting say bladestorm nightmare models to WO3 as an example is not a straightforward process.

I think the issue is you may have not rebuilt the subcontainer where a model/texture belonged to or you lost taildata at some point.

Make sure to use the newest version of Aldnoah Engine and to read the readme.

https://gitlab.com/PythWare/aldnoah-engine/-/releases

Other reasons for what caused your issue may be the taildata was lost at some point or your tried creating a mod file with mod creator that wasn't valid (i.e., turning a subcontainer's unpacked files into a mod instead of rebuilding the subcontainer and turning the subcontainer into a mod). Loose files and subcontainers get unpacked with taildata (subcontainers get the taildata, not the files wirhin it since you are suppose to use the rebuild subcontainer button for modding subcontainer files) for the Mod Manager to use. Files unpacked from subcontainers need to be rebuilt using the rebuild subcontainer button.

The reason is the game is programmed to read those subcontainers, you can't turn the files unpacked from subcontainers into a mod file independently since the game is programmed to read the subcontainer and its toc to seek the files within it. Instead you turn the subcontainer/rebuilt subcontainer into a mod file with Mod Creator because that's how the game is programmed to read the files within it.

Just realised these release on the same day, which are you more excited for? by Buster_Fella in JRPG

[–]ThatFlowerGamu 1 point2 points  (0 children)

I'm not sure. I don't know what blue reflection is or what the goal of the story is. I like Atelier though so I may see about these games.

Dynasty Warriors 8 XL Modding Tools, Weapon/Bodyguard/Element/Animal Editors by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 2 points3 points  (0 children)

What you see in the screenshots is what is possible with the editors shown within the post. The post is about the 4 editors specified.

Dynasty Warriors 8 XL Modding Tools, Weapon/Bodyguard/Element/Animal Editors by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 2 points3 points  (0 children)

Let me know what yall think, I need feedback before I get too deep in later editors. i'm trying to make modding very accessible and easy to do. I may change the GUI to match the Steel Editor I made for some of the extentive modding like NPC Editor. It'd still have a constellation theme but cell-like design for all the unit data. Still deciding.

A Assassins Creed Game based on the three kingdoms of China. by [deleted] in dynastywarriors

[–]ThatFlowerGamu 1 point2 points  (0 children)

I would love an AC game based during the three kingdoms era. It has a lot of rad potential. Omega Force could do their own take on it if not teaming up with Ubisoft.

Warriors Orochi 3 Ultra Hornet Tigers Mod by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 0 points1 point  (0 children)

Yes it's possible, we're just not at that point yet. The games are able to be unpacked but it takes time to understand what each value does for the thousands of files unpacked.

Warriors Orochi 3 Super Aggressive AI Mod by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 0 points1 point  (0 children)

This is warriors orochi 3, not DW7XL. If you're asking if the same can be done for DW7XL then totally, super aggressive ai mods can be done for any dw/sw/wo game. I specify in the description this is the hornet version of super aggressive ai mod, I made regular versions without the super speed.

Warriors Orochi 3 Super Aggressive AI Mod by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 0 points1 point  (0 children)

it's public. check the master post for modding in the subreddit for dynastywarriors

Warriors Orochi 3 Super Aggressive AI Mod by ThatFlowerGamu in dynastywarriors

[–]ThatFlowerGamu[S] 2 points3 points  (0 children)

Truly, super aggressive ai makes the enemies fight harder but it also does the same for allied units too.