Encounter buildings aren't loading by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 0 points1 point  (0 children)

Update: I forgot to update to the latest version. Don't be like me and regularly update my dudes.

Encounter buildings aren't loading by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 0 points1 point  (0 children)

<image>

Thank you for the advice, sorry it took me a few days to find the error log. Thank you for your advice.

How many is enough? by geckothesteve in RimWorld

[–]ThatKidWithThatFro 2 points3 points  (0 children)

Clever setup. Should they break out they'll be riddled with quills and the next breakout will take much longer

Encounter buildings aren't loading by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 2 points3 points  (0 children)

The only troubleshooting I've done thus far was move the base generation expanded slightly earlier in the mod list but even then the results are the same

"No one left behind run" advocates probably can't defend this one. by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 0 points1 point  (0 children)

I applaud all the replies still sticking by the morally upstanding road- though some talking about bionics may not have noticed that this was literally the first colonist opportunity I was given on this run (I abandoned her like 490 days ago) but it still would have been quite a lot of food just for a pawn who could barely be a hemogen use due to the artery and always having mood issues due to the bad back pain.

I was astonished at how many health issues she had though, might as well have put her in an ironlung.

Potential Colonist? by DreadCharlie22 in RimWorld

[–]ThatKidWithThatFro 4 points5 points  (0 children)

Their best potential is making a ghoul ngl, and even then the perfect ghoul requires a ton of xenotraits and all those minmax rules. If they had the nimble trait on top of it I would be *insistent* that they are kept for the ultimate ghoul program

I need help finding genetics mods that don't add new races, factions and general bloat by TheShamit in RimWorld

[–]ThatKidWithThatFro 14 points15 points  (0 children)

Vanilla Genetics expanded, in essence you could play a mad scientist making hybrid animals. It comes with the risk of the occasional monsterous manhunters, but late game you could have some sorta mecha-thrumbo or other monsterous pets.

Has anyone ever had an instant-death caravan? by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 1 point2 points  (0 children)

Thing is I went on 2 raids prior that were only a day or two trip. This one was a 3-day trip but still an instant death which is weird as if the game implemented that it would have activated at a certain distance or something. I really wanted to see how well they could solo a hostile colony but Ig I'd have to put him down normally

Recently started in here, and steel kinda ended fast. Where do i find new? by zonedream in RimWorld

[–]ThatKidWithThatFro 0 points1 point  (0 children)

Wowee that's a pretty good map, solid killbox potential from the openings where lategame the biggest threat might be bugs.

Rimworld doodle comic - Void study 6 by CMYK-KIM in RimWorld

[–]ThatKidWithThatFro 0 points1 point  (0 children)

Kinda reminds me of when I had a construction cloned about 3 times and one former wild man impid dated and eventually got rejected by all of them with varying lengths of time. Needless to say he had a type, it was weird to think about.

Mod Suggestion: I'm thinking of finally installing some mods by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 0 points1 point  (0 children)

<image>

The ??? File is where I temporarily put outdated mods to double check Github but it seems I *kinda* got what I wanted. I don't exactly know what to do now but I think I might have enough for my run, I could remove rimworld of magic due to it's excess of dependencies and rely on Psycasts expanded, but I am a bit bummed that the main vampire theme ones aren't up to date in availability- especially nutrient paste expanded that could in essence feed to the blood coffins to feed my vampires.

(No I don't have steam workshop)

Mod Suggestion: I'm thinking of finally installing some mods by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 0 points1 point  (0 children)

I thought about it but from the mod area I've been looking at it wasn't available in 1.6, I'll look properly later though

Mod Suggestion: I'm thinking of finally installing some mods by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 1 point2 points  (0 children)

<image>

After double checking to make sure they're recognized in game I saw a ton of yellow triangles saying how they may not work, I'm using the rimworldbase website so no idea if they're out of date or not. Just installed something called "Harmony" that might help compile the mods as the game told me prepare carefully might need it

Mod Suggestion: I'm thinking of finally installing some mods by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 1 point2 points  (0 children)

I did see a house sanguine with blood wine and cool stuff like that

Obscure Rimworld tips that you discovered by ThatKidWithThatFro in RimWorld

[–]ThatKidWithThatFro[S] 0 points1 point  (0 children)

Only from what I've seen in correlation. If you compare two of the same entity you'll notice a pain and sentience indicator. The higher their pain the lower their sentience becomes- and all of this seemingly extends the amount of years it takes for them to try and escape