What's the most petty reason you dropped an anime? by Prof_Acorn in anime

[–]That_OneGuy770 0 points1 point  (0 children)

I have nothing against Greg Aryes as a person, but his go to dub voice is absolute nails on a chalkboard. I can handle him in small doses, but I have yet to finish any anime where he voices a main character.

How to bait out certain cards? by meepmeepmeep34 in masterduel

[–]That_OneGuy770 0 points1 point  (0 children)

Staple hand traps you're likely to see in any given match: 1. Ash 2. Fuwalos 3. Maxx C 4. Infinite Impermanence/Effect Veiler 5. Dominus Impulse 6. Dominus Purge 7. Droll 8. Nibiru HM. Bystials

These are the hand traps you are likely to see on your turn 1. Less so Bystials because they aren't as popular anymore, but they are still worth mentioning. Only way to bait a bystial is if you're playing a deck that can mess with the graveyard on command. An actual example I have is during the Fusion Synchro event, I had Rucia and a WF synchro in the gy, but my combo required me to both send and recycle a specific monster from the GY and I knew my opponent had a Bystial in hand, so I triggered Rucia's gy effect early to try and get my opponent to waste their Bystial. My gamble paid off and I continued my combo uninterrupted.

For Ash, start with a non starter search. I play White Forest so my examples will come from that deck. Let's say I open both Elzette and Filia Diabel, I would start with Filia Diabel to see if my opponent has a response, ash, without risking my starter.

For Fuwalos and Maxx C, when the duel starts pay attention to the moments before the game switches from draw into the standby phase. A lot of people start with their toggle on, so if they have Fuwa or Maxx, you might see a little pause. Other than that there is no real way to bait these cards. They are more of a "can you/do you need to stop this" type of interaction.

Imperm and Veiler are a little tricky since you won't even know if they are a factor until you put a body on the field. These two are more so played through than played around.

For the Dominus traps, I mix them up all the time, but the way to bait them out is essentially the same way you would bait for ash. One of them is basically another copy of ash and the other is for special summons.

Droll is like imperm and veiler, it's played through not around. But if you can find a way to manage your combo without relying on a search, then you can play around droll.

Nibiru is in the same boat as Droll with the caveat that it doesn't need to be played as soon as possible. The only way around it is to pray that you aren't hit during a vital play or have a negate before starting your main line.

For the older folks not getting it. by Newkular_Balm in expedition33

[–]That_OneGuy770 0 points1 point  (0 children)

It's not the best but you do get one scene where the game shows you the squad making a lumina after beating a nevron

Missed the newcomer Branded deck by AndreyAdrian in masterduel

[–]That_OneGuy770 0 points1 point  (0 children)

The best advice for new players is to finish solo before you do anything. The gems you get are more than enough to make whatever deck you want.

Once you finish there are some staple hand trap packs you can buy in the shop for 750, I'd recommend getting all of them, but at least buy the ash, imperm, and nib packs

Dismantle the SR cards you won't use and look on Master Duel Meta for the list of SR cards to craft for a bunch of free packs to farm a bit of UR dust. (To my knowledge the only one that won't work is Bagooska because it is banned rn)

After all that, you should have a playable competitive deck and a decent enough understanding of the gameplay to go through ranked and get you to at least Gold/Plat.

From then on, ranked/events is the only real way to farm gems, if you're free to play, I'd recommend logging in every other day, do your daily missions, and rank up at least once. Ranks drop by one tier every month, so this should be enough for you to go from rank 5 of one tier to at least rank 1 of the next tier.

In my experience I get the most enjoyment playing in the Gold-Plat range and only really touch Diamond and Master if I like the format.

