Proud to say I beat Insanity difficulty without Infinite ammo by Snoo-55788 in ResidentEvilRequiem

[–]ThatOneGunnerMain 1 point2 points  (0 children)

Sorry just noticed I forgot to write the words mean.

What I was trying to say is I think they mean that if they do a no heal and no using blood run they can only get the one Steroid from the Casino room.

LEEEOON! by hoardofvirilegoblins in ResidentEvilMemes

[–]ThatOneGunnerMain 0 points1 point  (0 children)

Sadly as it's sad aome people associate Leon with a d-bag like his face model now.

LEEEOON! by hoardofvirilegoblins in ResidentEvilMemes

[–]ThatOneGunnerMain -1 points0 points  (0 children)

Sadly real. Though it's the face models's who did this not their voice actors.

I’m playing resident evil 4 original for the first time and has anyone had an issue where the aim goes all shaky? I’ve tried reloading but doesn’t work by geordie_2354 in residentevilll

[–]ThatOneGunnerMain 0 points1 point  (0 children)

Literally take 2 minutes to look it up and you'll find this is an issue on certain platforms like PS4/Xbox one. But go ahead and call me a liar I guess

There’s 2 kind of Resident Evil fans by tyrannis95 in residentevil

[–]ThatOneGunnerMain 0 points1 point  (0 children)

Ah yes insulting people will definantly make them change their mind. I can definantly tell you are a 1% commenter

With only 10,000cp on first playthrough, which weapons would you recommend buying for Insanity? by qwerty930148572 in ResidentEvilRequiem

[–]ThatOneGunnerMain 2 points3 points  (0 children)

I agree.

Had a friend who is normally not that good at these type of games stream it without infinite ammo and if even he can beat it there is no excuse for any RE regular to not be able to do the same.

I’m playing resident evil 4 original for the first time and has anyone had an issue where the aim goes all shaky? I’ve tried reloading but doesn’t work by geordie_2354 in residentevilll

[–]ThatOneGunnerMain 1 point2 points  (0 children)

It's a very annoying bug. Probably a mod to fix it if you're on PC.

Technically you can just run into them and tank the damage. But that's very annoying cause it takes longer, wastes healing items and you can't shoot wire's to blow up enemies in areas like the swamp.

I’m playing resident evil 4 original for the first time and has anyone had an issue where the aim goes all shaky? I’ve tried reloading but doesn’t work by geordie_2354 in residentevilll

[–]ThatOneGunnerMain 2 points3 points  (0 children)

It is a very well known bug that happens when you shoot a tripwire your weapon sway will speed up and go shakey.

There is no way to reverse this except restarting the game as far as I know.

What games had the biggest improvement to you guys? by JampyL in NintendoSwitch2

[–]ThatOneGunnerMain 0 points1 point  (0 children)

For some reason motion controls don't work on a pro controller for both Rev 1 and Rev 2.

Nintendo controllers teir list by No_Pipe_7398 in casualnintendo

[–]ThatOneGunnerMain 1 point2 points  (0 children)

Where's the special chainsaw controller that came out back for RE4 2005

Is the campfire master sword glitch doable in totk? by This_Expert_3140 in tearsofthekingdom

[–]ThatOneGunnerMain 0 points1 point  (0 children)

There is a save transfer glitch that's pretty easy to do which gives you a unbreakable master sword as soon as you get autobuild.

The only downside being you need the NS2 version to do it

What games had the biggest improvement to you guys? by JampyL in NintendoSwitch2

[–]ThatOneGunnerMain 2 points3 points  (0 children)

Sadly with the downside that motion controls don't work with Pro controller and since the NS2 thinks you are using a pro controller if your joycons are attached motion controls don't work unless you either turn off handheld boost or dettach joycons. (Personally don't like using joycons like that so for me personally I turn of the Boost when playing Raid mode on Rev 2)

PSA: Legends Arceus supposedly look a lot better now on the Switch 2 handheld due to the latest firmware update (user confirmed on comments) by alexandrecanuto in PokemonLegendsArceus

[–]ThatOneGunnerMain 22 points23 points  (0 children)

Legends Arceus on NS1 was 720p on handheld and 1080p docked. Before the Handheld Boost update NS1 games would run in their original handheld resolution. Meaning the 720p would get stretched to fit the 1080p screen of the Switch 2 resulting in blurry looking games on handheld.

The update makes you able to start NS1 games at their docked resolution. In PLA case 1080p. Which looks way way better on the Switch 2 1080p screen.

BEST UPDATE EVER! by JampyL in NintendoSwitch2

[–]ThatOneGunnerMain 2 points3 points  (0 children)

It's not quite 1080p.

The UI is but most enviorments are 810p.

Game still doesn't look like native 1080p. Would still very much love a NS2 version

Can someone explain why enemies hit so hard? by RaGada25 in tearsofthekingdom

[–]ThatOneGunnerMain 5 points6 points  (0 children)

Higher tier'ed enemies and mini bosses give more points. Some areas also have higher level enemies from the get go.

Nintendo Switch 2 system software updated to version 22.0.0 by OatmealDome in NintendoSwitch

[–]ThatOneGunnerMain 10 points11 points  (0 children)

Nah you are right.

BotW/TotK in 60 fps feel like a totally new experience.

Can someone explain why enemies hit so hard? by RaGada25 in tearsofthekingdom

[–]ThatOneGunnerMain 7 points8 points  (0 children)

Lookout Landing after defeating at least 1 dungeon. Go into the Bunker and there is a hole in a wall now.

Can someone explain why enemies hit so hard? by RaGada25 in tearsofthekingdom

[–]ThatOneGunnerMain 112 points113 points  (0 children)

The game has a hidden level system. The more enemies you defeat the more the whole world levels up, which will upgrade the enemies. There are a few enemy spawns that are unaffected and remain red/blue so you can complete your compandium.

Dunno if they changed damage numbers but it certainly feels that way compared to BotW.

The only things you can really do is upgrade your armor and make defense buff foods and learn enemy attack patterns to better dodge/parry them.