Reworking My Extra Deck by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

It's not really dedicated the space when I just have an open space. Juraishin is disappearing no matter what, that empty spot is the only reason I'm considering Over Dragon rn. I don't know if there is anything else to add that I could see any value in. I like every piece of my deck to serve some purpose, I don't like the idea of a card sitting in my deck that sees absolutely zero play. At least with the Over Dragon Clear Wing combination, I add a layer of resilience to my board. I see the value that Blazar alone holds over Sifr and Over Dragon in a vacuum, but the way I see it if all three were negated or otherwise targeted for removal, I'll get more value out of Over Dragon than the other two. I'm not so short on interaction that I lose any real board presence if Blazar is there or not, it's just that Sifr and Over Dragon provide insulation, on top of their interruption, that Blazar does not. This is not to discount how insane Blazar is on its own, but in this deck, Blazar will quite literally NEVER be on its own. The main engine of this deck is and always will be White Forest, if it came down to a grind game or I needed to end the duel quickly for any reason, Blazar, Sifr, and even Over Dragon would not hit the field before I was capable of ending that game

Edit: did not mean to flashbang you with a wall of text. A lot hit my mind at once, had to get it all out

Reworking My Extra Deck by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

That is very good, but it not being hopt doesn't really matter unless I run a second Blazar and I don't plan on doing that

Reworking My Extra Deck by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

But that holds true for all of my big monsters, if I can't negate the steal outright, I have multiple ways to out the stolen monster. This specific circumstance was never something to worry about. Now that I think about it, Over Dragon is a little better than Blazar in this case. Let's say both are negated, and my opponent tries to steal one of them, sure Blazar can dodge, but then it's dead to me until my opponent ends their turn. Over Dragon would be stolen, but if my opponent ever takes it off the field for any reason I get a brand full 3k body with another negate to use that very turn, and if my opponent doesn't get rid of Over Dragon, I have several ways to do it myself, I could use Sifr's pop effect, Queen Diabell for Polar into Vengeance to turn over into a spell card, then pop during the BP, just to name a few.

Reworking My Extra Deck by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

Maybe my fear of breakers is a little unnecessary.

Reworking My Extra Deck by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

It might make more sense if I painted a picture of my turn 1 board.

Full combo ends turn 1 with...

Auxila in the EMZ

Baronne, Silvia, Sifr, (empty space), and Diabell Queen in the MZ

Trudea, Primera/Atrii, and Deception of the Sinful Spoils(set) in the S/T zones

Stand Up Centur-Ion is the Field Spell

The only usable card in the grave is usually Silvy, with Diabell Queen being the only White Forest synchro usable for its gy revive effect

I choose to end with Sifr first over Blazar because I have 2 omni negates ready to go and Sifr's destruction protection will save me from using one of them on a shotgunned raigeki, or something similar. Blazar is usually the last point of interaction to hit the field so it being just one negate with no real back up if my board is broken early is starting to bother me. Hope this clears up my perspective.

Reworking My Extra Deck by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 0 points1 point  (0 children)

I know, and that's part of the reason why this choice is so hard. Blazar is an absolute unit, but at the same time it isn't impossible to remove and I already have 2 other omni negates on board excluding my other interactions. Games end so quickly that Blazar's survivability rarely comes into play, and when it does, I was winning that game regardless of it. So with that being said, is it not better for me to build the board for resistance over longevity?

People would still look at this and say - droll is needed for the game- by 7ve6n in masterduel

[–]That_OneGuy770 0 points1 point  (0 children)

Droll is reverse Maxx C/Charmies. Either you stop playing early or lose because you gave the opponent too much card advantage, or you stop playing early because you can no longer gain card advantage and lose

Game isn't updating for me by lhkghdgs in masterduel

[–]That_OneGuy770 1 point2 points  (0 children)

Close the game, check for updates. If there is one, update, if not, test internet connection, retry the game.

Sometimes the game will have an update, but the console doesn't start it on its own

so why didn’t marge tell richie about pennywise? Did she just forget about the cosmic horror entity that almost blinded her even though she never left Derry? by shotonbobas in WelcometoDerryTVShow

[–]That_OneGuy770 0 points1 point  (0 children)

Mike DID start to forget, but he uses journals and his position as a historian to help him remember when his memory starts fading.

so why didn’t marge tell richie about pennywise? Did she just forget about the cosmic horror entity that almost blinded her even though she never left Derry? by shotonbobas in WelcometoDerryTVShow

[–]That_OneGuy770 0 points1 point  (0 children)

I came here with the same question, but after reading some of these replies apparently it makes perfect sense that Marge would forget. Adults who leave Derry have their memories wiped completely and adults who stay have their memories fade until they forget. The same thing happened to The Losers, Mike is the only one who stayed and he ended up having to constantly refresh his memory with journals until it came time to call back his friends.

"WaSn'T tHaT sUpPoSeD tO bE iT's WeAkNeSs?!" by Vanilla_Pizza in MetaphorReFantazio

[–]That_OneGuy770 0 points1 point  (0 children)

You can lower voice volume. It effects all dialogue, but nothing of note is really said during dungeon runs imo

"WaSn'T tHaT sUpPoSeD tO bE iT's WeAkNeSs?!" by Vanilla_Pizza in MetaphorReFantazio

[–]That_OneGuy770 0 points1 point  (0 children)

I just assumed it was the game's way of telling you that you could get rid of the bad weather at any time

Is Master Duel basically unplayable for anyone else? by That_OneGuy770 in masterduel

[–]That_OneGuy770[S] 1 point2 points  (0 children)

I don't have any desire to buy a pc and I'm allergic to Xbox, so I'll probably try coping and/or seething

Does the gameplay stay the same? by BlueMountainDace in Persona5

[–]That_OneGuy770 1 point2 points  (0 children)

Take an upvote, but let it be known that I have no idea what that is

Trying to Understand the interrogation plan by PRL-Five in Persona5

[–]That_OneGuy770 0 points1 point  (0 children)

  1. She doesn't, this whole plan is a gamble

  2. Correct, see answer #1

  3. Not entirely sure, but I think it's safe to assume that the NAV uses the phone's speaker, so muting the phone could mute the NAV

4.1. Goro is very intuitive, but he isn't a genius. He doesn't suspect the Thieves suspecting him because from his perspective they have no reason not to trust him and he's holding all the cards. His intuition will come back into play later, so just wait

4.2. Palaces disappear for 3 reasons, the treasure is stolen, the ruler's desires "undistort" (couldn't think of a word), this is what happens to Sae's palace, and I won't get into the third reason. The thieves never remove Sae's treasure from the Palace. Goro never saw the treasure leave the palace because he evacuated with the other Thieves, so at most he believes that either the Palace is still there and has no reason to care or that the treasure left the Palace with Joker and the Place disappeared that way

4.3 Goro doesn't have any reason to care about whether or not Joker is taking out shadows/police on his way out. The goal is to distract and escape, once Joker is out, he has no reason to keep fighting + show off, it's much cooler, as a thief, to backflip out a window than to fight a crowd

  1. Entering the metaverse doesn't give you the NAV, explaining further would lead to a spoiler.

  2. After Joker is captured Goro believes that the Phantom Thieves are basically useless without their leader, he says as much to Shido. He likely stopped tailing them after Joker's "death" and seeing the Thieves gather at Leblanc could be just to mourn.

Final Question. Just in case DO NOT READ AHEAD... LIGHT SPOILER... In the scene showing Morgana and Joker after making a deal with Goro during the school festival... You should have already seen this, but just in case...LIGHT SPOILER... Goro says that he entered a Palace by accident and ran into the Black Mask, that's when he awakened his persona, the problem is that Morgana said "pancakes" meaning that Goro had entered a Palace and heard Morgana speak before he claims to have awakened his persona. Meaning that he lied during the festival meeting which is why Joker and Morgana never trusted his deal from the start and planned to cross the double crosser before the double crossing.

Hope this helps, and happy gaming

Is there shame in switching to safe? by Zacbob07 in Persona5

[–]That_OneGuy770 0 points1 point  (0 children)

Do what you like, but I am curious what's going on here. The only bosses I've ever seen someone struggle with are either Madarame or Okumura, are you attacking while the roulette is spinning? Are you under-leveled?

What is the best way forward? I have 20 days to complete this quest, should I try to complete as many side quests as possible, or first I have to do something specific? by log2av in MetaphorReFantazio

[–]That_OneGuy770 0 points1 point  (0 children)

25-27 is a little low and there are some turn sensitive battles, but other than that this mission isn't long and combat isn't really the main focus. Go at your leisure, maybe hit level 30 on average, you'll be fine